Ibrahim is taking a merry stroll in Moria       
when a silly elf stabs him in the back. At first
the situation seems desperate for ibrahim.


o HP:Hurt>A Great Hall
Exits: North East West.

You see some tracks of *an Elf* leading west.
[west]
 (done less than 1 hour ago).

o HP:Hurt>Durin's Way
Exits: East West.

wim
You see some tracks of *an Elf* leading west.
[west]
 (done less than 1 hour ago).

o HP:Hurt>cha mood wim
Ok.

o HP:Hurt>Durin's Way
Exits: East West.

You see some tracks of *an Elf* leading west.
[west]
 (done less than 1 hour ago).

o HP:Hurt>The Central Gathering Hall
A large arrow lies on the ground.
A huge water-drake is coiled here.
Exits: North East South West Down.

You see some tracks of *an Elf* leading south.
[south]
 (done less than 1 hour ago).

o HP:Hurt>Granite Hallway
Exits: North South West.

You see some tracks of *an Elf* leading west.
[west]
 (done less than 1 hour ago).

o HP:Hurt>A Guard Room
Exits: North East.
You suddenly notice *an Elf*.
Aha you have found your victim !.

* HP:Hurt>
*an Elf* leaves east.

o HP:Hurt>exa elf
You can't find an elf.

o HP:Hurt>e
Granite Hallway
Exits: North South West.
You suddenly notice *an Elf*.

* HP:Hurt>exa elf
You see nothing special about him.
*an Elf* has a few scratches.
*an Elf* is using: 
               an orkish shortbow
               a lantern
       an embroidered blouse (brand new)
    a black cloak (brand new)
       a pair of cotton sleeves (brand new)
      a pair of rigid leather gloves (brand new)
       a plain pair of pants (brand new)
       a pair of soft leather boots (brand new)
   a quiver

* HP:Hurt>
*an Elf* leaves south.

o HP:Hurt>agg
cha mood agg
Ok.

o HP:Hurt>sq
search q
You begin to search ...

s
You didn't find anyone.

o HP:Hurt>Granite Hallway
Exits: North East South.

o HP:Hurt>t1 elf
o HP:Hurt>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Hurt>track eöf
You carefully examine the ground around you, looking for tracks...


You stop searching.

o HP:Hurt>
o HP:Hurt>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Hurt>track elf
You carefully examine the ground around you, looking for tracks...

at
#action >autotrack You see some tracks &1 leading $2. is now on.
You see some tracks of *an Elf* coming from the north.
 (done less than 1 hour ago).

* HP:Hurt>
Saving Ibrahim.

* HP:Hurt>
You suddenly notice *an Elf*.
Suddenly *an Elf* stabs you in the back.
That really HURT!
You wish that your wounds would stop BLEEDING so much!

* HP:Bad *an Elf*:Fine>
*an Elf* panics, and attempts to flee.
*an Elf* leaves south.

o HP:Bad>wim
cha mood wim
Ok.

o HP:Bad>flee
You stop tracking your victim.
You flee head over heels.
Granite Hallway
Exits: North South West.

o HP:Bad>n
The Central Gathering Hall
A large arrow lies on the ground.
A huge water-drake is coiled here.
Exits: North East South West Down.

o HP:Bad>n
An Ebony Hallway
Exits: North South West.

o HP:Bad>s
The Central Gathering Hall
A large arrow lies on the ground.
A huge water-drake is coiled here.
Exits: North East South West Down.

o HP:Bad>e
e
Durin's Way
Exits: East West.

o HP:Bad>Durin's Way
Exits: East West.

o HP:Bad>e
e
A Great Hall
Exits: North East West.


o HP:Bad>d
Hidden Stair
Exits: Up Down.

o HP:Bad>d
Hidden Stair
Exits: Up Down.

d
o HP:Bad>d
Hidden Stair
Exits: North Up.

o HP:Bad>Alas, you cannot go that way...

o HP:Bad>n
Bottom of a Hidden Stair
Exits: South West.

o HP:Bad>stat
OB: 81%, DB: 23%, PB: 80%, Armour: 54%. Wimpy: 100. Mood: wimpy.
Needed: 0 xp and 1,685 tp. Wp: 2. Gold: 1.
Affected by:
- noquit
- a light wound at the body.
- a light wound at the right leg.
- a deep wound at the right hand.

