/* 980913							    */
/* Luber, Aifur, Manaja, Lahessa and Camelot were about to do GC... */
/* Aifur at bad hps after buffing mobs.				    */

* W C HP:Fine>s
Broken Forest
One miserable copper penny.
Exits: North East South West.

* W C HP:Fine>
You suddenly notice Camelot.

* W C HP:Fine>
Aifur tells you 'tror jag flydde en ggn på fly o en på wimpyn'

/* Aifur was fleeing manually to avoid mobdeath, and his wimpy triggered */
/* at the same time, ended up in randoms..				 */

* W C HP:Fine>
The day has begun.

* W C HP:Fine>
Camelot drinks water from a water skin

* W C HP:Fine>
Camelot drinks water from a water skin

* W C HP:Fine>
Camelot drinks water from a water skin

* W C HP:Fine>
Camelot drinks water from a water skin

* W C HP:Fine>t aifur spamma runt lite tills du hittar ett rum med pengar
Ok.

/* I dropped coins in room east of trolls, telling him to find that room */

* W C HP:Fine>score
274/366 hit, 87/87 mana and 154/154 moves.

* W C HP:Fine>stat
OB: 131%, DB: 32%, PB: 20%, Armour: 93%. Wimpy: 150. Mood: aggressive.
Needed: 633241 xp, 1708 tp. Wp: 15. Gold: 207.
Affected by:
- noquit
- strength
- armour
- detect invisibility
- sense life

* W C HP:Fine>inventory
You are carrying:
an old iron key
a black pair of padded boots (used)
a black warg fur (used)
a water skin
a large sack

* W C HP:Fine>equipment
You are using:
 a great warsword (brand new)
    a metal buckler (worn out)
       a great helm (brand new)
       a thick metal breastplate (brand new)
    an embroidered surcoat (used)
       a heavy pair of vambraces (brand new)
      a thick pair of metal gauntlets (brand new)
       a heavy pair of greaves (brand new)
       a thick pair of metal boots (brand new)
   a red ruby; it has a soft glowing aura
      a keyring
     a banded ring
       a leather backpack
       a broad silver belt
       a sable pouch; it is invisible
       a butcher knife (battered)
       a stone
       a water skin
       a strange set of lock picks

* W C HP:Fine>
A warm fire lights the place.

* W C HP:Fine>put key keyring
You carefully fasten an old iron key on your keyring.

* W C HP:Fine>look
Broken Forest
One miserable copper penny.
A small campfire burns here, its low flames giving off only a little light.
Manaja the Elf is standing here.
Camelot the Human is standing here.
Lahessa the Elf is standing here.

* W C HP:Fine>score
274/366 hit, 87/87 mana and 154/154 moves.

* W C HP:Fine>stat
OB: 131%, DB: 32%, PB: 20%, Armour: 93%. Wimpy: 150. Mood: aggressive.
Needed: 633241 xp, 1708 tp. Wp: 15. Gold: 207.
Affected by:
- noquit
- strength
- armour
- detect invisibility
- sense life

* W C HP:Fine>who
Players
-------
Streak the Elven Creator 
Filin the Human Chieftain. 
Ensidirion the Noldo Numenorean 
Tiberion Naryafinwe 
Anshar the Human Hero 
Aschit the Suicidal 
Pec the Human 
Rpg the Half-Elven Curate 
Zenon Blackfoot 
Hilroy the Dark Elven Shadow 
Asak the Dwarven Champion 
Yants .  (Idle)
Luinnar the Elven Highwaywoman 
Malachi the Melancholy, Ranger of Eregion 
Silm the Hobbit Robber 
Fildur the mastersmith, of Durins tribe 
Squidge the Dwarven Veteran 
Aifur of Gibilgathol 
Falck the Half-Elven Soldier 
Drakin Silverhand Of the Silverhawks 
Curufin the Crafty 
Gwaywffon the Human Veteran 
Wrench the dwarven warrior 
Bullen Rockface 
Shathûr Felak 
Teriláen of the Spiritual Black Dimension  (Idle)
Khuzdur the Dwarven Fighter 
Hamfast Gamgee 
Lahessa the Seer of Visions 
Hobbi the Hobbit Hero 
Roark the Dwarf 
Pipar the Elven Pick-Pocket 
Manaja the Elf 
Camelot the Human Hero 
Luber the crazed Battle-rager of the Khazad 
Rimfrost the Elf 
Dragol the Half-Elven Arch Bishop 

37 players on.

* W C HP:Fine>inventory
You are carrying:
a black pair of padded boots (used)
a black warg fur (used)
a water skin
a large sack

* W C HP:Fine>equipment
You are using:
 a great warsword (brand new)
    a metal buckler (worn out)
       a great helm (brand new)
       a thick metal breastplate (brand new)
    an embroidered surcoat (used)
       a heavy pair of vambraces (brand new)
      a thick pair of metal gauntlets (brand new)
       a heavy pair of greaves (brand new)
       a thick pair of metal boots (brand new)
   a red ruby; it has a soft glowing aura
      a keyring with a key
     a banded ring
       a leather backpack
       a broad silver belt
       a sable pouch; it is invisible
       a butcher knife (battered)
       a stone
       a water skin
       a strange set of lock picks

* W C HP:Fine>score
274/366 hit, 87/87 mana and 154/154 moves.

* W C HP:Fine>stat
OB: 131%, DB: 32%, PB: 20%, Armour: 93%. Wimpy: 150. Mood: aggressive.
Needed: 633241 xp, 1708 tp. Wp: 15. Gold: 207.
Affected by:
- noquit
- strength
- armour
- detect invisibility
- sense life

* W C HP:Fine>
Manaja leaves north.

* W C HP:Fine>
Manaja has arrived from the north.

* W C HP:Fine>look
Broken Forest
One miserable copper penny.
A small campfire burns here, its low flames giving off only a little light.
Camelot the Human is standing here.
Lahessa the Elf is standing here.
Manaja the Elf is standing here.

* W C HP:Fine>
Aifur tells you 'windswept heights, ska jag dit?'

* W C HP:Fine>
Manaja leaves north.

* W C HP:Fine>twid
You patiently twiddle your thumbs.

* W C HP:Fine>
Manaja has arrived from the north.

* W C HP:Fine>
*an Orc* has suddenly arrived.

/* Eeks! Orcs! */

* W C HP:Fine>t aifur nod, hitta pengar
Ok.

* W C HP:Fine>ko
[kill orc]
* W C HP:Fine *an Orc*:Fine>
You smite *an Orc*'s right foot extremely hard.

* W C HP:Fine *an Orc*:Fine>
*an Orc* barely slashes your body and tickles it.

* W C HP:Fine *an Orc*:Fine>
*an Orc* panics, and attempts to flee.
*an Orc* leaves west.

* W C HP:Fine>w
ko
[kill orc]
Broken Forest
*an Orc* is standing here.
Exits: North East South West.

* W C HP:Fine>*an Orc* leaves west.
They aren't here.

* W C HP:Fine>
*an Orc* has arrived from the west.

* W C HP:Fine>
ko
[kill orc]
*an Orc* leaves west.

* W C HP:Fine>They aren't here.

* W C HP:Fine>
Aifur tells you 'orc'

* W C HP:Fine>w
Broken Forest
Exits: North East South West.

ko
[kill orc]
* W C HP:Fine>They aren't here.

* W C HP:Fine>
Manaja leaves west.

* W C HP:Fine>
You suddenly notice Camelot.
*an Orc* has suddenly arrived.

* W C HP:Fine>w
Broken Forest
Manaja the Elf is standing here.
Exits: North East South West.

* W C HP:Fine>ko
[kill orc]
They aren't here.
Manaja leaves south.

* W C HP:Fine>ko
[kill orc]
They aren't here.

* W C HP:Fine>e
Broken Forest
Exits: North East South West.

* W C HP:Fine>
* W C HP:Fine>
You suddenly notice Camelot.

* W C HP:Fine>ko
[kill orc]
They aren't here.

* W C HP:Fine>tto
* W C HP:Fine>track orc
You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Orc* leading west.
 (done less than 1 hour ago).

* W C HP:Fine>w
Lahessa begins some strange incantations...
Broken Forest
Exits: North East South West.

The earth trembles and shivers.

Aifur tells you 'en orc e här'

You see some tracks of *an Orc* leading west.
 (done less than 1 hour ago).

* W C HP:Fine>
w
Lahessa begins some strange incantations...

* W C HP:Fine>Broken Forest
*an Orc* is standing here.
Exits: North East South West.
Aha you have found your victim !.

* W C HP:Fine>
The earth trembles and shivers.

* W C HP:Fine>kill orc
* W C HP:Fine *an Orc*:Fine>
You smite *an Orc*'s body extremely hard.

* W C HP:Fine *an Orc*:Fine>
Lahessa begins some strange incantations...

* W C HP:Fine *an Orc*:Fine>
*an Orc* panics, and attempts to flee.
*an Orc* leaves east.

* W C HP:Fine>
The earth trembles and shivers.

* W C HP:Fine>e
kill orc
Broken Forest
Exits: North East South West.

* W C HP:Fine>They aren't here.

* W C HP:Fine>
You suddenly notice Camelot.

* W C HP:Fine>track orc
You carefully examine the ground around you, looking for tracks...

Lahessa begins some strange incantations...

The earth trembles and shivers.
Lahessa utters the words, 'qfzahz yaae'
Lahessa's spell backfires, and she squeals in surprise!

Lahessa begins some strange incantations...

You see some tracks of *an Orc* leading east.
 (done less than 1 hour ago).

* W C HP:Fine>e
Broken Forest
*an Orc* is standing here.
Exits: North East South West.
Aha you have found your victim !.

* W C HP:Fine>kill orc
* W C HP:Fine *an Orc*:Hurt>
You smite *an Orc*'s left arm extremely hard and shatter it.
Your victim is shocked by your hit!

* W C HP:Fine *an Orc*:Hurt>
Camelot begins some strange incantations...

* W C HP:Fine *an Orc*:Hurt>
*an Orc* panics, and attempts to flee.
*an Orc* panics, but can't stop fighting to flee.

* W C HP:Fine *an Orc*:Hurt>
*an Orc* barely slashes your left hand and tickles it.
You smite *an Orc*'s head extremely hard.

* W C HP:Fine *an Orc*:Hurt>
Camelot utters the words, 'diesilla barh'
*an Orc* staggers back as the lightning bolt sent by Camelot hits him.

* W C HP:Fine *an Orc*:Hurt>
Lahessa begins some strange incantations...
*an Orc* panics, and attempts to flee.
*an Orc* leaves west.

* W C HP:Fine>w
kill orc
Broken Forest
*an Orc* is standing here.
Exits: North East South West.

* W C HP:Fine>* W C HP:Fine *an Orc*:Wounded>
*an Orc* panics, and attempts to flee.
*an Orc* leaves north.
*an Orc* has suddenly arrived.
Camelot begins some strange incantations...
You smite *an Orc*'s right leg extremely hard and shatter it.

* W C HP:Fine *an Orc*:Wounded>
*an Orc* panics, and attempts to flee.
*an Orc* leaves west.

* W C HP:Fine>w

kill orc
*an Orc* has suddenly arrived.

