/* 980418							    */
/* Warmaster, Burghul, Drokk and Flea were xping at master assassin */
/* when Moram told us Lore and a human were in sewers...            */

Warmaster opens the brickwall.

o W C HP:Fine Mana:Hot>look
Dank Chamber at the Tunnel's End
The corpse of the assassin master is lying here.
Warmaster is standing here.
A hungry warg stands here, sniffing around for flesh.
Drokk is standing here.
A hungry warg stands here, sniffing around for flesh.
Flea is standing here.
A hungry warg stands here, sniffing around for flesh.

o W C HP:Fine Mana:Hot>inventory
You are carrying:
a set of lock picks
an orcish shortbow
a water skin
a lantern
a large sack
A hungry warg stops following Drokk.
A hungry warg now follows Drokk.

o W C HP:Fine Mana:Hot>equipment
You are using:
            a longsword (brand new)
     a large metal wall shield (brand new)
       a grey hood (brand new)
       a grey shirt (brand new)
    a mottled cloak (worn out)
       a pair of soft leather sleeves (used)
      a thin pair of leather gloves (used)
       a grey pair of pants (brand new)
   a quiver
       a plain leather belt
       a lantern
       a butcher knife (dented)
       a hunting horn

o W C HP:Fine Mana:Hot>score
188/241 hit, 48/98 mana and 144/144 moves.

stat
o W C HP:Fine Mana:Hot>OB: 62%, DB: 24%, PB: 74%, Armour: 37%. Wimpy
: 60. Mood: wimpy.
Needed: 381157 xp, 0 tp. Wp: 9. Gold: 6.
Affected by:
- shield
- noquit
- strength
- sense life
- detect invisibility

o W C HP:Fine Mana:Hot>
Warmaster leaves south.
End of a Long, Low-Roofed Tunnel

o W C HP:Fine Mana:Hot>
Warmaster leaves south.
A Long, Low-Roofed Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.

o W C HP:Fine Mana:Hot>
Warmaster leaves south.
A Long, Low-Roofed Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.

o W C HP:Fine Mana:Hot>
Warmaster leaves south.
A Long, Low-Roofed Tunnel
A small vicious black rat squeaks at you for disturbing it.

o W C HP:Fine Mana:Hot>
Warmaster leaves west.
Deadend Tunnel
A small vicious black rat squeaks at you for disturbing it.

o W C HP:Fine Mana:Hot>
Warmaster opens the Brickwall.

o W C HP:Fine Mana:Hot>look
Deadend Tunnel
A small vicious black rat squeaks at you for disturbing it.
Warmaster is standing here.
A hungry warg stands here, sniffing around for flesh.
Drokk is standing here.
A hungry warg stands here, sniffing around for flesh.
Flea is standing here.
A hungry warg stands here, sniffing around for flesh.
Warmaster leaves west.
Bottom of a Deep Shaft

o W C HP:Fine Mana:Hot>
Flea closes the Brickwall.

o W C HP:Fine Mana:Hot>score
199/241 hit, 64/98 mana and 144/144 moves.

stat
o W C HP:Fine Mana:Hot>OB: 62%, DB: 24%, PB: 74%, Armour: 37%. Wimpy
: 60. Mood: wimpy.
Needed: 381157 xp, 0 tp. Wp: 9. Gold: 6.
Affected by:
- shield
- noquit
- strength
- sense life
- detect invisibility

o W C HP:Fine Mana:Hot>inventory
You are carrying:
a set of lock picks
an orcish shortbow
a water skin
a lantern
a large sack

o W C HP:Fine Mana:Hot>equipment
You are using:
            a longsword (brand new)
     a large metal wall shield (brand new)
       a grey hood (brand new)
       a grey shirt (brand new)
    a mottled cloak (worn out)
       a pair of soft leather sleeves (used)
      a thin pair of leather gloves (used)
       a grey pair of pants (brand new)
   a quiver
       a plain leather belt
       a lantern
       a butcher knife (dented)
       a hunting horn

o W C HP:Fine Mana:Hot>look
Bottom of a Deep Shaft
Warmaster is standing here.
A hungry warg stands here, sniffing around for flesh.
Drokk is standing here.
A hungry warg stands here, sniffing around for flesh.
Flea is standing here.
A hungry warg stands here, sniffing around for flesh.

o W C HP:Fine Mana:Hot>
You see Warmaster falling down.


o W C HP:Fine Mana:Hot>
Warmaster leaves up.
You failed to climb there and fall on the ground.
Bottom of a Deep Shaft
A hungry warg stands here, sniffing around for flesh.
Drokk is standing here.
A hungry warg stands here, sniffing around for flesh.
Flea is standing here.
A hungry warg stands here, sniffing around for flesh.
You see Drokk falling down.