o HP:Bad>od
open door
Ok.

o HP:Bad>w
Ceremonial Hall
Exits: North East West.

o HP:Bad>
Spooky tells you 'e inte det dar ett judiskt namn'

o HP:Bad>
You hear some apparently close noise coming from the north.
You hear some apparently close noise coming from the north.

o HP:Bad>close stairwell
Ok.

o HP:Bad>w
Frór's Avenue
Exits: East West.

o HP:Bad>n
n
Alas, you cannot go that way...

o HP:Bad>e
####I flee ofcourse, down to a place i know near Balrog###

o HP:Bad>e
Obsidian Statue
A stone-grey troll advances toward you, with fury in its eyes.
An uruk-hai growls at the sight of you.
A stone-grey troll advances toward you, with fury in its eyes.
An uruk-hai growls at the sight of you.
Exits: North East South West.

o HP:Bad>e
Blackened Hall
Exits: North South West.

o HP:Bad>
Saving Ibrahim.
You bleed from open wounds.

o HP:Wounded>w
Obsidian Statue
A stone-grey troll advances toward you, with fury in its eyes.
An uruk-hai growls at the sight of you.
A stone-grey troll advances toward you, with fury in its eyes.
An uruk-hai growls at the sight of you.
Exits: North East South West.

o HP:Wounded>s
Blackened Hall
Exits: North East West.

o HP:Wounded>exits
North - Obsidian Statue
East  - Blackened Hall
West  - Blackened Hall

o HP:Wounded>e
Blackened Hall
Exits: North West.

o HP:Wounded>n
Blackened Hall
Exits: North South West.

o HP:Wounded>n
Blackened Hall
Exits: South West.

o HP:Wounded>w
Blackened Hall
Exits: North East South West.

o HP:Wounded>w
Blackened Hall
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A huge troll, with skin as black as pitch, glowers at you.
A stone-grey troll advances toward you, with fury in its eyes.
Exits: East South West.

o HP:Wounded>w
Dark Sloping Avenue
Exits: East West.

o HP:Wounded>e
Blackened Hall
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A huge troll, with skin as black as pitch, glowers at you.
A stone-grey troll advances toward you, with fury in its eyes.
Exits: East South West.

o HP:Wounded>s
Blackened Hall
Exits: North East South West.

o HP:Wounded>e
Obsidian Statue
A stone-grey troll advances toward you, with fury in its eyes.
An uruk-hai growls at the sight of you.
A stone-grey troll advances toward you, with fury in its eyes.
An uruk-hai growls at the sight of you.
Exits: North East South West.

o HP:Wounded>exits
North - Blackened Hall
East  - Blackened Hall
South - Blackened Hall
West  - Blackened Hall

o HP:Wounded>n
Blackened Hall
Exits: North East South West.

o HP:Wounded>exits
North - Foul Road
East  - Blackened Hall
South - Obsidian Statue
West  - Blackened Hall

o HP:Wounded>n
Foul Road
Exits: North South.

o HP:Wounded>n
Foul Road
Exits: North South.

o HP:Wounded>w
Alas, you cannot go that way...

o HP:Wounded>n
Ruined Hall
Exits: South West.

o HP:Wounded>w
Foul Road
Exits: East South.

o HP:Wounded>w
Alas, you cannot go that way...

o HP:Wounded>s
Foul Road
Exits: North West.

o HP:Wounded>exits
North - Foul Road
West  - Foul Chamber

o HP:Wounded>w
Foul Chamber
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
Exits: East South West.

o HP:Wounded>s
Uruk Cave
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
Exits: North.

o HP:Wounded>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Wounded>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Wounded>t1 elf
o HP:Wounded>
o HP:Wounded>n
Foul Chamber
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
Exits: East South West.

o HP:Wounded>w
Foul Chamber
A stone-grey troll advances toward you, with fury in its eyes.
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
Exits: East South West.

o HP:Wounded>e
Foul Chamber
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
Exits: East South West.

o HP:Wounded>w
Foul Chamber
A stone-grey troll advances toward you, with fury in its eyes.
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
Exits: East South West.