* W C HP:Fine>
Camelot utters the words, 'diesilla barh'
*an Orc* staggers back as the lightning bolt sent by Camelot hits him.

* W C HP:Fine>
Lahessa tries to slash *an Orc*, but he parries successfully.

e
*an Orc* panics, and attempts to flee.
*an Orc* leaves west.

* W C HP:Fine>Broken Forest
*an Orc* is standing here.
Exits: North East South West.

kill orc
* W C HP:Fine>*an Orc* leaves west.
They aren't here.

* W C HP:Fine>Broken Forest
Exits: North East South West.

* W C HP:Fine>They aren't here.
You suddenly notice Camelot.

* W C HP:Fine>kill orc
They aren't here.

* W C HP:Fine>w
Broken Forest
Exits: North East South West.

* W C HP:Fine>track orc
You carefully examine the ground around you, looking for tracks...

You suddenly notice Camelot.
*an Orc* has suddenly arrived.

Camelot begins some strange incantations...

kill orc
'
*an Orc* leaves east.

kill orc

You stop searching.

* W C HP:Fine>They aren't here.

* W C HP:Fine>Yes, but WHAT do you want to say?

* W C HP:Fine>They aren't here.

e
* W C HP:Fine>Broken Forest
Exits: North East South West.

* W C HP:Fine>kill orc
They aren't here.

* W C HP:Fine>track orc
You carefully examine the ground around you, looking for tracks...

*an Orc* has arrived from the north.

Lahessa slashes *an Orc*'s right hand very hard and shatters it.

'
kill orc

You stop searching.
*an Orc* panics, and attempts to flee.
*an Orc* panics, but can't stop fighting to flee.

* W C HP:Fine>kill orc
Yes, but WHAT do you want to say?

* W C HP:Fine>* W C HP:Fine>
Alas! You failed to reach him through the melee.

* W C HP:Fine>
You suddenly notice Camelot.
Camelot begins some strange incantations...

* W C HP:Fine>kill orc

*an Orc* panics, and attempts to flee.
*an Orc* leaves east.

* W C HP:Fine>kill orc
* W C HP:Fine *an Orc*:Awful>
*an Orc* has suddenly arrived.
You smite *an Orc*'s left hand extremely hard and shatter it.

* W C HP:Fine *an Orc*:Awful>
Lahessa strongly slashes *an Orc*'s left arm and shatters it.

* W C HP:Fine *an Orc*:Awful>
*an Orc* panics, and attempts to flee.
*an Orc* panics, but can't stop fighting to flee.
*an Orc* panics, and attempts to flee.
*an Orc* leaves west.

* W C HP:Fine>kill orc
They aren't here.

* W C HP:Fine>They aren't here.

w
* W C HP:Fine>kill orc
They aren't here.

* W C HP:Fine>Broken Forest
*an Orc* is standing here.
Exits: North East South West.

* W C HP:Fine>* W C HP:Fine>
You smite *an Orc*'s right hand extremely hard and shatter it.
*an Orc* is dead! R.I.P.
[get coins corpse]
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Orc*'s death cry.
Your blood freezes as you hear a death cry.

* W C HP:Fine>exa corpse
You get coins from the corpse of *an Orc*.
There was 7 silver pennies 75 copper pennies.

* W C HP:Fine>corpse (here) : 
a dark curved sword (dented)
a dark shield (used)
a pair of smooth, black boots
a small wooden shield (worn out)
a canoe
a large piece of smoked meat
a strip of dried meat
a large piece of smoked meat

* W C HP:Fine>stat
OB: 131%, DB: 32%, PB: 20%, Armour: 93%. Wimpy: 150. Mood: aggressive.
Needed: 561828 xp, 1708 tp. Wp: 16. Gold: 208.
Affected by:
- noquit
- strength
- armour
- detect invisibility
- sense life

* W C HP:Fine>tro #
                *** TROPHY *** (Number Killed, Knowledge, Mobile)

|   1,  0%,  #Olox

* W C HP:Fine>
Lahessa says 'olox'

* W C HP:Fine>nar olox dies at gc
Ok.

* W C HP:Fine>
Lahessa says 'xp'

* W C HP:Fine>nar damn we were gonna kill it
Ok.

* W C HP:Fine>
Lahessa smiles happily.

* W C HP:Fine>exa corpse
corpse (here) : 
a dark curved sword (dented)
a dark shield (used)
a pair of smooth, black boots
a small wooden shield (worn out)
a canoe
a large piece of smoked meat
a strip of dried meat
a large piece of smoked meat

* W C HP:Fine>
Rimfrost tells you 'any cool eq?'

* W C HP:Fine>
You feel less aware of your surroundings.

* W C HP:Fine>
Lahessa begins some strange incantations...

* W C HP:Fine>get all.meat corpse
You get a large piece of smoked meat from the corpse of *an Orc*.
You get a strip of dried meat from the corpse of *an Orc*.
You get a large piece of smoked meat from the corpse of *an Orc*.

* W C HP:Fine>
Lahessa utters the words, 'qfzahz yaae'

* W C HP:Fine>
Camelot says 'nice exp'

* W C HP:Fine>t rimfrost nop
Ok.

* W C HP:Fine>
Asak narrates 'TRANS'

* W C HP:Fine>
Lahessa begins some strange incantations...

* W C HP:Fine>
Lahessa utters the words, 'qfzahz yaae'

* W C HP:Fine>put all.meat pack
You put a large piece of smoked meat in a leather backpack.
You put a strip of dried meat in a leather backpack.
You put a large piece of smoked meat in a leather backpack.

* W C HP:Fine>
Lahessa begins some strange incantations...

* W C HP:Fine>sense
[cast 'sense life']
You start to concentrate...

Lahessa utters the words, 'qfzahz yaae'
Lahessa magically creates a mushroom.
A magic mushroom suddenly appears.

Lahessa eats a magic mushroom

You lost your concentration!

* W C HP:Fine Mana:Burning>say well we leave i guess
[emote says 'well we leave i guess']
Ok.

* W C HP:Fine Mana:Burning>sense
[cast 'sense life']
You start to concentrate...

You lost your concentration!

* W C HP:Fine Mana:Burning>
sense
[cast 'sense life']
Camelot says 'and 1 wp'

* W C HP:Fine Mana:Burning>You start to concentrate...

You lost your concentration!

* W C HP:Fine Mana:Burning>sense
[cast 'sense life']
You start to concentrate...

Ok.
You feel your awareness improve.

* W C HP:Fine Mana:Burning>exa corpse
corpse (here) : 
a dark curved sword (dented)
a dark shield (used)
a pair of smooth, black boots
a small wooden shield (worn out)
a canoe

* W C HP:Fine Mana:Burning>s
Broken Forest
Exits: North East South West.

* W C HP:Fine Mana:Burning>w
Broken Forest
Exits: North East South West.

* W C HP:Fine Mana:Burning>s
Windswept Heights
Exits: North East South West.

* W C HP:Fine Mana:Burning>w
Windswept Heights
Exits: North East South West.

* W C HP:Fine Mana:Burning>s
Windswept Heights
Exits: North East South West.

* W C HP:Fine Mana:Burning>s
Windswept Heights
One miserable copper penny.
Exits: North East South West.

* W C HP:Fine Mana:Burning>look
Windswept Heights
One miserable copper penny.
Lahessa the Elf is standing here.
You feel a hidden presence.

* W C HP:Fine Mana:Burning>
You suddenly notice Camelot.

* W C HP:Fine Mana:Burning>search quick
You begin to search ...

whe
You didn't find anyone.

* W C HP:Fine Mana:Burning>Players in your zone:
--------------------
Luber                - Windswept Heights
Lahessa              - Windswept Heights
Camelot              - Windswept Heights

* W C HP:Fine Mana:Burning>
Curufin narrates 'nomad lookhu mephis orc some w of dt'

/* Yikes! We better leave! */

* W C HP:Fine Mana:Burning>look
Windswept Heights
One miserable copper penny.
Camelot the Human is standing here.
Lahessa the Elf is standing here.

* W C HP:Fine Mana:Burning>
Lahessa licks her mouth and smiles.

* W C HP:Fine Mana:Burning>nar yikes
Ok.

* W C HP:Fine Mana:Burning>nar manaja aifur ok?
Ok.

look
* W C HP:Fine Mana:Burning>Windswept Heights
One miserable copper penny.
Camelot the Human is standing here.
Lahessa the Elf is standing here.

* W C HP:Fine Mana:Burning>cha mood wimpy
Ok.

* W C HP:Fine Mana:Burning>score
302/366 hit, 66/87 mana and 103/154 moves.

* W C HP:Fine Mana:Burning>stat
OB: 86%, DB: 32%, PB: 64%, Armour: 93%. Wimpy: 150. Mood: wimpy.
Needed: 561828 xp, 1708 tp. Wp: 16. Gold: 208.
Affected by:
- sense life
- noquit
- strength
- armour
- detect invisibility

* W C HP:Fine Mana:Burning>
Manaja narrates 'Me ok'

* W C HP:Fine Mana:Burning>
Lahessa says 'manaja and aifur?'

* W C HP:Fine Mana:Burning>look
Windswept Heights
One miserable copper penny.
Camelot the Human is standing here.
Lahessa the Elf is standing here.

* W C HP:Fine Mana:Burning>
Manaja narrates 'made 5 quakes on zubbe and lookhu'

* W C HP:Fine Mana:Burning>t aifur var e du
He can't hear you.

* W C HP:Fine Mana:Burning>
Manaja narrates 'they not very healthy;) near shadows'

* W C HP:Fine Mana:Burning>
Lahessa says 'aifur not in group'

* W C HP:Fine Mana:Burning>whe
Players in your zone:
--------------------
Camelot              - Windswept Heights
Lahessa              - Windswept Heights
Luber                - Windswept Heights

* W C HP:Fine Mana:Burning>gr
Your group consists of:
     Luber (Head of group)
     Manaja
     Camelot
     Lahessa


/* Aifur has died :( */

* W C HP:Fine Mana:Burning>
Camelot begins some strange incantations...

* W C HP:Fine Mana:Burning>
Lahessa begins some strange incantations...

* W C HP:Fine Mana:Burning>
Camelot utters the words, 'qfzahz yaae'
Lahessa utters the words, 'gpuzre'

* W C HP:Fine Mana:Burning>
Camelot begins some strange incantations...

* W C HP:Fine Mana:Burning>nar i think aifur has died
Ok.
Camelot utters the words, 'qfzahz yaae'
Camelot magically creates a mushroom.
A magic mushroom suddenly appears.

* W C HP:Fine Mana:Burning>
Camelot eats a magic mushroom

* W C HP:Fine Mana:Burning>
tr aifur
Aschit narrates 'kill them...nomad has my brd I think!'

* W C HP:Fine Mana:Burning>You carefully examine the ground around you, looking for 
tracks...

You see some tracks of Aifur leading south.
 (done less than 2 hours ago).

* W C HP:Fine Mana:Burning>s
Windswept Heights
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
Exits: North East South West.

You see some tracks of Aifur leading east.
 (done less than 3 hours ago).