You see Flea falling down.


o W C HP:Fine Mana:Hot>
You see Flea falling down.


o W C HP:Fine Mana:Hot>
Flea leaves up.

o W C HP:Fine Mana:Hot>u
A Deserted Tunnel
A vicious little bandit advances towards you.
A thief lurks here, looking for a stranger to rob.
An assassin is here looking for fresh blood and shining coins.
Warmaster is standing here.
Flea is standing here.
Exits: West Down.

o W C HP:Fine Mana:Hot>
Warmaster cleaves a bandit's right hand extremely hard and shatters 
it.
A bandit says 'Stop hiding, you wimp!'

o W C HP:Fine Mana:Hot>a
ass warmaster
You assist Warmaster.
You slash a bandit's right foot very hard and shatter it.
Warmaster cleaves a bandit's head extremely hard and shatters it.

o W C HP:Fine Mana:Hot a bandit:Wounded Warmaster:Wounded>
Flea joins Warmaster's fight.

o W C HP:Fine Mana:Hot a bandit:Wounded Warmaster:Wounded>
Flea strongly pierces a bandit's right leg and shatters it.
You slash a bandit's right arm and shatter it.
Warmaster cleaves a bandit's left foot very hard and shatters it.

o W C HP:Fine Mana:Hot a bandit:Bad Warmaster:Wounded>
Flea pierces a bandit's body extremely hard and shatters it.
A bandit is dead! R.I.P.
[get coins corpse]
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear a bandit's death cry.

o W C HP:Fine Mana:Hot>Warmaster gets coins from the corpse of a ban
dit.
You didn't find a coins in a corpse.

o W C HP:Fine Mana:Hot>
Clint narrates 'HELP! Morym as trying to kall me at 'The Reception'!
'
The thief leaves west.

o W C HP:Fine Mana:Hot>look
A Deserted Tunnel
The corpse of a bandit is lying here.
An assassin is here looking for fresh blood and shining coins.
Warmaster is standing here.
Flea is standing here.

o W C HP:Fine Mana:Hot>
The Assassin swiftly dodges Warmaster's attempt to cleave him.
The Assassin says 'Bastird! How du you dare to attack me? A will rem
ember yuur face Warmaster!'

o W C HP:Fine Mana:Hot>a
ass warmaster
You assist Warmaster.

o W C HP:Fine Mana:Hot the Assassin:Healthy Warmaster:Wounded>
Flea joins Warmaster's fight.

o W C HP:Fine Mana:Hot the Assassin:Healthy Warmaster:Wounded>
Flea strongly pierces the Assassin's right arm and tickles it.
You slash the Assassin's left leg hard and tickle it.
Warmaster cleaves the Assassin's left arm extremely hard.

o W C HP:Fine Mana:Hot the Assassin:Fine Warmaster:Wounded>
You slash the Assassin's right arm hard and tickle it.
Warmaster cleaves the Assassin's body extremely hard.

o W C HP:Fine Mana:Hot the Assassin:Fine Warmaster:Wounded>
A black snake has arrived from the west.

o W C HP:Fine Mana:Hot the Assassin:Fine Warmaster:Wounded>
Flea pierces the Assassin's right arm extremely hard.
You slash the Assassin's right leg hard.
Warmaster cleaves the Assassin's right hand extremely hard.

o W C HP:Fine Mana:Hot the Assassin:Hurt Warmaster:Wounded>
Warmaster swiftly dodges a black snake's attempt to hit him.

o W C HP:Fine Mana:Hot the Assassin:Hurt Warmaster:Wounded>
Warmaster giggles.

o W C HP:Fine Mana:Hot the Assassin:Hurt Warmaster:Wounded>look
A Deserted Tunnel
The corpse of a bandit is lying here.
The Assassin is here, fighting Warmaster.
Warmaster is here, fighting the Assassin.
Flea is here, fighting the Assassin.
A black snake is here, fighting Warmaster.
You smell blood.
Flea pierces the Assassin's body hard.
You slash the Assassin's right hand and tickle it.
Warmaster cleaves the Assassin's body extremely hard.