s
o HP:Wounded>Uruk Cave
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
Exits: North.

o HP:Wounded>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Wounded>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Wounded>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Wounded>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Wounded>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Wounded>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Wounded>sq
search q
You begin to search ...

stat
You didn't find anyone.

o HP:Wounded>OB: 81%, DB: 23%, PB: 80%, Armour: 54%. Wimpy: 100. Mood: wimpy.
Needed: 0 xp and 1,649 tp. Wp: 2. Gold: 1.
Affected by:
- a light wound at the body.
- a light wound at the right leg.
- a deep wound at the right hand.

o HP:Wounded>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Wounded>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Wounded>sq
search q
You begin to search ...

sq
You didn't find anyone.

o HP:Wounded>search q
You begin to search ...

close gate
You didn't find anyone.

o HP:Wounded>I see no gate here.

o HP:Wounded>sq
search q
You begin to search ...

You didn't find anyone.

sq
o HP:Wounded>search q
You begin to search ...

You didn't find anyone.

o HP:Wounded>#bind f9=sq
#redefined key: f9 ^[[20~=sq
o HP:Wounded>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Wounded>sq
search q
You begin to search ...

wim
sq
You didn't find anyone.

o HP:Wounded>cha mood wim
Ok.

o HP:Wounded>search q
You begin to search ...

You didn't find anyone.

o HP:Wounded>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Wounded>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Wounded>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Wounded>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Wounded>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Wounded>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Wounded>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Wounded>sq
search q
You begin to search ...

*an Elf* has arrived from the north.
You didn't find anyone.

* HP:Wounded>sq
*an Elf* leaves north.
search q
You begin to search ...

You didn't find anyone.

o HP:Wounded>sq
search q
You begin to search ...

You suddenly notice *an Elf*.

* HP:Wounded>exa elf
You see nothing special about him.
*an Elf* has some small bruises.
*an Elf* is using: 
               an orkish shortbow
               a lantern
       an embroidered blouse (brand new)
    a black cloak (brand new)
       a pair of cotton sleeves (brand new)
      a pair of rigid leather gloves (brand new)
       a plain pair of pants (brand new)
       a pair of soft leather boots (brand new)
   a quiver

* HP:Wounded>
You are too afraid.
An uruk-hai hits *an Elf*'s left leg and tickles it.

* HP:Wounded>
You are too afraid.
An uruk-hai lightly hits *an Elf*'s right hand and tickles it.

* HP:Wounded>
*an Elf* panics, and attempts to flee.
*an Elf* leaves north.

o HP:Wounded>agg
cha mood agg
Ok.

o HP:Wounded>0
[cha wimp 0]
Wimpy set to: 0

o HP:Wounded>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Wounded>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Wounded>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Wounded>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Wounded>n
Foul Chamber
A stone-grey troll advances toward you, with fury in its eyes.
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
Exits: East South West.

o HP:Wounded>e
Foul Chamber
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
Exits: East South West.

o HP:Wounded>s
Uruk Cave
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
Exits: North.

o HP:Wounded>n
Foul Chamber
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
Exits: East South West.

o HP:Wounded>e
Foul Road
Exits: North West.

o HP:Wounded>w
Foul Chamber
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
Exits: East South West.

o HP:Wounded>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Wounded>w
Foul Chamber
A stone-grey troll advances toward you, with fury in its eyes.
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
Exits: East South West.

o HP:Wounded>s
Uruk Cave
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
Exits: North.

o HP:Wounded>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Wounded>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Wounded>sq
search q
You begin to search ...

agg
You didn't find anyone.

o HP:Wounded>cha mood agg
Ok.

o HP:Wounded>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Wounded>t1 elf
o HP:Wounded>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Wounded>kk1
[kill elf]
They aren't here.

o HP:Wounded>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Wounded>sq
search q
You begin to search ...

You didn't find anyone.

* HP:Wounded>sq
search q
You begin to search ...

*an Elf* shoots your left foot hard.
Aye! You cannot concentrate any more...

* HP:Wounded *an Elf*:Fine>sq
search q
No way! You are fighting for your life!
You crush *an Elf*'s right foot extremely hard.   <---MUAHAHAHAHAHAHAHAHA

* HP:Wounded *an Elf*:Hurt>flee
PANIC! You can't quit the fight!