* W C HP:Fine Mana:Burning>look
Windswept Heights
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
Lahessa the Elf is standing here.
You feel a hidden presence.

* W C HP:Fine Mana:Burning>
Lahessa says 'there'

* W C HP:Fine Mana:Burning>
You suddenly notice Camelot.

* W C HP:Fine Mana:Burning>say damn nuke fast
[emote says 'damn nuke fast']
Ok.

* W C HP:Fine Mana:Burning>
Lahessa begins some strange incantations...

* W C HP:Fine Mana:Burning>nar aifur shadow :(
Ok.

* W C HP:Fine Mana:Burning>
Lahessa utters the words, 'eugszr zzur'
Lahessa cries 'Elbereth Gilthoniel' and makes a shadow shiver in pain.
A shadow says 'It was your last mistake Lahessa! I will remember you!'

* W C HP:Fine Mana:Burning>
A shadow lightly hits Lahessa's body and tickles it.

* W C HP:Fine Mana:Burning>
Lahessa begins some strange incantations...

* W C HP:Fine Mana:Burning>
Saving Luber.

* W C HP:Fine Mana:Burning>ram
[rem all.metal]
[wea shield]
You stop using a thick pair of metal boots.
You stop using a heavy pair of greaves.
You stop using a thick pair of metal gauntlets.
You stop using a heavy pair of vambraces.
You stop using a thick metal breastplate.
You stop using a great helm.
You stop using a metal buckler.

* W C HP:Fine Mana:Burning>You fasten a metal buckler on your arm, becoming very imp
ressive.

* W C HP:Fine Mana:Burning>
Aifur tells you 'fan, rippa :('

* W C HP:Fine Mana:Burning>cha mood aggressive
Ok.

* W C HP:Fine Mana:Burning>
Lahessa utters the words, 'eugszr zzur'
Lahessa cries 'Elbereth Gilthoniel' and makes a shadow shiver in pain.

* W C HP:Fine Mana:Burning>fur
[rem surcoat]
[wea fur]
[wea surcoat]
You stop using an embroidered surcoat.
Lahessa begins some strange incantations...

* W C HP:Fine Mana:Burning>You wear a black warg fur about your body.

* W C HP:Fine Mana:Burning>You are already wearing something around your body.

* W C HP:Fine Mana:Burning>
Drakin narrates 'ack and i told him not to die next hour, str spammed hm'

* W C HP:Fine Mana:Burning>k shadow
* W C HP:Fine Mana:Burning a shadow:Hurt Lahessa:Fine>
You try to smite a shadow, but it parries successfully.
A shadow says 'It was your last mistake Luber! I will remember you!'

* W C HP:Fine Mana:Burning a shadow:Hurt Lahessa:Fine>
Lahessa utters the words, 'eugszr zzur'
Lahessa cries 'Elbereth Gilthoniel' and makes a shadow shiver in pain.

* W C HP:Fine Mana:Burning a shadow:Hurt Lahessa:Fine>
Lahessa says 'camelot harm'

* W C HP:Fine Mana:Burning a shadow:Hurt Lahessa:Fine>look
Windswept Heights
The corpse of *a Dwarf* is lying here.
A shadow is here, fighting Lahessa.
Camelot the Human is standing here.
Lahessa the Elf is here, fighting a shadow.

* W C HP:Fine Mana:Burning a shadow:Hurt Lahessa:Fine>
You smite a shadow's left foot extremely hard and shatter it.
A shadow lightly hits Lahessa's left foot and tickles it.

* W C HP:Fine Mana:Burning a shadow:Wounded Lahessa:Fine>
Lahessa says 'quick'

* W C HP:Fine Mana:Burning a shadow:Wounded Lahessa:Fine>
Camelot begins some strange incantations...

* W C HP:Fine Mana:Burning a shadow:Wounded Lahessa:Fine>inventory   
You are carrying:
an embroidered surcoat (used)
a great helm (brand new)
a thick metal breastplate (brand new)
a heavy pair of vambraces (brand new)
a thick pair of metal gauntlets (brand new)
a heavy pair of greaves (brand new)
a thick pair of metal boots (brand new)
a black pair of padded boots (used)
a water skin
a large sack

* W C HP:Fine Mana:Burning a shadow:Wounded Lahessa:Fine>
Camelot utters the words, 'pabraw'
Camelot raises his voice and ancient powers make a shadow twist in pain.
A shadow says 'It was your last mistake Camelot! I will remember you!'

* W C HP:Fine Mana:Burning a shadow:Bad Lahessa:Fine> 
A shadow lightly hits Lahessa's left arm and tickles it.

* W C HP:Fine Mana:Burning a shadow:Bad Lahessa:Fine> 
Camelot begins some strange incantations...

* W C HP:Fine Mana:Burning a shadow:Bad Lahessa:Fine>
Camelot utters the words, 'pabraw'
Camelot raises his voice and ancient powers make a shadow twist in pain.
A shadow says 'It was your last mistake Camelot! I will remember you!'

* W C HP:Fine Mana:Burning a shadow:Awful Lahessa:Fine>say bolt
[emote says 'bolt']
Ok.

* W C HP:Fine a shadow:Awful Lahessa:Healthy>
Lahessa begins some strange incantations...

* W C HP:Fine a shadow:Awful Lahessa:Healthy>cha mood aggressive
Camelot says 'out of mana'
Ok.
A shadow lightly hits Lahessa's right arm and tickles it.

* W C HP:Fine a shadow:Awful Lahessa:Fine>
Lahessa begins some strange incantations...

* W C HP:Fine a shadow:Awful Lahessa:Fine>say hit
[emote says 'hit']
Camelot begins some strange incantations...
Ok.

* W C HP:Fine a shadow:Awful Lahessa:Fine>look
Windswept Heights
The corpse of *a Dwarf* is lying here.
A shadow is here, fighting Lahessa.
Camelot the Human is standing here.
Lahessa the Elf is here, fighting a shadow.

* W C HP:Fine a shadow:Awful Lahessa:Fine>
Camelot utters the words, 'diesilla barh'
A lightning bolt from Camelot shatters a shadow.
A shadow is dead! R.I.P.
[get coins corpse]
You receive your share of experience.
It begins to be automatic...
Your blood freezes as you hear a shadow's death cry.
Your blood freezes as you hear a death cry.
A shadow disappears into nothing.

* W C HP:Fine>You get coins from the corpse of *a Dwarf*.
There was 33 gold coins 8 silver pennies 56 copper pennies.

* W C HP:Fine>wam
[wear all.metal]
You wear a thick pair of metal boots on your feet.
You wear a heavy pair of greaves on your legs.
You wear a thick pair of metal gauntlets on your hands.
You cover your arms with a heavy pair of vambraces.
You wear a thick metal breastplate on your body.
You put a great helm on your head.

* W C HP:Fine>
Camelot giggles.

* W C HP:Fine>cloak
[rem fur]
[wea surcoat]
[wea fur]
You stop using a black warg fur.

* W C HP:Fine>You wear an embroidered surcoat about your body.

* W C HP:Fine>You are already wearing something around your body.

* W C HP:Fine>put all pack
You put a large sack in a leather backpack.
You put a water skin in a leather backpack.
You put a black pair of padded boots in a leather backpack.
You put a black warg fur in a leather backpack.

* W C HP:Fine>inventory
You are carrying:
Nothing.

* W C HP:Fine>gac
[get all corpse]
You get a stone from the corpse of *a Dwarf*.
You get a ring from the corpse of *a Dwarf*.
You get a thick metal breastplate from the corpse of *a Dwarf*.
You get a great helm from the corpse of *a Dwarf*.
You get a pair of plate greaves from the corpse of *a Dwarf*.
You get a thick pair of metal boots from the corpse of *a Dwarf*.
You get a thick pair of metal gauntlets from the corpse of *a Dwarf*.
You get a pair of plate vambraces from the corpse of *a Dwarf*.
You get a metal wall shield from the corpse of *a Dwarf*.
You get a cave-bear fur from the corpse of *a Dwarf*.
You get a leather backpack from the corpse of *a Dwarf*.
You get a heavy morningstar from the corpse of *a Dwarf*.
You get a black leather belt from the corpse of *a Dwarf*.
You get a water skin from the corpse of *a Dwarf*.
You get a hunting knife from the corpse of *a Dwarf*.
You get a stone from the corpse of *a Dwarf*.
You get a lantern from the corpse of *a Dwarf*.
You get a leather pouch from the corpse of *a Dwarf*.
Aifur tells you 'jävla human börja encanta, oxo gick jag e s o kom in i samma rum när s
pellen utlöstes :( jävla loopar'

* W C HP:Fine>inventory
You are carrying:
a leather pouch
a lantern
a stone
a hunting knife (brand new)
a water skin
a black leather belt
a heavy morningstar
a leather backpack
a cave-bear fur (brand new)
a metal wall shield (brand new)
a pair of plate vambraces (brand new)
a thick pair of metal gauntlets (brand new)
a thick pair of metal boots (brand new)
a pair of plate greaves (brand new)
a great helm (brand new)
a thick metal breastplate (brand new)
a ring
a stone

* W C HP:Fine>look
Windswept Heights
The corpse of *a Dwarf* is lying here.
Camelot the Human is standing here.
Lahessa the Elf is standing here.

* W C HP:Fine>exa corpse
corpse (here) : 
Nothing.

* W C HP:Fine>n
Windswept Heights
Exits: North East South West.

w
You see some tracks of Aifur leading west.
 (done less than 4 hours ago).

* W C HP:Fine>Windswept Heights
Exits: North East South West.


You stop tracking your victim.

* W C HP:Fine>w
Windswept Heights
Exits: North East South West.

* W C HP:Fine>s
Windswept Heights
Exits: North East South West.

* W C HP:Fine>s
Windswept Heights
Exits: North East South West.

* W C HP:Fine>w
Windswept Heights
Exits: North East South West.

* W C HP:Fine>n
Windswept Heights
The corpse of *a Dwarf* is lying here.
Exits: North East South West.

* W C HP:Fine>n
Windswept Heights
Exits: North East South West.

* W C HP:Fine>w
Windswept Heights
Exits: North East South West.

* W C HP:Fine>s
Windswept Heights
Exits: North East South West.

* W C HP:Fine>s
Windswept Heights
One miserable copper penny.
Exits: North East South West.

* W C HP:Fine>look
Windswept Heights
One miserable copper penny.
Lahessa the Elf is standing here.
You feel a hidden presence.

* W C HP:Fine>wie rope
You don't have a rope.

* W C HP:Fine>get rope pack
You get a sturdy rope from a leather backpack.

* W C HP:Fine>wie rope
You stop using a great warsword.
You hold a sturdy rope.

* W C HP:Fine>look
Windswept Heights
One miserable copper penny.
Lahessa the Elf is standing here.
You feel a hidden presence.

* W C HP:Fine>w
Craggy Plateau
The corpse of the mountain troll is lying here.
The corpse of the young troll is lying here.
The corpse of the mountain troll is lying here.
The corpse of the young troll is lying here.
The shadow of the mountain troll is floating here.
*Zubbe the Black Númenórean* is standing here.
*an Orc* is standing here.
Exits: East Down.

