Programming 101
Hello, all you weefle runners out there. This includes all you
posers out there tryin' tah invade the matrix too! I just formed
a small corp in my apartment called Deadlock Enterprises and I
deal in software at the moment. Software you can use on your run
in the Net. If you want a copy of my warez, drop me a line.
deadlock@hopi.dtcc.edu
WRITE AND REQUEST COPIES NOW!
Sapper
Cost: 250eb
Class: Intrusion
Strength: 2
MU: 3
Sapper uses small electrical pulses to breech data walls. The
drawback to this is it sets off a loud electrical "explosion" on the
final breech. It will alert any Anti-IC, Anti-Personnel, or Sysop to
where the breech occurred after 1D10 rounds. The attack does 1D6
damage to the data wall's strength.
Icon:: A small, statured person wearing black underwear and carrying
several satchel charges under his arms.
Dynamite
Cost: 240eb
Class: Intrusion
Strength: 4
MU: 3
Dynamite is a stronger version of Sapper. It bombards the data wall
with a strong electrical pulse. The attack will do 2D6 damage to the
data wall's strength. It is very noisy and will automatically alert
any defense program within ten spaces.
Icon:: Six sticks of dynamite tied together with four wires (red, blue,
green, and yellow) and attached to a stopwatch.
C-4
Cost: 270eb
Class: Intrusion
Strength: 7
MU: 4
As modern technology keeps up in the real world, so must it keep up
in the matrix. Here is another installment in my Explosive series
of Intrusion programs to ass to your arsenal. This "explosive"
bombards the data wall with an even stronger pulse of raw electrical
power. The "explosive" will do 3D6 damage to the data wall's
strength. Although it is not as loud as the other two in the series,
it will automatically alert any defense system within seven spaces
after 1D10/2 rounds.
Icon: A ball of pink clay with a timer imbedded in it.
Recon
Cost: 410eb
Class: Intrusion
Strength: 4
MU: 7
For those who prefer the silent approach to entering a Data Fortress,
Deadlock Enterprises proudly introduces the first program in the Recon
Series. This program is designed to emulate part of the architecture of
the structure, slip in, and reconnaissance the contents contained
within. It can recognize the difference between a program's signal
and one belonging to a netrunner, it will remember anything it comes
across, it's invisible, and best of all, it doesn't stop until it
returns to you or it gets deleted by the opposition!
Icon: A small man wearing black and gray camouflage fatigues carrying
a wide variety of breaking and entrance tools.
Fire Support
Cost: 1,120eb
Class:
Anti-IC
Strength: 3
MU: 4
In a bind, that Anti-Personnel program about to flatline you? Not to
worry, just call in some fire support. Go ahead, the other guys are
doing it and so should you! This program enters the main processing
module of the program and enters error statements into it.
Icon: A battery of three 240mm Howitzers.
Sniper
Cost: 1,450eb; with subroutines: 6,700eb
Class: Demon
Strength: 6
MU: 5
You've seen it here first as a customer and not as a target, the first
compiler in the Soldier Series! It carries four programs as well as
being able to move independently, recognize the difference between a
netrunner and a program, and it's invisible.
Icon: A huge, powerfully built caucasian male. He is dressed in a gully
suit with the standard forest camouflage pattern. He is armed with a
Walther 2000 Sniper Rifle.
Sniper Subroutine
Programming/Difficulty: 195/32.5
Cost: 3,150eb
Functions: Evasion (10); Stealth (15); Anti-Program (20);
Anti-Personnel (20)
Cost Multiplier: x200 ( Evasion (x2); Stealth (x2); Anti-Program (x4);
Anti-Personnel (x25); Subroutine (x1/2)

Check out Programming 102!