* HP:Wounded *an Elf*:Hurt>e
No way! You are fighting for your life!

* HP:Wounded *an Elf*:Hurt>
*an Elf* shoots your head.                        <-------HELP ME! :)
An uruk-hai hits *an Elf*'s right arm hard.

* HP:Wounded *an Elf*:Hurt>flee
You flee head over heels.
PANIC! You couldn't escape!

* HP:Wounded *an Elf*:Hurt>
You crush *an Elf*'s left leg extremely hard.

* HP:Wounded *an Elf*:Hurt>flee
You flee head over heels.
Foul Chamber
A stone-grey troll advances toward you, with fury in its eyes.
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
Exits: East South West.

o HP:Wounded>
*an Elf* has arrived from the south.

* HP:Wounded>
e
*an Elf* panics, and attempts to flee.
*an Elf* leaves east.                           <----Off you go CHICKEN!

o HP:Wounded>Foul Chamber
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
*an Elf* is standing here.
Exits: East South West.

* HP:Wounded>kk1
[kill elf]
* HP:Wounded *an Elf*:Wounded>
You crush *an Elf*'s right foot extremely hard and shatter it.

* HP:Wounded *an Elf*:Wounded>
An uruk-hai strongly hits *an Elf*'s body.

* HP:Wounded *an Elf*:Wounded>
*an Elf* panics, and attempts to flee.
*an Elf* leaves west.

* HP:Wounded>w
kk1
[kill elf]
Foul Chamber
A stone-grey troll advances toward you, with fury in its eyes.
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
An uruk-hai growls at the sight of you.
Exits: East South West.
###Looks as if he Left :(  #####
o HP:Wounded>track elf
You carefully examine the ground around you, looking for tracks...

at
#action >autotrack You see some tracks &1 leading $2. is now on.
afm
#action >autotrackmount You see some tracks &1 leading $2 is now off.
You see some tracks of *an Elf* leading east.
[east]
 (done less than 2 hours ago).

o HP:Wounded>Foul Road
Exits: North West.

You see some tracks of *an Elf* leading north.
[north]
 (done less than 2 hours ago).

o HP:Wounded>Foul Road
Exits: East South.

You see some tracks of *an Elf* leading east.
[east]
 (done less than 2 hours ago).

o HP:Wounded>Ruined Hall
Exits: South West.

You see some tracks of *an Elf* leading south.
[south]
 (done less than 2 hours ago).

o HP:Wounded>Foul Road
Exits: North South.

You see some tracks of *an Elf* leading south.
[south]
 (done less than 2 hours ago).

o HP:Wounded>Foul Road
Exits: North South.

You see some tracks of *an Elf* leading south.
[south]
 (done less than 2 hours ago).

o HP:Wounded>Blackened Hall
Exits: North East South West.

You see some tracks of *an Elf* leading west.
[west]
 (done less than 2 hours ago).

o HP:Wounded>Blackened Hall
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A huge troll, with skin as black as pitch, glowers at you.
A stone-grey troll advances toward you, with fury in its eyes.
Exits: East South West.

w
You see some tracks of *an Elf* leading west.
[west]
 (done less than 2 hours ago).
A black uruk slashes your left leg extremely hard and shatters it.   <---CHUCKLE

o HP:Wounded a black uruk:Healthy>No way! You are fighting for your life!

o HP:Wounded a black uruk:Healthy>No way! You are fighting for your life!

o HP:Wounded a black uruk:Healthy>flee
You stop tracking your victim.
You flee head over heels.
Blackened Hall
Exits: North East South West.

o HP:Wounded>w
Blackened Hall
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A huge troll, with skin as black as pitch, glowers at you.
A stone-grey troll advances toward you, with fury in its eyes.
Exits: East South West.

o HP:Wounded>w
Dark Sloping Avenue
Exits: East West.

o HP:Wounded>stat
OB: 80%, DB: 23%, PB: 80%, Armour: 54%. Wimpy: 0. Mood: wimpy.
Needed: 0 xp and 1,649 tp. Wp: 2. Gold: 1.
Affected by:
- panic
- noquit
- a light wound at the right hand.
- a light wound at the body.
- a light wound at the right leg.

o HP:Wounded>sq
search q
You begin to search ...