* W C HP:Fine>d
Small Hut
You see two broad scimitars on the ground.
The corpse of the warhorse is lying here.
The corpse of a mountain mule is lying here.
An old and rickety wooden chest stands in a forgotten corner.
A dark intangible shadow turns to face you.
A dark intangible shadow turns to face you.
A hungry warg stands here, sniffing around for flesh.
Exits: South Up.
A dark wraith barely slashes your head and tickles it.

* W C HP:Fine a dark wraith:Fine>
A dark wraith barely slashes your right arm and tickles it.

* W C HP:Fine a dark wraith:Fine>flee
You flee head over heels.
Base of a Cliff
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a mountain mule is lying here.
*Mephis the Orc* is standing here, riding on a hungry warg.
A hungry warg stands here, sniffing around for flesh.
*Nomad the Orc* is resting here, riding on a hungry warg.
*a Human* is standing here, riding on a pack horse.
*an Orc* is standing here, riding on a hungry warg.
Exits: North East West.


/* Mounts are dead, guess who doesn't notice? */


* W C HP:Fine>d
Alas, you cannot go that way...

* W C HP:Fine>
Lahessa has arrived from the north.

* W C HP:Fine>n
*a Human* begins some strange incantations...
Small Hut
On the ground, there are two broad scimitars.
The corpse of the warhorse is lying here.
The corpse of a mountain mule is lying here.
An old and rickety wooden chest stands in a forgotten corner.
A dark intangible shadow turns to face you.
A dark intangible shadow turns to face you.
A hungry warg stands here, sniffing around for flesh.
You feel a hidden presence.
Exits: South Up.

* W C HP:Fine>s
Base of a Cliff
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a mountain mule is lying here.
*Mephis the Orc* is standing here, riding on a hungry warg.
A hungry warg stands here, sniffing around for flesh.
*Nomad the Orc* is resting here, riding on a hungry warg.
*a Human* is standing here, riding on a pack horse.
*an Orc* is standing here, riding on a hungry warg.
Exits: North East West.

* W C HP:Fine>s
Alas, you cannot go that way...

* W C HP:Fine>w

*Nomad the Orc* stops resting, and clambers on his feet.

* W C HP:Fine>w
*Nomad the Orc* leaves west riding a hungry warg.
Before a Cliff
*Nomad the Orc* is standing here, riding on a hungry warg.
Exits: East South.

* W C HP:Fine>w
Alas, you cannot go that way...

* W C HP:Fine>Lahessa leaves east.
Alas, you cannot go that way...

* W C HP:Fine>rid
What do you want to ride?.

* W C HP:Fine>
You suddenly notice Camelot.
*Mephis the Orc* has arrived from the east riding a hungry warg.

* W C HP:Fine>w
*Mephis the Orc* barely slashes your body and tickles it.
No way! You are fighting for your life!

* W C HP:Fine *Mephis the Orc*:Wounded>w
No way! You are fighting for your life!

* W C HP:Fine *Mephis the Orc*:Wounded>flee
You flee head over heels.
Base of a Cliff
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a mountain mule is lying here.
A hungry warg stands here, sniffing around for flesh.
*a Human* is standing here, riding on a pack horse.
*an Orc* is standing here, riding on a hungry warg.
Exits: North East West.

* W C HP:Fine>
*an Orc* has arrived from the north.
A hungry warg has arrived from the north.

* W C HP:Fine>wie sword
You stop using a sturdy rope.
You wield a great warsword, looking evil-minded.

* W C HP:Fine>e
Base of a Cliff
Exits: East South West.

* W C HP:Fine>e
Base of a Cliff
Exits: East West.

* W C HP:Fine>w
Base of a Cliff
Exits: East South West.

* W C HP:Fine>
*Nomad the Orc* has arrived from the west riding a hungry warg.

* W C HP:Fine>w
Base of a Cliff
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a mountain mule is lying here.
A hungry warg stands here, sniffing around for flesh.
*a Human* is standing here, riding on a pack horse.
*an Orc* is standing here, riding on a hungry warg.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North East West.
*a Human* leaves east riding a pack horse.
*an Orc* leaves east riding a hungry warg.

* W C HP:Fine>n
Small Hut
On the ground, there are two broad scimitars.
The corpse of the warhorse is lying here.
The corpse of a mountain mule is lying here.
An old and rickety wooden chest stands in a forgotten corner.
A dark wraith is here, fighting *Zubbe the Black Númenórean*.
A dark intangible shadow turns to face you.
*Zubbe the Black Númenórean* is here, fighting a dark wraith.
Exits: South Up.
*Zubbe the Black Númenórean* swiftly dodges a dark wraith's attempt to slash her.

* W C HP:Fine>s
Base of a Cliff
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a mountain mule is lying here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is standing here, riding on a hungry warg.
Exits: North East West.

* W C HP:Fine>
*Mephis the Orc* has arrived from the west riding a hungry warg.
*an Orc* crushes your body extremely hard.
You feel a strong ache there!
You smite *an Orc*'s right foot extremely hard.

* W C HP:Fine *an Orc*:Fine>w
No way! You are fighting for your life!

* W C HP:Fine *an Orc*:Fine>
*Mephis the Orc* barely slashes your right arm and tickles it.

* W C HP:Fine *an Orc*:Fine>flee
*Zubbe the Black Númenórean* has arrived from the north.
You flee head over heels.
Before a Cliff
Camelot the Human is standing here.
Exits: East South.

* W C HP:Fine Move:Tired>
e
*Zubbe the Black Númenórean* has arrived from the east.
*an Orc* has arrived from the east riding a hungry warg.

* W C HP:Fine>Base of a Cliff
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a mountain mule is lying here.
A hungry warg stands here, sniffing around for flesh.
*Mephis the Orc* is standing here, riding on a hungry warg.
Exits: North East West.

* W C HP:Fine>rid
e
What do you want to ride?.

* W C HP:Fine>Base of a Cliff
Exits: East South West.

* W C HP:Fine>w
Base of a Cliff
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a mountain mule is lying here.
A hungry warg stands here, sniffing around for flesh.
Exits: North East West.

* W C HP:Fine>w

You suddenly notice Camelot.

* W C HP:Fine>Before a Cliff
*Mephis the Orc* is standing here, riding on a hungry warg.
Exits: East South.
*Mephis the Orc* slashes your head and tickles it.

* W C HP:Fine *Mephis the Orc*:Wounded>flee
You flee head over heels.
Base of a Cliff
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a mountain mule is lying here.
A hungry warg stands here, sniffing around for flesh.
Exits: North East West.

* W C HP:Fine>rid
What do you want to ride?.

* W C HP:Fine>
Manaja tells you 'warning they might come in'

* W C HP:Fine>n
Small Hut
You see two broad scimitars on the ground.
The corpse of the warhorse is lying here.
The corpse of a mountain mule is lying here.
An old and rickety wooden chest stands in a forgotten corner.
A dark intangible shadow turns to face you.
A dark intangible shadow turns to face you.
Exits: South Up.

* W C HP:Fine>s
Base of a Cliff
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a mountain mule is lying here.
A hungry warg stands here, sniffing around for flesh.
Exits: North East West.

/* Yes yes, here's the corpse of my mule! */


* W C HP:Fine>e
Base of a Cliff
Exits: East South West.

* W C HP:Fine Move:Tired>e
Base of a Cliff
Exits: East West.

* W C HP:Fine Move:Tired>e
Base of a Cliff
A lone hawk soars high above you.
Exits: East West.

rid
* W C HP:Fine Move:Tired>What do you want to ride?.

/* I want to ride the corpse of course! */

* W C HP:Fine Move:Tired>e
Base of a Cliff
A lone hawk soars high above you.
Exits: North West.

* W C HP:Fine Move:Tired>e
Alas, you cannot go that way...

* W C HP:Fine Move:Tired>n
Base of a Cliff
Exits: East South.

* W C HP:Fine Move:Tired>e
Base of a Cliff
Exits: East West.

* W C HP:Fine Move:Tired>e
Base of a Cliff
Exits: East West.

* W C HP:Fine Move:Tired>e
*Nomad the Orc* has arrived from the east riding a hungry warg.

A Path by the River
Exits: East West.

* W C HP:Fine Move:Slow>e
A Path by the River
Exits: East South West.

* W C HP:Fine Move:Slow>e
Path at the Base of a Cliff
The corpse of the orc-soldier is lying here.
The corpse of the orc-soldier is lying here.
The corpse of the orc-soldier is lying here.
The corpse of the orc-soldier is lying here.
The corpse of the orc sentry is lying here.
Exits: East West.

* W C HP:Fine Move:Slow>e
A Road by the River
Exits: East West.

* W C HP:Fine Move:Slow>e
A Path up an Incline
The corpse of the orc-soldier is lying here.
An orc soldier is standing here.
Exits: East West.
The orc-soldier fails to stab you.

* W C HP:Fine Move:Slow the orc-soldier:Healthy>e
No way! You are fighting for your life!

* W C HP:Fine Move:Slow the orc-soldier:Healthy>flee
You flee head over heels.
End of the Cliff
Exits: West Up.

* W C HP:Fine Move:Weak>e
Alas, you cannot go that way...
*Nomad the Orc* has arrived from the west riding a hungry warg.

* W C HP:Fine Move:Weak>u
A Road Up a Mountain
Exits: North East Down.

* W C HP:Fine Move:Weak>
*Nomad the Orc* has arrived from below riding a hungry warg.

* W C HP:Fine Move:Weak>n
A Bend in the Road
Exits: East South.

* W C HP:Fine Move:Fainting>e
You are too exhausted.

* W C HP:Fine Move:Fainting>n
Alas, you cannot go that way...

* W C HP:Fine Move:Fainting>qd
[get draught sable]
[quaff draught]
You get a flask of orkish draught from a sable pouch.

* W C HP:Fine Move:Fainting>Ok.
The draught burns down your throat, and a firey feeling fills your limbs.
You feel sick.

* W C HP:Fine Move:Tired>e
A Crumbling Road
The corpse of an orcish scout is lying here.
The corpse of the orc-soldier is lying here.
The corpse of the orc-soldier is lying here.
The corpse of the orc-soldier is lying here.
The corpse of the orc-soldier is lying here.
The corpse of the orc sentry is lying here.
An orc soldier is standing here.
*a Human* is standing here, riding on a pack horse.
*an Orc* is standing here, riding on a hungry warg.
Exits: North East South West.

* W C HP:Fine Move:Slow>
*a Human* leaves east riding a pack horse.
*an Orc* leaves east riding a hungry warg.

* W C HP:Fine Move:Slow>e
A Broken Road
*Nomad the Orc* is standing here, riding on a hungry warg.
*a Human* is standing here, riding on a pack horse.
*an Orc* is standing here, riding on a hungry warg.
Exits: East South West.

* W C HP:Fine Move:Slow>e

*a Human* leaves west riding a pack horse.
*an Orc* leaves west riding a hungry warg.

* W C HP:Fine Move:Slow>A Road through the Grey Mountains
Exits: North East South West.

* W C HP:Fine Move:Slow>e
Grey Mountains
Exits: East West.

* W C HP:Fine Move:Slow>e
Grey Mountains
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: West Down.

* W C HP:Fine Move:Weak>e
Alas, you cannot go that way...