o W C HP:Fine Mana:Hot the Assassin:Wounded Warmaster:Wounded>
Flea begins some strange incantations...

o W C HP:Fine Mana:Hot the Assassin:Wounded Warmaster:Wounded>
The Assassin barely pierces Warmaster's left foot and tickles it.

o W C HP:Fine Mana:Hot the Assassin:Wounded Warmaster:Wounded>
You slash the Assassin's left hand.
Warmaster cleaves the Assassin's left arm extremely hard and shatter
s it.

o W C HP:Fine Mana:Hot the Assassin:Wounded Warmaster:Wounded>
Flea utters the words, 'blindness'

o W C HP:Fine Mana:Hot the Assassin:Wounded Warmaster:Wounded>
Flea pierces the Assassin's head very hard and shatters it.
Warmaster cleaves the Assassin's right foot extremely hard and shatt
ers it.

o W C HP:Fine Mana:Hot the Assassin:Bad Warmaster:Wounded>
Flea strongly pierces the Assassin's left leg and shatters it.
The Assassin barely pierces Warmaster's left foot and tickles it.
Warmaster cleaves the Assassin's body extremely hard and shatters it
.

o W C HP:Fine Mana:Hot the Assassin:Awful Warmaster:Wounded>look
A Deserted Tunnel
The corpse of a bandit is lying here.
The Assassin is here, fighting Warmaster.
Warmaster is here, fighting the Assassin.
Flea is here, fighting the Assassin.
A black snake is here, fighting Warmaster.
You smell blood.

o W C HP:Fine Mana:Hot the Assassin:Awful Warmaster:Wounded>
Flea pierces the Assassin's right foot very hard and shatters it.
The Assassin is dead! R.I.P.
[get coins corpse]
You receive your share of experience.
Yes! You're beginning to get the idea !
Your blood freezes as you hear the Assassin's death cry.

o W C HP:Fine Mana:Hot>Flea gets coins from the corpse of the Assass
in.
You didn't find a coins in a corpse.

o W C HP:Fine Mana:Hot>search quick
You begin to search ...
You suddenly notice the thief.
Warmaster cleaves a black snake's tail extremely hard and shatters i
t.

o W C HP:Fine Mana:Hot>a
ass warmaster
You assist Warmaster.

o W C HP:Fine Mana:Hot a black snake:Fine Warmaster:Wounded>cha mood aggressive
Ok.
You slash a black snake's tail very hard and shatter it.
Warmaster cleaves a black snake's tail extremely hard and shatters i
t.

o W C HP:Fine Mana:Burning a black snake:Bad Warmaster:Wounded>
Flea joins Warmaster's fight.

o W C HP:Fine Mana:Burning a black snake:Bad Warmaster:Wounded>
The thief leaves west.
Flea pierces a black snake's tail extremely hard and shatters it.
A black snake is dead! R.I.P.
[get coins corpse]
You receive your share of experience.
Yes! You're beginning to get the idea !
Your blood freezes as you hear a black snake's death cry.

o W C HP:Fine Mana:Burning>You didn't find a coins in a corpse.

o W C HP:Fine Mana:Burning>
Warmaster leaves down.
You failed to climb there and fall on the ground.
Bottom of a Deep Shaft
A hungry warg stands here, sniffing around for flesh.
Drokk is resting here.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Warmaster is standing here.
You see Flea falling down.


o W C HP:Fine Mana:Burning>look
Bottom of a Deep Shaft
A hungry warg stands here, sniffing around for flesh.
Drokk is resting here.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Warmaster is standing here.
Flea is standing here.

o W C HP:Fine Mana:Burning>
Warmaster starts to give some explanations on climb.

o W C HP:Fine Mana:Burning>score
197/241 hit, 80/98 mana and 144/144 moves.

o W C HP:Fine Mana:Burning>cs warmaster
[cast 'cure serious' warmaster]
You start to concentrate...

Drokk stops resting, and clambers on his feet.

cs warmaster
[cast 'cure serious' warmaster]
Ok.

o W C HP:Fine Mana:Hot>You start to concentrate...