You hear some apparently close noise coming from the east.
You hear some apparently close noise coming from the east.

You didn't find anyone.

o HP:Wounded>w
Dark Sloping Avenue
Exits: East West.

o HP:Wounded>w
Dark Sloping Avenue
Exits: East West.

o HP:Wounded>w
Dark Sloping Avenue
Exits: East West.

o HP:Wounded>w
Hwáin's Well Hall
Exits: East South West.

o HP:Wounded>track elf
You carefully examine the ground around you, looking for tracks...

at
#action >autotrack You see some tracks &1 leading $2. is now on.
afm
#action >autotrackmount You see some tracks &1 leading $2 is now off.
wim
Saving Ibrahim.

A black uruk has arrived from the west.
A black uruk has arrived from the west.
A black uruk has arrived from the west.
A black uruk has arrived from the west.
A black uruk has arrived from the west.
A grey troll has arrived from the west.
A grey troll has arrived from the west.

You see some tracks of *an Elf* leading west.
[west]
 (done less than 2 hours ago).
A grey troll hits your right arm hard and shatters it.

o HP:Bad a grey troll:Healthy>cha mood wim
Ok.

o HP:Bad a grey troll:Healthy>
w
No way! You are fighting for your life!
The evil power begins to regress...

o HP:Wounded a grey troll:Healthy>o HP:Wounded a grey troll:Healthy>No way! You
 are fighting for your life!
You swiftly dodge a black uruk's attempt to slash you.

o HP:Wounded a grey troll:Healthy>flee
You stop tracking your victim.
PANIC! You can't quit the fight!

o HP:Wounded a grey troll:Healthy>
w
A black uruk strongly slashes your right hand.
A black uruk slashes your body hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

o HP:Bad a grey troll:Healthy>flee
No way! You are fighting for your life!
A grey troll tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

o HP:Bad a grey troll:Healthy>You flee head over heels.
Hwáin's Well Hall
Exits: North East South West.

o HP:Bad>w
w
Hwáin's Well Hall
Exits: East South.

o HP:Bad>Alas, you cannot go that way...

o HP:Bad>s
Hwáin's Well Hall
Exits: North East South West.

o HP:Bad>stat
OB: 80%, DB: 23%, PB: 80%, Armour: 54%. Wimpy: 0. Mood: wimpy.
Needed: 0 xp and 1,649 tp. Wp: 2. Gold: 1.
Affected by:
- panic
- noquit
- a light wound at the right hand.
- a light wound at the body.
- a light wound at the right leg.

o HP:Bad>wim
cha mood wim
Ok.

o HP:Bad>w
Frór's Avenue
Exits: East West.

o HP:Bad>w
w
Frór's Avenue
Exits: East West.

o HP:Bad>Frór's Avenue
Exits: East West.

o HP:Bad>w
w
Frór's Avenue
Exits: East West.

o HP:Bad>Durin's Chimney
Exits: North East West.

o HP:Bad>w
w
Durin's Chimney
An iron pick has been dropped here.   
Exits: East West.

o HP:Bad>Glassy Tunnel
Exits: East.

o HP:Bad>e
e
Durin's Chimney
An iron pick has been dropped here.   
Exits: East West.

o HP:Bad>Durin's Chimney
Exits: North East West.

o HP:Bad>n
Durin's Chimney
Exits: North East South.

o HP:Bad>e
The Foot of the Endless Stair
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A stone-grey troll advances toward you, with fury in its eyes.
A stone-grey troll advances toward you, with fury in its eyes.
Exits: West Up.

o HP:Bad>u
u
The Endless Stair
Exits: Up Down.

o HP:Bad>The Endless Stair
Exits: Up Down.

o HP:Bad>s
Alas, you cannot go that way...

o HP:Bad>open exit
Ok.

o HP:Bad>s
Durin's Chimney
Exits: North South West.

o HP:Bad>close stairwell
I see no stairwell here.

o HP:Bad>close stairway 
Ok.

o HP:Bad>sq
search q
You begin to search ...

wim
You didn't find anyone.

o HP:Bad>cha mood wim
Ok.

o HP:Bad>wim
cha mood wim
Ok.

o HP:Bad>w
Durin's Chimney
Exits: East South.

o HP:Bad>e
Durin's Chimney
Exits: South West.

o HP:Bad>track 
You carefully examine the ground around you, looking for tracks...