* W C HP:Fine Move:Weak>
d
Lahessa tells you 'dt not ours'

* W C HP:Fine Move:Weak>Climbing into the Grey Mountains
Exits: Up Down.

* W C HP:Fine Move:Weak>qd
[get draught sable]
[quaff draught]
You get a flask of orkish draught from a sable pouch.

* W C HP:Fine Move:Weak>Ok.
The draught burns down your throat, and a firey feeling fills your limbs.
You feel sick.

* W C HP:Fine Move:Tired>d
Climbing into the Grey Mountains
A grey wolf is here, salivating profusely.
Exits: East Up.

* W C HP:Fine Move:Slow>e
Foothills of the Grey Mountains
An opossum stands here, sniffing around the ground.
Exits: South West.

* W C HP:Fine Move:Slow>s

*Nomad the Orc* has arrived from the west riding a hungry warg.

* W C HP:Fine Move:Slow>A shallow section of the river
Exits: North East South West.

* W C HP:Fine Move:Slow>
s
*Nomad the Orc* has arrived from the north riding a hungry warg.

* W C HP:Fine Move:Slow>Trail meets a Tributary of the Bruinen
An experienced orcish scout is looking for tracks on the ground.
Exits: North East South West.
An orcish scout yells 'B Dherv en vero et Tlael fuotz o Glodeboly am bhe Glaafen!'

* W C HP:Fine Move:Slow>
*Nomad the Orc* has arrived from the north riding a hungry warg.

* W C HP:Fine Move:Slow>s
Entering the foothills
The corpse of an orcish cavalier is lying here.
Exits: North East South.
*Nomad the Orc* has arrived from the north riding a hungry warg.

* W C HP:Fine Move:Slow>
w
*Nomad the Orc* begins some strange incantations...

* W C HP:Fine Move:Slow>Alas, you cannot go that way...

* W C HP:Fine Move:Slow>s
w
Wild Plains
The corpse of the grey wolf is lying here.
Exits: North East.

* W C HP:Fine Move:Weak>Alas, you cannot go that way...

* W C HP:Fine Move:Weak>w
w
Alas, you cannot go that way...

* W C HP:Fine Move:Weak>*Nomad the Orc* has arrived from the north riding a hungry w
arg.
Alas, you cannot go that way...

* W C HP:Fine Move:Weak>
*Nomad the Orc* begins some strange incantations...

* W C HP:Fine Move:Weak>qd
[get draught sable]
[quaff draught]
You get a flask of orkish draught from a sable pouch.

* W C HP:Fine Move:Weak>Ok.
The draught burns down your throat, and a firey feeling fills your limbs.
You feel sick.

* W C HP:Fine Move:Tired>w
Alas, you cannot go that way...

* W C HP:Fine Move:Tired>
*Nomad the Orc* utters the words, 'diesilla barh'
*Nomad the Orc* sends a powerful lightning bolt at you, you stagger from the impact.


* W C HP:Hurt Move:Tired *Nomad the Orc*:Healthy>s
No way! You are fighting for your life!

* W C HP:Hurt Move:Tired *Nomad the Orc*:Healthy>flee
You flee head over heels.
Wild Plains
Exits: East West.

* W C HP:Hurt Move:Tired>w
Wild Plains
The corpse of the grey wolf is lying here.
*Nomad the Orc* is standing here, riding on a hungry warg.
Exits: North East.
*Nomad the Orc* begins some strange incantations...

* W C HP:Hurt Move:Tired>w
Alas, you cannot go that way...

* W C HP:Hurt Move:Tired>n
Entering the foothills
The corpse of an orcish cavalier is lying here.
An orcish cavalier is standing here, riding on a hungry warg.
Exits: North East South.

* W C HP:Hurt Move:Tired>w
Alas, you cannot go that way...

* W C HP:Hurt Move:Tired>n
Trail meets a Tributary of the Bruinen
An experienced orcish scout is looking for tracks on the ground.
Exits: North East South West.
An orcish scout yells 'A Bwulh os zoli ob Dluul meogw e Grababoly of tfe Broizuf!'

* W C HP:Hurt Move:Tired>w
Trail to the Misty Mountains
Exits: East West.

* W C HP:Hurt Move:Slow>w
A trail above the rapids
Exits: East West.

* W C HP:Hurt Move:Slow>w
Trail to the Misty Mountains
An orc soldier is standing here.
Exits: East West.

* W C HP:Hurt Move:Slow>w
Trail to the Misty Mountains
Exits: East West.

* W C HP:Hurt Move:Slow>w
A washed out trail
Exits: East South.

* W C HP:Hurt Move:Slow>w
Alas, you cannot go that way...

s
* W C HP:Hurt Move:Slow>Bend in the Trail
Exits: North East West.

* W C HP:Hurt Move:Slow>w
Trail to the Misty Mountains
Exits: East West.

* W C HP:Hurt Move:Weak>w
w
Trail to the Misty Mountains
Exits: North East West.

w
* W C HP:Hurt Move:Weak>cha mood wimpy
Trail to the Misty Mountains
A very strong orcish leader is here on patrol.
Exits: East South West.

* W C HP:Hurt Move:Fainting>Trail to the Misty Mountains
Exits: East West.

* W C HP:Hurt Move:Exhausted>qd
[get draught sable]
[quaff draught]
Ok.

* W C HP:Hurt Move:Exhausted>You get a flask of orkish draught from a sable pouch.

* W C HP:Hurt Move:Exhausted>w
Ok.
The draught burns down your throat, and a firey feeling fills your limbs.
You feel sick.

* W C HP:Hurt Move:Slow>Trail to the Misty Mountains
Exits: East West.

* W C HP:Hurt Move:Slow>w
Trail to the Misty Mountains
Exits: East West.

* W C HP:Hurt Move:Slow>w
Trail to the Misty Mountains
Exits: East West.

* W C HP:Hurt Move:Slow>w
Trail to the Misty Mountains
Exits: East West.

* W C HP:Hurt Move:Weak>w
Bend in the Trail
Exits: East South West.

* W C HP:Hurt Move:Weak>w
Tributary of the Bruinen
Exits: North West.

/* Swim while carrying Aifur's eq, yes what a good idea! */


* W C HP:Hurt Move:Weak>qd
[get draught sable]
[quaff draught]
You get a flask of orkish draught from a sable pouch.

* W C HP:Hurt Move:Weak>Ok.
The draught burns down your throat, and a firey feeling fills your limbs.
You feel sick.

* W C HP:Hurt Move:Tired>w
Tributary of the Bruinen
Exits: East West.

* W C HP:Hurt Move:Tired>w
Tributary of the Bruinen
Exits: East West.

* W C HP:Hurt Move:Tired>w
Tributary of the Bruinen
Exits: East West.

* W C HP:Hurt Move:Slow>w
You failed swimming there.
You are drowning!

* W C HP:Hurt Move:Slow>w
Tributary of the Bruinen
Exits: East South.

* W C HP:Hurt Move:Slow>s
You failed swimming there.
You are drowning!

* W C HP:Hurt Move:Slow>s
You failed swimming there.
You are drowning!

* W C HP:Wounded Move:Slow>s
Tributary of the Bruinen
Exits: North West.

* W C HP:Wounded Move:Slow>
You are borne along by a strong current.
Tributary of the Bruinen
You swim and successfully stay on the water.

* W C HP:Wounded Move:Weak>qd
[get draught sable]
[quaff draught]
You get a flask of orkish draught from a sable pouch.

* W C HP:Wounded Move:Weak>Ok.
The draught burns down your throat, and a firey feeling fills your limbs.
You feel sick.

* W C HP:Wounded Move:Tired>w
Alas, you cannot go that way...

* W C HP:Wounded Move:Tired>exits
East  - Tributary of the Bruinen
South - Tributary of the Bruinen

* W C HP:Wounded Move:Tired>s
Tributary of the Bruinen
Exits: North West.

* W C HP:Wounded Move:Tired>w
Tributary of the Bruinen
Exits: East South.

* W C HP:Wounded Move:Tired>s
Tributary of the Bruinen
Exits: North West.

* W C HP:Wounded Move:Tired>w
Tributary of the Bruinen
Exits: East West.

* W C HP:Wounded Move:Slow>w
Tributary of the Bruinen
Exits: North East West.

* W C HP:Wounded Move:Slow>n
Base of a Cliff
Exits: East South West.

* W C HP:Wounded Move:Slow>swim
You won't try to swim anymore.

* C HP:Wounded Move:Slow>qd
[get draught sable]
[quaff draught]
You get a flask of orkish draught from a sable pouch.

* C HP:Hurt Move:Tired>Ok.
The draught burns down your throat, and a firey feeling fills your limbs.
You feel sick.

* C HP:Wounded>w
Base of a Cliff
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a mountain mule is lying here.
A hungry warg stands here, sniffing around for flesh.
Exits: North East West.

* C HP:Wounded>w
Before a Cliff
Exits: East South.

* C HP:Wounded>s
Steppes
The corpse of *a Human* is lying here.
Exits: North East South West.

* C HP:Wounded>w
Steppes
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.

* C HP:Wounded>w
Hastily Built Bridge Over a River
Exits: North East South West.
Lightning starts to show in the sky.

* C HP:Wounded>w
Bend in the Trail
Exits: East South West.

* C HP:Wounded Move:Tired>w
Trail under the Cliffs
Exits: East West.

* C HP:Wounded Move:Tired>e
s
Bend in the Trail
Exits: East South West.

* C HP:Wounded Move:Tired>Ford in the River Bruinen
Exits: North East South West.

* C HP:Wounded Move:Tired>s
Crossing in the Trail
Exits: North East South West.

* C HP:Wounded Move:Tired>s
Trail
Exits: North South West.

* C HP:Wounded Move:Tired>s
Path to the Mountains
Exits: North East South West.

* C HP:Wounded Move:Slow>
s
A huge warg has arrived from the east.

* C HP:Wounded Move:Slow>Loudwater Plains
Exits: North East South West.

* C HP:Wounded Move:Slow>w
Bend in the path
Exits: North East South West.
Asak narrates 'I knew I forgot something when I left bree.  Detect invis.  Hp>bad.  
*silicon* flees. Silicon mutters blah.  You're dead. Sorry hehe'

* C HP:Wounded Move:Slow>w
Path to the Mountains
Exits: North East South West.

* C HP:Wounded Move:Slow>s
Loudwater Plains
A ferocious warg is here, snarling angrily.
A fallow deer is grazing peacefully here.
Exits: North East South West.

* C HP:Wounded Move:Slow>w
Loudwater Plains
A fallow deer is grazing peacefully here.
Exits: North East South West.

* C HP:Wounded Move:Weak>s
Loudwater Plains
Exits: North East South West.

* C HP:Wounded Move:Weak>w
Loudwater Plains
Exits: North East South West.

* C HP:Wounded Move:Weak>w
Loudwater Plains
A small grasshopper clings to a blade of grass, ready to spring.
Exits: North East West.

* C HP:Wounded Move:Fainting>w
Bend in the path
A rabbit is here eyeing your presence warily.
Exits: North East South West.

* C HP:Wounded Move:Exhausted>re
You sit down and rest your tired bones.