Ok.

o W C HP:Fine Mana:Hot>
Drokk listens carefully to Warmaster's explanations.

o W C HP:Fine Mana:Hot>
Flea begins some strange incantations...

o W C HP:Fine Mana:Hot>score
stat
197/241 hit, 50/98 mana and 144/144 moves.
Flea utters the words, 'cure serious'

o W C HP:Fine Mana:Hot>OB: 100%, DB: 24%, PB: 37%, Armour: 37%. Wimp
y: 60. Mood: aggressive.
Needed: 376334 xp, 0 tp. Wp: 9. Gold: 6.
Affected by:
- shield
- noquit
- strength
- sense life
- detect invisibility

o W C HP:Fine Mana:Hot>
Drokk seems more skilled.

o W C HP:Fine Mana:Hot>
Flea begins some strange incantations...

o W C HP:Fine Mana:Hot>
Flea utters the words, 'cure serious'

o W C HP:Fine Mana:Hot>
Flea lies down and falls asleep.

o W C HP:Fine Mana:Hot>sag ok att sleepa?
[emote väser 'ok att sleepa?']
Ok.
You see Warmaster falling down.


o W C HP:Fine Mana:Hot>
You see Drokk falling down.


o W C HP:Fine Mana:Hot>
Spawn narrates 'finally uruk :)'

o W C HP:Fine Mana:Hot>
Drokk leaves up.

o W C HP:Fine Mana:Hot>
Warmaster sits down and rests.

o W C HP:Fine Mana:Hot>sleep
You go to sleep.

o W C HP:Fine Mana:Hot>score
197/241 hit, 50/98 mana and 144/144 moves.

stat
o W C HP:Fine Mana:Hot>OB: 97%, DB: -51%, PB: 37%, Armour: 37%. Wimp
y: 60. Mood: aggressive.
Needed: 376334 xp, 0 tp. Wp: 9. Gold: 6.
Affected by:
- shield
- noquit
- strength
- sense life
- detect invisibility

o W C HP:Fine Mana:Hot>wake
You wake, and sit up.

o W C HP:Fine Mana:Hot>stand
You stand up.

o W C HP:Fine Mana:Hot>arm
[cast 'armour' ]
You start to concentrate...

Ok.
You feel someone protecting you.

o W C HP:Fine Mana:Hot>
Oblisk narrates 'Congrats!'

o W C HP:Fine Mana:Hot>sleep
You go to sleep.

o W C HP:Fine Mana:Hot>tt elf
o W C HP:Fine Mana:Hot>score
stat
197/241 hit, 45/98 mana and 144/144 moves.

o W C HP:Fine Mana:Hot>OB: 97%, DB: -41%, PB: 37%, Armour: 37%. Wimp
y: 60. Mood: aggressive.
Needed: 376334 xp, 0 tp. Wp: 9. Gold: 6.
Affected by:
- armour
- shield
- noquit
- strength
- sense life
- detect invisibility

o W C HP:Fine Mana:Hot>sag schyrre xp
[emote väser 'schyrre xp']
Ok.

o W C HP:Fine Mana:Hot>wake
You wake, and sit up.

stand
o W C HP:Fine Mana:Hot>You stand up.
Flea clambers on his feet.

o W C HP:Fine Mana:Hot>
tt lore
Warmaster stops resting, and clambers on his feet.

o W C HP:Fine Mana:Hot>
Warmaster leaves up.
You failed to climb there and fall on the ground.
Bottom of a Deep Shaft
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Flea is standing here.
You see Flea falling down.


o W C HP:Fine Mana:Hot>
You see Flea falling down.


o W C HP:Fine Mana:Hot>
You see Flea falling down.


o W C HP:Fine Mana:Hot>
Flea leaves up.

o W C HP:Fine Mana:Hot>u
You failed to climb there and fall on the ground.
Bottom of a Deep Shaft
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.

o W C HP:Fine Mana:Hot>u
You failed to climb there and fall on the ground.
Bottom of a Deep Shaft
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.

o W C HP:Hurt Mana:Hot>u
A Deserted Tunnel
The corpse of a black snake is lying here.
The corpse of the Assassin is lying here.
The corpse of a bandit is lying here.
A thief lurks here, looking for a stranger to rob.
Drokk is standing here.
A thief lurks here, looking for a stranger to rob.
Warmaster is standing here.
Flea is standing here.
Exits: West Down.

o W C HP:Hurt Mana:Hot>score
139/241 hit, 63/98 mana and 143/144 moves.

o W C HP:Hurt Mana:Hot>
The thief leaves west.