You stop searching.

o HP:Bad>w
Durin's Chimney
Exits: East South.

o HP:Bad>e
Durin's Chimney
Exits: South West.

o HP:Bad>w
Durin's Chimney
Exits: East South.

o HP:Bad>e
Durin's Chimney
Exits: South West.

o HP:Bad>track  elf
You carefully examine the ground around you, looking for tracks...

Hmm... It seems there is no sign of Elf here.

o HP:Bad>w
Durin's Chimney
Exits: East South.

o HP:Bad>e
Durin's Chimney
Exits: South West.

o HP:Bad>sc
53/309 hit, 39/39 mana, and 72/163 moves.

o HP:Bad>sc
53/309 hit, 39/39 mana, and 72/163 moves.

o HP:Bad>dr
drink skin
You drink the water.

o HP:Bad>dr
drink skin
Your stomach can't contain anymore!

o HP:Bad>stat
OB: 77%, DB: 23%, PB: 78%, Armour: 54%. Wimpy: 0. Mood: wimpy.
Needed: 0 xp and 1,649 tp. Wp: 2. Gold: 1.
Affected by:
- panic
- noquit
- a light wound at the right hand.
- a light wound at the body.
- a light wound at the right leg.

o HP:Bad>dr
drink skin
Your stomach can't contain anymore!

o HP:Bad>dr
drink skin
Your stomach can't contain anymore!

o HP:Bad>eq
You are using:
            a cruelly-spiked mace
     a metal wall shield (used)
       a ringmail coif (brand new)
       a ringmail hauberk (brand new)
    a mottled cloak (used)
       a pair of ringmail sleeves (brand new)
      a pair of ringmail gloves (brand new)
       a pair of ringmail leggings (brand new)
       a black pair of padded boots (used)
   a leather pouch
       a plain leather belt
       a butcher knife (dented)

o HP:Bad>sc
53/309 hit, 39/39 mana, and 72/163 moves.

o HP:Bad>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Bad>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Bad>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Bad>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Bad>open exit
I see no exit here.

o HP:Bad>open stat
I see no stat here.

o HP:Bad>open stairway
Ok.

o HP:Bad>n
The Endless Stair
Exits: South Up Down.

o HP:Bad>sq
search q
You begin to search ...

You didn't find anyone.

### AHA! He is in the endless stair####


o HP:Bad>track elf
You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Elf* leading up.
[up]
 (done less than 3 hours ago).

o HP:Bad>The Endless Stair
Exits: Up Down.

s

You stop tracking your victim.

o HP:Bad>Alas, you cannot go that way...

o HP:Bad>u
u
u
The Endless Stair
Exits: Up Down.

o HP:Bad>u
u
The Endless Stair
Exits: Up Down.

o HP:Bad>u
The Endless Stair
Exits: Up Down.

o HP:Bad>The Endless Stair
Exits: Up Down.

o HP:Bad>The Endless Stair
Exits: Up Down.

o HP:Bad>agg
The Endless Stair
Exits: Up Down.

o HP:Bad>cha mood agg
Ok.

o HP:Bad>u
u
The Endless Stair
Exits: Up Down.

u
o HP:Bad>u
u
The Endless Stair
Exits: Up Down.

o HP:Bad>The Endless Stair
Exits: Up Down.

o HP:Bad>The Endless Stair
Exits: Up Down.

o HP:Bad>The Endless Stair
Exits: Up Down.

o HP:Bad>u
u
The Endless Stair
Exits: Up Down.

u
o HP:Bad>u
The Endless Stair
Exits: Up Down.

o HP:Bad>The Endless Stair
Exits: Up Down.

o HP:Bad>The Endless Stair
Exits: Up Down.

o HP:Bad>n
Alas, you cannot go that way...

o HP:Bad>u
u
The Endless Stair
Exits: Up Down.

o HP:Bad>u
The Endless Stair
Exits: Up Down.

o HP:Bad>The Endless Stair
Exits: Up Down.

o HP:Bad>u
u
The Endless Stair
Exits: Up Down.

o HP:Bad>u
Beneath the Tower
Exits: Up Down.

o HP:Bad>Durin's Tower
Exits: North Down.

o HP:Bad>n
Upon the Peak of Zirak-zigil
*an Elf* is resting here.
Exits: North East South West.