* C HP:Wounded Move:Exhausted>whe
Players in your zone:
--------------------
Luber                - Bend in the path
A cute, bouncing rabbit leaves west.

* C HP:Wounded Move:Exhausted>whe
Players in your zone:
--------------------
Luber                - Bend in the path

* C HP:Wounded Move:Exhausted>
The cute rabbit has arrived from the north.

* C HP:Wounded Move:Exhausted>
A grasshopper has arrived from the east.

* C HP:Wounded Move:Exhausted>t lahessa fuck i need bob some sw of crossing
Ok.

/* Yes I need bob. I have bob myself, but I'd rather die with full mana */
/* than save my life casting spells !?					*/

* C HP:Wounded Move:Exhausted>look
Bend in the path
A cute rabbit is here.
A small grasshopper clings to a blade of grass, ready to spring.

* C HP:Wounded Move:Exhausted>cloak
[rem fur]
[wea surcoat]
[wea fur]
You aren't wearing a fur.

* C HP:Wounded Move:Exhausted>You don't have a surcoat.

cha mood wimpy
* C HP:Wounded Move:Exhausted>You are already wearing something around your body.

* C HP:Wounded Move:Exhausted>Ok.

* C HP:Wounded Move:Exhausted>inventory
You are carrying:
a sturdy rope
a leather pouch
a lantern
a stone
a hunting knife (brand new)
a water skin
a black leather belt
a heavy morningstar
a leather backpack
a cave-bear fur (brand new)
a metal wall shield (brand new)
a pair of plate vambraces (brand new)
a thick pair of metal gauntlets (brand new)
a thick pair of metal boots (brand new)
a pair of plate greaves (brand new)
a great helm (brand new)
a thick metal breastplate (brand new)
a ring
a stone

* C HP:Wounded Move:Exhausted>equipment
You are using:
 a great warsword (brand new)
    a metal buckler (worn out)
       a great helm (brand new)
       a thick metal breastplate (brand new)
    an embroidered surcoat (used)
       a heavy pair of vambraces (brand new)
      a thick pair of metal gauntlets (brand new)
       a heavy pair of greaves (brand new)
       a thick pair of metal boots (brand new)
   a red ruby; it has a soft glowing aura
      a keyring with a key
     a banded ring
       a leather backpack
       a broad silver belt
       a sable pouch; it is invisible
       a butcher knife (battered)
       a stone
       a water skin
       a strange set of lock picks

* C HP:Wounded Move:Exhausted>
A grasshopper leaves west.

* C HP:Wounded Move:Exhausted>
Aschit narrates 'hehehe *comfort* asak'

* C HP:Wounded Move:Exhausted>
Lahessa tells you 'me wild forest'

* C HP:Wounded Move:Exhausted>score
154/366 hit, 87/87 mana and 0/154 moves.

* C HP:Wounded Move:Exhausted>l i sable
pouch (used) : 
four flasks of orkish draught
two receipts
seven tickets

* C HP:Wounded Move:Exhausted>
A grasshopper has arrived from the west.

* C HP:Wounded Move:Exhausted>
Asak narrates 'Owell :)'

* C HP:Wounded Move:Exhausted>
Hobbi narrates 'that sucks'

* C HP:Wounded Move:Exhausted>
The brown fox has arrived from the west.

* C HP:Wounded Move:Exhausted>t lahessa used 7 draughts aöready
Ok.

* C HP:Wounded Move:Exhausted>score
154/366 hit, 87/87 mana and 0/154 moves.

* C HP:Wounded Move:Exhausted>stat
OB: 83%, DB: -24%, PB: 62%, Armour: 93%. Wimpy: 150. Mood: wimpy.
Needed: 559727 xp, 1696 tp. Wp: 16. Gold: 241.
Affected by:
- a light wound at the body.
- panic
- sense life
- noquit
- strength
- armour
- detect invisibility

* C HP:Wounded Move:Exhausted>
You feel bolder.

* C HP:Hurt Move:Tired>
A cute, bouncing rabbit has arrived from the west.

* C HP:Hurt Move:Tired>stand
You stop resting, and stand up.

* C HP:Hurt Move:Tired>w
Bend in the path
Exits: East South.

* C HP:Hurt Move:Slow>s
Path to the Mountains
Exits: North East West.

* C HP:Hurt Move:Slow>w
Path to the Misty Mountains
Exits: North East South West.

* C HP:Hurt Move:Slow>w
Bruinen Heath
Exits: North East South West.

* C HP:Hurt Move:Slow>w
Bruinen Heath
A pigeon is strutting around here.
Exits: East South West.

* C HP:Hurt Move:Slow>s
Bruinen Heath
A pigeon is strutting around here.
Exits: North East South West.

* C HP:Hurt Move:Weak>re
You sit down and rest your tired bones.

* C HP:Hurt Move:Weak>score
171/366 hit, 87/87 mana and 12/154 moves.

* C HP:Hurt Move:Weak>who
Players
-------
Zico the Half-Elf 
Streak the Elven Creator 
Ensidirion the Noldo Numenorean 
Anshar the Human Hero 
Aschit the Suicidal 
Pec the Human 
Zenon Blackfoot  (Idle)
Hilroy the Dark Elven Shadow  (Linkless)
Asak the Dwarven Champion 
Yants .  (Linkless)
Luinnar the Elven Highwaywoman 
Malachi the Melancholy, Ranger of Eregion 
Silm the Hobbit Robber 
Fildur the mastersmith, of Durins tribe 
Squidge the Dwarven Veteran 
Aifur of Gibilgathol 
Falck the Half-Elven Soldier 
Drakin Silverhand Of the Silverhawks 
Curufin the Crafty 
Gwaywffon the Human Veteran 
Wrench the dwarven warrior 
Bullen Rockface 
Shathûr Felak 
Teriláen of the Spiritual Black Dimension 
Khuzdur the Dwarven Soldier 
Hamfast Gamgee 
Lahessa the Seer of Visions 
Hobbi the Hobbit Hero 
Roark the Dwarf 
Pipar the Elven Pick-Pocket 
Manaja the Elf 
Camelot the Human Hero 
Luber the crazed Battle-rager of the Khazad 
Rimfrost the Elf 
Dragol the Half-Elven Arch Bishop 

35 players on.

* C HP:Hurt Move:Weak>inventory
You are carrying:
a sturdy rope
a leather pouch
a lantern
a stone
a hunting knife (brand new)
a water skin
a black leather belt
a heavy morningstar
a leather backpack
a cave-bear fur (brand new)
a metal wall shield (brand new)
a pair of plate vambraces (brand new)
a thick pair of metal gauntlets (brand new)
a thick pair of metal boots (brand new)
a pair of plate greaves (brand new)
a great helm (brand new)
a thick metal breastplate (brand new)
a ring
a stone

* C HP:Hurt Move:Weak>
The cute rabbit has arrived from the east.

* C HP:Hurt Move:Weak>t lahessa carrying all aifur eq on foot
Ok.

* C HP:Hurt Move:Weak>score
stat
171/366 hit, 87/87 mana and 12/154 moves.

* C HP:Hurt Move:Weak>OB: 86%, DB: -24%, PB: 64%, Armour: 93%. Wimpy: 150. Mood: wim
py.
Needed: 559727 xp, 1696 tp. Wp: 16. Gold: 241.
Affected by:
- a light wound at the body.
- sense life
- noquit
- strength
- armour
- detect invisibility

* C HP:Hurt Move:Weak>
The cute rabbit has arrived from the east.

* C HP:Hurt Move:Weak>
The cute rabbit leaves north.

* C HP:Hurt Move:Weak>
Lahessa tells you 'cant find ya'

* C HP:Hurt Move:Weak>
The pigeon leaves south.

* C HP:Hurt Move:Weak>
Saving Luber.

* C HP:Hurt Move:Weak>t lahessa near border trail
Ok.

* C HP:Hurt Move:Weak>look
Bruinen Heath
A cute rabbit is here.

* C HP:Hurt Move:Weak>score
171/366 hit, 87/87 mana and 12/154 moves.

* C HP:Hurt Move:Weak>stat
OB: 86%, DB: -24%, PB: 64%, Armour: 93%. Wimpy: 150. Mood: wimpy.
Needed: 559727 xp, 1696 tp. Wp: 16. Gold: 241.
Affected by:
- a light wound at the body.
- sense life
- noquit
- strength
- armour
- detect invisibility

* C HP:Hurt Move:Weak>inventory
You are carrying:
a sturdy rope
a leather pouch
a lantern
a stone
a hunting knife (brand new)
a water skin
a black leather belt
a heavy morningstar
a leather backpack
a cave-bear fur (brand new)
a metal wall shield (brand new)
a pair of plate vambraces (brand new)
a thick pair of metal gauntlets (brand new)
a thick pair of metal boots (brand new)
a pair of plate greaves (brand new)
a great helm (brand new)
a thick metal breastplate (brand new)
a ring
a stone

* C HP:Hurt Move:Weak>equipment
You are using:
 a great warsword (brand new)
    a metal buckler (worn out)
       a great helm (brand new)
       a thick metal breastplate (brand new)
    an embroidered surcoat (used)
       a heavy pair of vambraces (brand new)
      a thick pair of metal gauntlets (brand new)
       a heavy pair of greaves (brand new)
       a thick pair of metal boots (brand new)
   a red ruby; it has a soft glowing aura
      a keyring with a key
     a banded ring
       a leather backpack
       a broad silver belt
       a sable pouch; it is invisible
       a butcher knife (battered)
       a stone
       a water skin
       a strange set of lock picks

* C HP:Hurt Move:Weak>look
Bruinen Heath
A cute rabbit is here.

* C HP:Hurt Move:Weak>score
171/366 hit, 87/87 mana and 12/154 moves.

* C HP:Hurt Move:Weak>stand
You stop resting, and stand up.

* C HP:Hurt Move:Weak>
Dragol narrates 'is west-priest room flee or noflee room?'

* C HP:Hurt Move:Weak>bob
[cast 'breath']
You start to concentrate...

The cute rabbit has arrived from the north.

Ok.
An energy begins to flow within your legs as your body becomes lighter.

* C HP:Hurt Mana:Hot>t lahessa got me bob
Ok.

* C HP:Hurt Mana:Hot>w
Bruinen Heath
Exits: North East South.

* C HP:Hurt Mana:Hot>s
Bruinen River Bluff
Exits: North South Down.

* C HP:Hurt Mana:Hot>d
Edge of the Moors
Exits: South Up.
The moon rises in the east.
You feel less protected.

* C HP:Hurt Mana:Burning>s
Bruinen Moor
Exits: North West Down.

* C HP:Hurt Mana:Burning>w
Bruinen River Bluff
Exits: East Up.

* C HP:Hurt Mana:Burning>u
A Natural Bridge
Exits: East West.

* C HP:Hurt Mana:Burning>w
Bruinen River Bluff
Exits: North West Up.

* C HP:Hurt Mana:Burning>w
Edge of the Moor
A huge, black wolf is here, ready to devour.
A huge, black wolf is here, ready to devour.
Exits: North East West.

* C HP:Hurt Mana:Burning>w
Hill in the Moor
Exits: North East South.