o W C HP:Hurt Mana:Hot>
Warmaster leaves west.
A Deserted Tunnel
A thief lurks here, looking for a stranger to rob.
Saving Burghul.

o W C HP:Hurt Mana:Hot>
Warmaster leaves west.
A Narrow Tunnel
A thief lurks here, looking for a stranger to rob.

o W C HP:Hurt Mana:Hot>cha mood wimpy
Warmaster leaves north.
A Narrow Tunnel
Ok.

o W C HP:Hurt Mana:Hot>
Warmaster leaves north.
Bend in the Tunnel

o W C HP:Hurt Mana:Hot>
Warmaster leaves west.
Narrow Tunnel
A thief lurks here, looking for a stranger to rob.
A thief lurks here, looking for a stranger to rob.
A thief lurks here, looking for a stranger to rob.
An assassin is here looking for fresh blood and shining coins.

o W C HP:Hurt Mana:Hot>
Warmaster leaves west.
Narrow Tunnel
An assassin is here looking for fresh blood and shining coins.
The Assassin has arrived from the east.

o W C HP:Hurt Mana:Hot>
The Assassin tries to pierce Warmaster, but he parries successfully.

o W C HP:Hurt Mana:Hot>
Warmaster cleaves the Assassin's left leg extremely hard.

o W C HP:Hurt Mana:Hot>
Flea opens the trapdoor.

o W C HP:Hurt Mana:Hot>
Warmaster cleaves the Assassin's body extremely hard.

o W C HP:Hurt Mana:Hot>
Flea leaves up.

o W C HP:Hurt Mana:Hot>u
Assembly Room
A vicious little bandit advances towards you.
A sturdy pack horse is standing here.
Flea is standing here.
Exits: North Down.

* W C HP:Hurt Mana:Hot>
Flea leaves north.
Warmaster has arrived from below.

* W C HP:Hurt Mana:Hot>
*a Human* has arrived from the north.
*Lore the Elf* has arrived from the north.

* W C HP:Hurt Mana:Hot>cast 'lightning bolt' lore
*a Human* leaves north.
*Lore the Elf* leaves north.
Nobody here by that name.

* W C HP:Hurt Mana:Hot>
Flea has arrived from the north.

* W C HP:Hurt Mana:Hot>cast 'lightning bolt' lore
Warmaster leaves north.
End of the Tube
*a Human* is standing here.
*Lore the Elf* is standing here (Invisible).
You start to concentrate...
Flea leaves north.

* W C HP:Hurt Mana:Hot *Lore the Elf*:Fine>
Warmaster cleaves *a Human*'s right foot very hard and tickles it.
Ok.
*Lore the Elf* slowly fades into existence.
The lightning bolt hits *Lore the Elf* with full impact.

cast 'lightning bolt' lore
* W C HP:Hurt Mana:Hot *Lore the Elf*:Fine>
Drokk begins some strange incantations...

cast 'lightning bolt' lore
*a Human* leaves south.
Drokk utters the words, 'mosailla paieg'
Drokk burns *Lore the Elf*.

* W C HP:Hurt Mana:Hot *Lore the Elf*:Fine>You start to concentrate.
..

Warmaster leaves south.

Ok.
The lightning bolt hits *Lore the Elf* with full impact.

* W C HP:Hurt Mana:Warm *Lore the Elf*:Fine>*Lore the Elf* panics, a
nd attempts to flee.
*Lore the Elf* leaves north.
Nobody here by that name.

cast 'lightning bolt' lore
o W C HP:Hurt Mana:Warm>Nobody here by that name.

o W C HP:Hurt Mana:Warm>
A bandit has arrived from the south.

o W C HP:Hurt Mana:Warm>n
cast 'lightning bolt' lore
The Tube
Flea is standing here.
Exits: South West.

o W C HP:Hurt Mana:Warm>Flea leaves west.
Nobody here by that name.

o W C HP:Hurt Mana:Warm>w
The Tube
Moram the Black Númenórean is standing here.
Exits: East West.
Moram leaves west.

cast 'lightning bolt' lore
o W C HP:Hurt Mana:Warm>Nobody here by that name.

o W C HP:Hurt Mana:Warm>w
The Tube
Exits: East West.

o W C HP:Hurt Mana:Warm>w
The Tube
*Lore the Elf* is standing here.
Exits: East West Up.
*Lore the Elf* leaves up.

o W C HP:Hurt Mana:Warm>cast 'lightning bolt' lore
Nobody here by that name.

o W C HP:Hurt Mana:Warm>u
Another Room daubed in Red
*Lore the Elf* is standing here.
Exits: East Down.

cast 'lightning bolt' lore
* W C HP:Hurt Mana:Warm>You start to concentrate...