* HP:Bad>kk1
[kill elf]
* HP:Bad *an Elf*:Wounded>
You crush *an Elf*'s body hard.

* HP:Bad *an Elf*:Wounded>
*an Elf* pierces your left foot.
You wish that your wounds would stop BLEEDING so much!

agg
* HP:Bad *an Elf*:Wounded>cha mood agg
Ok.

* HP:Bad *an Elf*:Wounded>
You wish that your wounds would stop BLEEDING so much!

* HP:Bad *an Elf*:Wounded>
*an Elf* strongly pierces your right foot and shatters it.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad *an Elf*:Wounded>flee
PANIC! You can't quit the fight!

* HP:Bad *an Elf*:Wounded>flee
You flee head over heels.
Durin's Tower
Exits: North Down.

o HP:Bad>s
Alas, you cannot go that way...

o HP:Bad>d
Beneath the Tower
Exits: Up Down.

o HP:Bad>d
The Endless Stair
Exits: Up Down.

o HP:Bad>d
The Endless Stair
Exits: Up Down.

o HP:Bad>d
The Endless Stair
Exits: Up Down.

o HP:Bad>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Bad>u
u
The Endless Stair
Exits: Up Down.

o HP:Bad>The Endless Stair
Exits: Up Down.

o HP:Bad>u
u
Beneath the Tower
Exits: Up Down.

o HP:Bad Move:Tired>Durin's Tower
Exits: North Down.

o HP:Bad Move:Tired>n
Upon the Peak of Zirak-zigil
Exits: North East South West.

o HP:Bad Move:Tired>s
Durin's Tower
Exits: North Down.

o HP:Bad Move:Tired>d
d
Beneath the Tower
Exits: Up Down.

o HP:Bad Move:Tired>The Endless Stair
Exits: Up Down.

o HP:Bad Move:Tired>d
The Endless Stair
Exits: Up Down.

o HP:Bad Move:Tired>d
The Endless Stair
Exits: Up Down.

o HP:Bad Move:Tired>d
The Endless Stair
Exits: Up Down.

o HP:Bad Move:Tired>u
The Endless Stair
Exits: Up Down.

o HP:Bad Move:Tired>wim
cha mood wim
Ok.

* HP:Bad Move:Tired>sq
search q
You begin to search ...

You suddenly notice *an Elf*.

* HP:Bad Move:Tired>d
The Endless Stair
Exits: Up Down.

o HP:Bad Move:Tired>u
The Endless Stair
Exits: Up Down.

o HP:Bad Move:Tired>u
The Endless Stair
Exits: Up Down.

o HP:Bad Move:Tired>u
The Endless Stair
Exits: Up Down.

o HP:Bad Move:Slow>sq
search q
You begin to search ...

You didn't find anyone.

o HP:Bad Move:Slow>sq
search q
You begin to search ...

You suddenly notice *an Elf*.

* HP:Bad Move:Slow>sq
search q
You begin to search ...


* HP:Bad Move:Slow>d
The Endless Stair
Exits: Up Down.

o HP:Bad Move:Slow>sq
search q
You begin to search ...
You suddenly notice *an Elf*.
*an Elf* leaves down.

o HP:Bad Move:Slow>u
The Endless Stair
Exits: Up Down.

o HP:Bad Move:Slow>sq
search q
You begin to search ...

agg
You didn't find anyone.

o HP:Bad>cha mood agg
Ok.

o HP:Bad>u
Beneath the Tower
Exits: Up Down.

o HP:Bad>sq
search q
You begin to search ...

You suddenly notice *an Elf*.

* HP:Bad>b1
[bash elf]
You swiftly dodge *an Elf*'s attempt to shoot you.
You wish that your wounds would stop BLEEDING so much!

Your bash at *an Elf* sends him sprawling.

* HP:Bad *an Elf*:Wounded>
You crush *an Elf*'s body hard.