* C HP:Hurt Mana:Burning>s
Edge of the Bruinen Moors
Exits: North South Down.

* C HP:Hurt Mana:Burning>s
Cliff over the Bruinen
Exits: North East South.

* C HP:Hurt Mana:Burning>s
A Copse
Exits: North East.

* C HP:Hurt Mana:Burning>n
Cliff over the Bruinen
Exits: North East South.

* C HP:Hurt Mana:Burning>n
Edge of the Bruinen Moors
Exits: North South Down.

* C HP:Hurt Mana:Burning>n
Hill in the Moor
Exits: North East South.

* C HP:Hurt Mana:Burning>
n
Lahessa tells you 'me border trail'

* C HP:Hurt Mana:Burning>Bruinen Moor
Exits: North East South West.

* C HP:Hurt Mana:Burning>w
Trail through the Moor
A ferocious warg is here, snarling angrily.
Exits: North East West.

* C HP:Hurt Mana:Burning>
The ferocious warg tries to hit you, but your parry is successful.

* C HP:Hurt Mana:Burning the ferocious warg:Healthy>flee
You flee head over heels.
Border Trail
The corpse of the boar is lying here.
A ferocious warg is here, snarling angrily.
Exits: North East South.

* C HP:Hurt Mana:Burning>s
Worn Hills
Exits: North South West.

* C HP:Hurt Mana:Burning Move:Tired>s
Worn Hills
Exits: North South West.

* C HP:Hurt Mana:Burning Move:Tired>s
Brooding Hills
Exits: North South West Down.

* C HP:Hurt Mana:Burning Move:Tired>s
Brooding Hills
Exits: North South.

* C HP:Hurt Mana:Burning Move:Tired>s
A Green Valley
Exits: North South West.

* C HP:Hurt Mana:Burning Move:Slow>w
A Green Valley
Exits: East South West.

* C HP:Hurt Mana:Burning Move:Slow>s
A Green Valley
Exits: North East South West.

* C HP:Hurt Mana:Burning Move:Slow>bob
[cast 'breath']
You start to concentrate...

t lahessa green valley
You lost your concentration!

* C HP:Hurt Mana:Hot Move:Slow>Ok.

* C HP:Hurt Mana:Hot Move:Slow>bob
[cast 'breath']
You start to concentrate...

You lost your concentration!

* C HP:Hurt Mana:Hot Move:Slow>bob
[cast 'breath']
You start to concentrate...

You lost your concentration!

* C HP:Hurt Mana:Warm Move:Slow>
Pipar narrates 'elven thief Str:12 Int:15 Wis:13 Dex:17 Con:13 Wil:13 Per:14 ?'

* C HP:Hurt Mana:Warm Move:Slow>bob
[cast 'breath']
You start to concentrate...

Dragol narrates 'nobody knows?'

re
Your spell backfired! You feel drained.

* C HP:Hurt Mana:Icy Move:Slow>You sit down and rest your tired bones.

* C HP:Hurt Mana:Icy Move:Slow>
Hobbi narrates 'sucky'

* C HP:Hurt Mana:Icy Move:Slow>t lahessa fuck backfire in bob
Ok.

* C HP:Hurt Mana:Icy Move:Slow>whe
Players in your zone:
--------------------
Luber                - A Green Valley
Lahessa              - A Green Valley

* C HP:Hurt Mana:Icy Move:Slow>look
A Green Valley

* C HP:Hurt Mana:Icy Move:Slow>score
188/366 hit, 2/87 mana and 16/154 moves.

* C HP:Hurt Mana:Icy Move:Slow>stat
OB: 85%, DB: -34%, PB: 63%, Armour: 93%. Wimpy: 150. Mood: wimpy.
Needed: 559727 xp, 1695 tp. Wp: 16. Gold: 241.
Affected by:
- panic
- noquit
- a light wound at the body.
- sense life
- strength
- detect invisibility

* C HP:Hurt Mana:Icy Move:Slow>
*Lookhu the Orc* has arrived from the north riding a hungry warg.

* C HP:Hurt Mana:Icy Move:Slow>
*Lookhu the Orc* leaves south riding a hungry warg.

* C HP:Hurt Mana:Icy Move:Slow>
*Silicon the Black Númenórean* has arrived from the east riding the warhorse.

* C HP:Hurt Mana:Icy Move:Slow>stand
You stop resting, and stand up.

* C HP:Hurt Mana:Icy Move:Slow>
*Silicon the Black Númenórean* leaves south riding the warhorse.

* C HP:Hurt Mana:Icy Move:Slow>w
A Green Valley
Exits: North East.

* C HP:Hurt Mana:Icy Move:Weak>n
A Green Valley
Exits: East South West.

* C HP:Hurt Mana:Icy Move:Weak>w
Trail to the Valley
Exits: East West.

* C HP:Hurt Mana:Icy Move:Fainting>qd
[get draught sable]
[quaff draught]
Lahessa tells you 'ford exhausted'
You get a flask of orkish draught from a sable pouch.

* C HP:Hurt Mana:Icy Move:Fainting>Ok.
The draught burns down your throat, and a firey feeling fills your limbs.
You feel sick.

* C HP:Hurt Mana:Icy Move:Tired>e
A Green Valley
Exits: East South West.

* C HP:Hurt Mana:Icy Move:Slow>s
A Green Valley
Exits: North East.

* C HP:Hurt Mana:Icy Move:Slow>s
Alas, you cannot go that way...

* C HP:Hurt Mana:Icy Move:Slow>e
A Green Valley
*Silicon the Black Númenórean* is standing here (Invisible), riding on the warhorse.
Exits: North East South West.

* C HP:Hurt Mana:Icy Move:Slow>s
Grassy Plains near the Hill
A clear spring babbles as cool water trickles out of the ground.
Exits: North East South West.

* C HP:Hurt Mana:Icy Move:Weak>
s
*Silicon the Black Númenórean* has arrived from the north riding the warhorse.

* C HP:Hurt Mana:Icy Move:Weak>Lahessa tells you 'icy'
An Old Path
*Lookhu the Orc* is standing here, riding on a hungry warg.
Exits: North South West.

* C HP:Hurt Mana:Icy Move:Weak>s
An Old Path
Exits: North South West.

* C HP:Hurt Mana:Icy Move:Weak>e
Alas, you cannot go that way...

* C HP:Hurt Mana:Icy Move:Weak>s
West of the Ford of the Bruinen
Exits: North East South West.

* C HP:Hurt Mana:Icy Move:Weak>e
Ford of the River Bruinen
Lahessa the Elf is standing here.
Exits: North East South West.

* C HP:Hurt Mana:Icy Move:Fainting>e
You are too exhausted.

* C HP:Hurt Mana:Icy Move:Fainting>
*Silicon the Black Númenórean* has arrived from the west riding the warhorse.

* C HP:Hurt Mana:Cold Move:Slow>
say BOB
[emote says 'BOB']
*Silicon the Black Númenórean* leaves east riding the warhorse.

* C HP:Hurt Mana:Cold Move:Slow>Ok.

* C HP:Hurt Mana:Cold Move:Slow>
*Silicon the Black Númenórean* has arrived from the east riding the warhorse.

* C HP:Hurt Mana:Cold Move:Slow>
*Silicon the Black Númenórean* begins some strange incantations...

* C HP:Hurt Mana:Cold Move:Slow>e
Path to the Misty Mountains
Exits: East South West.

* C HP:Hurt Mana:Cold Move:Slow>s
Path to the Misty Mountains
Exits: North East.

* C HP:Hurt Mana:Cold Move:Slow>e
Lahessa says 'cant'
Path to the Misty Mountains
Exits: North East South West.

* C HP:Hurt Mana:Cold Move:Slow>e
Path to the Misty Mountains
A fallow deer is grazing peacefully here.
Exits: North East West.

* C HP:Hurt Mana:Cold Move:Slow>n
High Moors
Exits: East South.

* C HP:Hurt Mana:Cold Move:Weak>e
High Moors 
Exits: East South West.

* C HP:Hurt Mana:Cold Move:Weak>
Lahessa begins some strange incantations...

* C HP:Hurt Mana:Cold Move:Weak>e
High Moors
Exits: North East South West.

* C HP:Hurt Mana:Cold Move:Weak>si
[seek imladris]
Lahessa begins some strange incantations...
You bend close to the ground, seeking the path to Rivendell...

*Silicon the Black Númenórean* has arrived from the west riding the warhorse.
You lose your bearings and stop searching.

* C HP:Hurt Mana:Cold Move:Weak>
Lahessa utters the words, 'breath of briskness'
An energy begins to flow within your legs as your body becomes lighter.
*Silicon the Black Númenórean* leaves north riding the warhorse.

* C HP:Hurt Mana:Cold>
e
Lahessa says 'exhausted'

* C HP:Hurt Mana:Cold>High Moors
Exits: North East South West.

* C HP:Hurt Mana:Cold>si
[seek imladris]
You bend close to the ground, seeking the path to Rivendell...

*Silicon the Black Númenórean* has arrived from the north riding the warhorse.

You lose your bearings and stop searching.

/* Yes exactly what i need now. */

* C HP:Hurt Mana:Cold>
*Silicon the Black Númenórean* leaves west riding the warhorse.

* C HP:Hurt Mana:Cold>w
High Moors
Exits: North East South West.

* C HP:Hurt Mana:Cold>
*Nomad the Orc* has arrived from the east riding a hungry warg.

* C HP:Hurt Mana:Cold>n
High Moors
*Silicon the Black Númenórean* is standing here (Invisible), riding on the warhorse.
Exits: East South.

* C HP:Hurt Mana:Cold>
*Silicon the Black Númenórean* leaves east riding the warhorse.

* C HP:Hurt Mana:Cold>e
High Moors
*Silicon the Black Númenórean* is standing here (Invisible), riding on the warhorse.
Exits: South West.

* C HP:Hurt Mana:Cold>e
s
Alas, you cannot go that way...
*Silicon the Black Númenórean* leaves west riding the warhorse.

* C HP:Hurt Mana:Cold>High Moors
Exits: North East South West.

* C HP:Hurt Mana:Cold>s
Path to the Misty Mountains
A fine pelt lies here, soft and smooth.
A fallow deer is grazing peacefully here.
Exits: North East West.

* C HP:Hurt Mana:Cold>si
[seek imladris]
You bend close to the ground, seeking the path to Rivendell...

Half hidden by dirt and heather, a few scattered white stones lead you onward.
High Moors
*Nomad the Orc* is standing here, riding on a hungry warg.
Exits: North East South West.

* C HP:Hurt Mana:Cold>
You bend close to the ground, seeking the path to Rivendell...
You lose your bearings and stop searching.

/* Again. */

*Nomad the Orc* leaves north riding a hungry warg.

*Lookhu the Orc* has arrived from the north riding a hungry warg.
*Nomad the Orc* has arrived from the north riding a hungry warg.

*Nomad the Orc* leaves south riding a hungry warg.

*Lookhu the Orc* begins some strange incantations...

*Nomad the Orc* has arrived from the south riding a hungry warg.
You lose your bearings and stop searching.

/* Yes, more! */

* C HP:Hurt Mana:Cold>
*Nomad the Orc* tries to slash Lahessa, but she parries successfully.