*Lore the Elf* leaves east.
Your victim has disappeared!

* W C HP:Hurt Mana:Warm>e
cast 'lightning bolt' lore
A Room daubed in Red
Exits: North East West.

* W C HP:Hurt Mana:Warm>Nobody here by that name.

* W C HP:Hurt Mana:Warm>e
The Red Way
A vicious little bandit advances towards you.
Flea is standing here.
Moram the Black Númenórean is standing here.
*Lore the Elf* is standing here.
Exits: West.

* W C HP:Hurt Mana:Warm>cast 'lightning bolt' lore

Flea begins some strange incantations...
*Lore the Elf* leaves west.

* W C HP:Hurt Mana:Warm>Nobody here by that name.

* W C HP:Hurt Mana:Warm>w
cast 'lightning bolt' lore
A Room daubed in Red
Exits: North East West.

* W C HP:Hurt Mana:Warm>Nobody here by that name.
Flea has arrived from the east.

* W C HP:Hurt Mana:Warm>n
A Corridor daubed in Red
Exits: North South.

cast 'lightning bolt' lore
o W C HP:Hurt Mana:Warm>Nobody here by that name.
Flea has arrived from the south.

o W C HP:Hurt Mana:Warm>n
End of the Corridor daubed in Red
*Lore the Elf* is standing here.
Exits: South.

* W C HP:Hurt Mana:Warm>cast 'lightning bolt' lore

Flea has arrived from the south.

* W C HP:Hurt Mana:Warm>You start to concentrate...

*Lore the Elf* leaves south.
Your victim has disappeared!

o W C HP:Hurt Mana:Warm>s
cast 'lightning bolt' lore
A Corridor daubed in Red
*Lore the Elf* is standing here.
Exits: North South.
Flea has arrived from the north.

s
* W C HP:Hurt Mana:Warm>cast 'lightning bolt' lore
You start to concentrate...
Flea leaves south.

*Lore the Elf* leaves south.
Your victim has disappeared!

o W C HP:Hurt Mana:Warm>A Room daubed in Red
Flea is standing here.
*Lore the Elf* is standing here.
Exits: North East West.
Flea begins some strange incantations...

* W C HP:Hurt Mana:Warm>You start to concentrate...
Flea utters the words, 'lightning bolt'
*Lore the Elf* staggers back as the lightning bolt sent by Flea hits
 him.

Ok.
The lightning bolt hits *Lore the Elf* with full impact.
*Lore the Elf* strongly slashes Flea's body and tickles it.

* W C HP:Hurt Mana:Cold>cast 'lightning bolt' lore
You start to concentrate...

*Lore the Elf* panics, and attempts to flee.
*Lore the Elf* leaves north.
Flea leaves east.
Your victim has disappeared!

* W C HP:Hurt Mana:Cold>
Moram has arrived from the east.

* W C HP:Hurt Mana:Cold>w
Moram panics, and attempts to flee.
Moram leaves west.
Another Room daubed in Red
Moram the Black Númenórean is standing here.
Exits: East Down.

* W C HP:Hurt Mana:Cold>e
A Room daubed in Red
Exits: North East West.

* W C HP:Hurt Mana:Cold>
n
Moram has arrived from the west.

* W C HP:Hurt Mana:Cold>cast 'lightning bolt' lore
*Lore the Elf* has arrived from the north.
A Corridor daubed in Red
Exits: North South.

o W C HP:Hurt Mana:Cold>Nobody here by that name.

o W C HP:Hurt Mana:Cold>cast 'lightning bolt' lore
Nobody here by that name.

o W C HP:Hurt Mana:Cold>n
End of the Corridor daubed in Red
Exits: South.

o W C HP:Hurt Mana:Cold>s
s
A Corridor daubed in Red
Exits: North South.

o W C HP:Hurt Mana:Cold>A Room daubed in Red
Exits: North East West.

* W C HP:Hurt Mana:Cold>e
Flea has arrived from the east.
The Red Way
A vicious little bandit advances towards you.
Exits: West.

* W C HP:Hurt Mana:Cold>
Flea has arrived from the west.

