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Cost: 1,240eb
Class: Anti-IC
Strength: 4
MU: 5
Functions: Anti-IC (20)
Programming/Difficulty: 186/31
Options: Recognition (2); Superrealistic ICON (5)
Cost Multiplier: x4 (Anti-IC x4)
Icon: An M1 Abrams tank firing it's main gun.
Cost: 1,320eb
Class: Anti-IC
Strength: 6
MU: 5
Functions: Anti-IC (20)
Programming/Difficulty: 198/33
Options: Recognition (2); Superrealistic ICON (5)
Cost Multiplier: x4 (Anti-IC x4)
Icon: An M1A1 AbramsII firing it's main gun.
Cost: 1,480eb
Class: Anti-IC
Strength: 7
MU: 6
Functions: Anti-IC (20)
Programming/Difficulty: 222/37
Options: Recognition (2); Endurance (3); Superrealistic ICON (5)
Cost Multiplier: x4 (Anti-IC x4)
Icon: An AH-64 Apache hovering above a tree line.
Cost: 6,750eb
Class: Anti-Personnel
Strength: 2
MU: 4
Functions: Anti-Personnel (20)
Programming/Difficulty: 162/27)
Options: Superrealistic ICON (5)
Cost Multiplier: x25 (Anti-Personnel x25)
Does 1d6 points of physical damage. This program will hold from eight to eighteen charges (depending upon the ICON you choose) before it has to be reloaded. Two shots can be fired with each pull of the trigger; therefore doing damage for each bullet.Icon: The ICON can vary depending upon the netrunner's taste, but will always represent a pistol from the induction of such a weapon until the present (CP2020) time.
Cost: 7,000eb
Class: Anti-Personnel
Strength: 3
MU: 4
Functions: Anti-Personnel
Programming/Difficulty: 168/28)
Options: Superrealistic ICON (5)
Cost Multiplier: x25 (Anti-Personnel x25)
Does 2d6 points of physical damage. This program will hold from twenty to thirty-two charges (depending upon the ICON you choose) before it has to be reloaded. Each pull of the trigger will fire five bullets.Icon: See ICON for Pistol, except the ICON will look like a submachine gun
Cost: 7,250eb
Class: Anti-Personnel
Strength: 4
MU: 4
Functions: Anti-Personnel (20)
Programming/Difficulty: 174/29
Options: Superrealistic ICON (5)
Cost Multiplier: x25 (Anti-Personnel x25)
Does 1d10 points of physical damage. This program will hold from two to ten charges (depending upon the ICON you choose) before it has to be reloaded.Icon: See ICON for Pistol, except the ICON will look like a shotgun.
Cost: 7,750eb
Class: Anti-Personnel
Strength: 6
MU: 5
Functions: Anti-Personnel (20)
Programming/Difficulty: 186/31
Options: Superrealistic ICON (5)
Cost Multiplier: x25 (Anti-Personnel x25)
Does 1d10 points of physical damage. This program will hold from thirty to sixty charges (depending upon the ICON you choose) before it has to be reloaded. Each pull of the trigger will fire five bullets.Icon: See ICON for Pistol, except the ICON will be for assault rifles
Cost: 8,000eb
Class: Anti-Personnel
Strength: 7
MU: 5
Functions: Anti-Personnel (20)
Programming/Difficulty: 192/32
Options: Superrealistic ICON (5)
Cost Multiplier: x25 (Anti-Personnel x25)
Does 2d10 points of physical damage. There is only one charge for this program. C'mon, what were you expectin' for cryin' out loud? It's ah grenade!Icon: See ICON for Pistol
Cost: 380eb
Class: Evasion
Strength: 4
MU: 2
Functions: Evasion (10)
Programming/Difficulty: 114/19
Options: Superrealistic ICON (5)
Cost Multiplier: x2 (Evasion x2)
This generates a cloud of smoke for two spaces. Like Pistol, you can choice the type of ICON you desire as well as the color of the smoke.Icon: See ICON for Fragmentation Grenade.
Cost: 7,250eb
Class: Anti-Personnel
Strength: 4
MU: 4
Functions: Anti-Personnel (20)
Programming/Difficulty: 174/29
Options: Superrealistic ICON (5)
Cost Multiplier: x25 (Anti-Personnel x25)
Does physical damage for three rounds. On the first round, it does 1d6. On the second round, 1d6/2. On the last round, 1d6/3. There is also a forty percent chance that the recipient of the attack will permanently lose 1 point of intelligence. Tangle with the likes of me and I'll burn you!Icon: See ICON for Pistol.