* HP:Bad *an Elf*:Wounded>
*an Elf* seems to have recovered his senses.
You crush *an Elf*'s body hard.
*an Elf* lightly hits your right foot.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad *an Elf*:Wounded>b1
[bash elf]
*an Elf* lightly shoots your left leg.
You wish that your wounds would stop BLEEDING so much!

*an Elf* strongly shoots your left foot and shatters it.
You wish that your wounds would stop BLEEDING so much!
*an Elf* barely hits your body and tickles it.
You wish that your wounds would stop BLEEDING so much!

Your bash at *an Elf* sends him sprawling.

* HP:Bad *an Elf*:Wounded>
You crush *an Elf*'s left arm extremely hard and shatter it.
Your victim is shocked by your hit!

* HP:Bad *an Elf*:Bad>
You crush *an Elf*'s left arm extremely hard and shatter it.   <----We are even
Your victim is shocked by your hit!

* HP:Bad *an Elf*:Bad>
*an Elf* seems to have recovered his senses.

* HP:Bad *an Elf*:Bad>0
[cha wimp 0]
Wimpy set to: 0

* HP:Bad *an Elf*:Bad>
* HP:Bad *an Elf*:Bad>
*an Elf* lightly shoots your body.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad *an Elf*:Bad>
You crush *an Elf*'s left hand.

* HP:Bad *an Elf*:Bad>b1
[bash elf]
*an Elf* lightly shoots your body.
You wish that your wounds would stop BLEEDING so much!

Your bash at *an Elf* sends him sprawling.
You crush *an Elf*'s body extremely hard and shatter it.

* HP:Awful Move:Tired *an Elf*:Awful>
You crush *an Elf*'s right foot extremely hard and shatter it.
*an Elf* is dead! R.I.P.
You receive your share of experience.
[get coins corpse]
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.

o HP:Awful Move:Tired>You get coins from the corpse of *an Elf*.
There was 1 silver penny 21 copper pennies.

o HP:Awful Move:Tired>exa corpse
corpse (here) : 
a quiver
an orkish shortbow
a black cloak (brand new)
a lantern
a pair of cotton sleeves (brand new)
a pair of rigid leather gloves (brand new)
a pair of soft leather boots (brand new)
a plain pair of pants (brand new)
an embroidered blouse (brand new)
a dark coloured flask
some cheese
some salad
a small piece of hard candy
a loaf of bread
a water skin
a large metal shield (brand new)
a small brass key
a small iron key
a skull key
a blood-stained key
a double edged eket (brand new)

o HP:Awful Move:Tired>d
The Endless Stair
Exits: Up Down.

o HP:Awful Move:Tired>stat
OB: 122%, DB: 23%, PB: 33%, Armour: 54%. Wimpy: 0. Mood: aggressive.
Needed: 0 xp and 1,649 tp. Wp: 9. Gold: 1.
Affected by:
- panic
- noquit
- a light wound at the right hand.

o HP:Awful Move:Tired>w
Alas, you cannot go that way...

o HP:Awful Move:Tired>sc
30/309 hit, 39/39 mana, and 48/163 moves.

o HP:Awful Move:Tired>0
[cha wimp 0]
Wimpy set to: 0

o HP:Awful Move:Tired>u
Beneath the Tower
An arrow made from a grey wood lies here.
The corpse of *an Elf* is lying here.
Exits: Up Down.

o HP:Awful Move:Tired>exa corpse
corpse (here) : 
a quiver
an orkish shortbow
a black cloak (brand new)
a lantern
a pair of cotton sleeves (brand new)
a pair of rigid leather gloves (brand new)
a pair of soft leather boots (brand new)
a plain pair of pants (brand new)
an embroidered blouse (brand new)
a dark coloured flask
some cheese
some salad
a small piece of hard candy
a loaf of bread
a water skin
a large metal shield (brand new)
a small brass key
a small iron key
a skull key
a blood-stained key
a double edged eket (brand new)

o HP:Awful Move:Tired>trophy #
                *** TROPHY *** (Number Killed, Knowledge, Mobile)

|   1,  0%,  #Rästik                   |   1,  0%,  #Glimo                    |
                                     

o HP:Awful Move:Tired>d
The Endless Stair
Exits: Up Down.

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