* C HP:Hurt Mana:Cold>
*Silicon the Black Númenórean* has arrived from the north riding the warhorse.

* C HP:Hurt Mana:Cold>
*Lookhu the Orc* utters the words, 'diesilla barh'
*Lookhu the Orc* sends a powerful lightning bolt at you, you stagger from the impact
.

* C HP:Wounded Mana:Cold *Lookhu the Orc*:Hurt>
*Silicon the Black Númenórean* begins some strange incantations...

* C HP:Wounded Mana:Cold *Lookhu the Orc*:Hurt>w
No way! You are fighting for your life!
Lahessa panics, and attempts to flee.
Lahessa leaves west.
You smite *Lookhu the Orc*'s right leg and tickle it.

* C HP:Wounded Mana:Cold *Lookhu the Orc*:Hurt>flee
You flee head over heels.
High Moors
Exits: South West.

* C HP:Wounded Mana:Cold>w
High Moors
Exits: East South.

* C HP:Wounded Mana:Cold Move:Tired>w
Alas, you cannot go that way...

* C HP:Wounded Mana:Cold Move:Tired>s
High Moors
Exits: North East South West.

* C HP:Wounded Mana:Cold Move:Tired>si
[seek imladris]
You bend close to the ground, seeking the path to Rivendell...

Lahessa has arrived from the east.

*Nomad the Orc* has arrived from the east riding a hungry warg.

Lahessa examines the terrain intently.
*Nomad the Orc* begins some strange incantations...

*Lookhu the Orc* has arrived from the east riding a hungry warg.
You lose your bearings and stop searching.

* C HP:Wounded Mana:Cold Move:Tired>
*Lookhu the Orc* begins some strange incantations...

* C HP:Wounded Mana:Cold Move:Tired>
*Silicon the Black Númenórean* has arrived from the east riding the warhorse.

* C HP:Wounded Mana:Cold Move:Tired>
*Silicon the Black Númenórean* begins some strange incantations...

* C HP:Wounded Mana:Cold Move:Tired>
*Nomad the Orc* utters the words, 'diesilla barh'
Lahessa staggers back as the lightning bolt sent by *Nomad the Orc* hits her.

* C HP:Wounded Mana:Cold Move:Tired>e
High Moors
Exits: North East South West.

* C HP:Wounded Mana:Cold Move:Tired>s
Path to the Misty Mountains
A fine pelt lies here, soft and smooth.
A fallow deer is grazing peacefully here.
Exits: North East West.

* C HP:Wounded Mana:Cold Move:Tired>w
Path to the Misty Mountains
Exits: North East South West.

* C HP:Wounded Mana:Cold Move:Tired>w
Path to the Misty Mountains
Exits: North East South West.

* C HP:Wounded Mana:Cold Move:Tired>w
Path to the Misty Mountains
A fallow deer is grazing peacefully here.
Exits: North East West.

* C HP:Wounded Mana:Cold Move:Slow>n
High Moors
Exits: East South.

* C HP:Wounded Mana:Cold Move:Slow>w
Alas, you cannot go that way...

* C HP:Wounded Mana:Cold Move:Slow>e
High Moors 
Exits: East South West.

* C HP:Wounded Mana:Cold Move:Slow>e
High Moors
*Nomad the Orc* is standing here, riding on a hungry warg.
Exits: North East South West.

si
[seek imladris]
* C HP:Wounded Mana:Cold Move:Slow>You bend close to the ground, seeking the path to
 Rivendell...

*Nomad the Orc* carefully examines the ground around him, looking for tracks...

*Silicon the Black Númenórean* has arrived from the north riding the warhorse.

You lose your bearings and stop searching.

* C HP:Wounded Mana:Cold Move:Slow>
*Nomad the Orc* tries to slash you, but your parry is successful.

* C HP:Wounded Mana:Cold Move:Slow *Nomad the Orc*:Healthy>flee
*Silicon the Black Númenórean* leaves north riding the warhorse.
You flee head over heels.
High Moors
*Lookhu the Orc* is standing here, riding on a hungry warg.
Exits: North East South West.

* C HP:Wounded Mana:Cold Move:Weak>s
Path to the Misty Mountains
A fine pelt lies here, soft and smooth.
Exits: North East West.

* C HP:Wounded Mana:Cold Move:Weak>w
Path to the Misty Mountains
A fallow deer is grazing peacefully here.
Exits: North East South West.

* C HP:Wounded Mana:Cold Move:Weak>w
Path to the Misty Mountains
Exits: North East South West.

* C HP:Wounded Mana:Cold Move:Fainting>qd
[get draught sable]
[quaff draught]
You get a flask of orkish draught from a sable pouch.

* C HP:Wounded Mana:Cold Move:Fainting>Ok.
The draught burns down your throat, and a firey feeling fills your limbs.
You feel sick.

* C HP:Wounded Mana:Cold Move:Tired>w
Path to the Misty Mountains
Exits: North East West.

* C HP:Wounded Mana:Cold Move:Slow>w
Path to the Misty Mountains
A fallow deer is grazing peacefully here.
Exits: North East South West.

* C HP:Wounded Mana:Cold Move:Slow>w
Path to the Misty Mountains
Exits: North East.

* C HP:Wounded Mana:Cold Move:Slow>n
Path to the Misty Mountains
Exits: East South West.

* C HP:Wounded Mana:Cold Move:Slow>w
Ford of the River Bruinen
Exits: North East South West.

* C HP:Wounded Mana:Cold Move:Weak>
Lahessa tells you 'damn exhausted icy'

* C HP:Wounded Mana:Cold Move:Weak>t manaja BOB ME FORD NOW
Ok.

* C HP:Wounded Mana:Cold Move:Weak>whe
Players in your zone:
--------------------
Luber                - Ford of the River Bruinen

* C HP:Wounded Mana:Cold Move:Weak>score
148/366 hit, 16/87 mana and 14/154 moves.

* C HP:Wounded Mana:Cold Move:Weak>
The detect invisible wears off.

* C HP:Wounded Mana:Warm Move:Tired>
*Lookhu the Orc* has arrived from the east riding a hungry warg.

* C HP:Wounded Mana:Warm Move:Tired>w
West of the Ford of the Bruinen
Exits: North East South West.

* C HP:Wounded Mana:Warm Move:Tired>
*Lookhu the Orc* has arrived from the east riding a hungry warg.

* C HP:Wounded Mana:Warm Move:Tired>
e
*Lookhu the Orc* begins some strange incantations...

* C HP:Wounded Mana:Warm Move:Tired>Ford of the River Bruinen
Exits: North East South West.

* C HP:Wounded Mana:Warm Move:Tired>e
Path to the Misty Mountains
Exits: East South West.

* C HP:Wounded Mana:Warm Move:Slow>s
Path to the Misty Mountains
Exits: North East.

* C HP:Wounded Mana:Warm Move:Slow>e
Path to the Misty Mountains
A fallow deer is grazing peacefully here.
Exits: North East South West.

* C HP:Wounded Mana:Warm Move:Slow>e
Path to the Misty Mountains
*Nomad the Orc* is standing here, riding on a hungry warg.
Exits: North East West.

* C HP:Wounded Mana:Warm Move:Slow>
n
Pipar narrates 'who the hell killed the hobbit shopkeeper in Pawn shop at Michel Del
ving ??'

* C HP:Wounded Mana:Warm Move:Slow>High Moors
Exits: East South.

* C HP:Wounded Mana:Warm Move:Slow>e
High Moors 
Exits: East South West.

* C HP:Wounded Mana:Warm Move:Weak>e
High Moors
Exits: North East South West.

* C HP:Wounded Mana:Warm Move:Weak>si
[seek imladris]
You bend close to the ground, seeking the path to Rivendell...

Manaja tells you 'icy tired'

*Nomad the Orc* has arrived from the west riding a hungry warg.

*Nomad the Orc* leaves north riding a hungry warg.

A few small white stones reveal the continuing trail...
Top of a Steeply Sloping Path
Curufin the Elf is resting here, riding on a pack horse.
Exits: South Down.

* C HP:Wounded Mana:Warm Move:Weak>
At last Rivendell is within sight!

/* Yes at last! */

* C HP:Wounded Mana:Warm Move:Weak>d
Steeply Sloping Path
Exits: Up Down.

* C HP:Wounded Mana:Warm Move:Fainting>
Asak narrates 'haha'

* C HP:Wounded Mana:Warm Move:Fainting>nar IN
You are too tired to narrate.

* C HP:Wounded Mana:Warm Move:Fainting>
Lahessa tells you 'near rope bridge'

* C HP:Wounded Mana:Warm Move:Fainting>re
You sit down and rest your tired bones.

* C HP:Wounded Mana:Warm Move:Fainting>
Asak narrates 'Somebody really desperate for exp? :)'

* C HP:Wounded Mana:Warm Move:Fainting>t manaja narr me in with no moves to narr
Ok.

/* Manaja is dead and cannot narrate. */

* C HP:Wounded Mana:Warm Move:Fainting>
Pipar narrates 'no complaints on shire mayor's ... '

* C HP:Wounded Mana:Warm Move:Fainting>re
You are already resting.

* C HP:Wounded Mana:Warm Move:Fainting>
Lahessa tells you 'u'

* C HP:Wounded Mana:Warm Move:Fainting>t lahessa in
Ok.

* C HP:Wounded Mana:Warm Move:Fainting>
Tram narrates 'HI!'

* C HP:Wounded Mana:Warm Move:Fainting>t lahessa no moves to narr
Ok.

* C HP:Wounded Mana:Warm Move:Fainting>score
163/366 hit, 30/87 mana and 3/154 moves.
You feel bolder.

* C HP:Hurt Mana:Hot Move:Tired>gr
Your group consists of:
     Luber (Head of group)
     Lahessa

* C HP:Hurt Mana:Hot Move:Tired>
Hobbi narrates 'hi tram'

* C HP:Hurt Mana:Hot Move:Tired>
Lahessa tells you 'aah'

* C HP:Hurt Mana:Hot Move:Tired>gr
Your group consists of:
     Luber (Head of group)
     Lahessa

* C HP:Hurt Mana:Hot Move:Tired>
Lahessa tells you 'got inn'

* C HP:Hurt Mana:Hot Move:Tired>score
180/366 hit, 46/87 mana and 34/154 moves.

* C HP:Hurt Mana:Hot Move:Tired>stat
OB: 90%, DB: -34%, PB: 67%, Armour: 93%. Wimpy: 150. Mood: wimpy.
Needed: 559727 xp, 1695 tp. Wp: 16. Gold: 241.
Affected by:
- noquit
- a light wound at the body.
- sense life
- strength

* C HP:Hurt Mana:Hot Move:Tired>
Lahessa tells you 'damn was lucky'

* C HP:Hurt Mana:Hot Move:Tired>
Saving Luber.

/* Me and Lahessa survived, Aifur Camelot and Manaja died. I saved Aifur's  */
/* eq and killed Olox; a great victory for the darkies I'd say, but if Olox */
/* hadn't come alone they would probably have been able to trap us inside   */
/* GC area.. and we can all guess what would have happened then :)	    */

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