* W C HP:Hurt Mana:Warm>
Flea leaves west.

* W C HP:Hurt Mana:Warm>w
A Room daubed in Red
Exits: North East West.

* W C HP:Hurt Mana:Warm>w
Another Room daubed in Red
Exits: East Down.

* W C HP:Hurt Mana:Warm>w
Alas, you cannot go that way...

d
* W C HP:Hurt Mana:Warm>Flea has arrived from the east.
The Tube
*Lore the Elf* is standing here.
Exits: East West Up.

* W C HP:Hurt Mana:Warm>cast 'lightning bolt' lore
You start to concentrate...

* W C HP:Hurt Mana:Cold *Lore the Elf*:Fine>
Moram has arrived from the east.
Flea has arrived from above.
Ok.
The lightning bolt hits *Lore the Elf* with full impact.

* W C HP:Hurt Mana:Cold *Lore the Elf*:Fine>cast 'lightning bolt' lore

Flea utters the words, 'lightning bolt'
*Lore the Elf* staggers back as the lightning bolt sent by Flea hits
 him.

*Lore the Elf* panics, and attempts to flee.
*Lore the Elf* leaves west.

* W C HP:Hurt Mana:Cold>Nobody here by that name.
*Lore the Elf* has arrived from the west.

* W C HP:Hurt Mana:Cold>
*Lore the Elf* leaves east.

* W C HP:Hurt Mana:Cold>
Flea leaves west.
Moram leaves west.

o W C HP:Hurt Mana:Cold>cast 'lightning bolt' lore
Nobody here by that name.

o W C HP:Hurt Mana:Cold>e

Moram has arrived from the west.

* W C HP:Hurt Mana:Cold>cast 'lightning bolt' lore
The Tube
Exits: East West.

o W C HP:Hurt Mana:Cold>Flea has arrived from the west.
Nobody here by that name.

o W C HP:Hurt Mana:Cold>e
The Tube
Exits: East West.

o W C HP:Hurt Mana:Cold>e
Flea has arrived from the west.
The Tube
Exits: South West.

e
o W C HP:Hurt Mana:Cold>cast 'lightning bolt' lore
Alas, you cannot go that way...

o W C HP:Hurt Mana:Cold>s
Nobody here by that name.
Flea has arrived from the west.

o W C HP:Hurt Mana:Cold>End of the Tube
A vicious little bandit advances towards you.
Exits: North South.

o W C HP:Hurt Mana:Cold>s
s
Flea has arrived from the north.
Assembly Room
A sturdy pack horse is standing here.
Exits: North Down.

s
* W C HP:Hurt Mana:Cold>Flea has arrived from the north.
Alas, you cannot go that way...

* W C HP:Hurt Mana:Cold>d
Alas, you cannot go that way...

* W C HP:Hurt Mana:Cold>Narrow Tunnel
An assassin is here looking for fresh blood and shining coins.
A thief lurks here, looking for a stranger to rob.
*Lore the Elf* is standing here.
Exits: East Up.

* W C HP:Hurt Mana:Cold>
*Lore the Elf* leaves east.

o W C HP:Hurt Mana:Cold>cast 'lightning bolt' lore
Nobody here by that name.
Flea has arrived from above.

o W C HP:Hurt Mana:Cold>e
cast 'lightning bolt' lore
Narrow Tunnel
An assassin is here looking for fresh blood and shining coins.
A thief lurks here, looking for a stranger to rob.
*Lore the Elf* is standing here.
Exits: East West.

* W C HP:Hurt Mana:Cold>*Lore the Elf* leaves east.
Nobody here by that name.
Flea has arrived from the west.

o W C HP:Hurt Mana:Cold>
Flea leaves east.

o W C HP:Hurt Mana:Cold>e
cast 'lightning bolt' lore
Bend in the Tunnel
*Lore the Elf* is standing here.
Flea is standing here.
Exits: South West.
Flea begins some strange incantations...

* W C HP:Hurt Mana:Cold>You start to concentrate...
Flea utters the words, 'lightning bolt'

* W C HP:Hurt Mana:Icy *Lore the Elf*:Hurt>
Ok.
The lightning bolt hits *Lore the Elf* with full impact.

* W C HP:Hurt Mana:Icy *Lore the Elf*:Hurt>
Flea begins some strange incantations...

cast 'lightning bolt' lore
* W C HP:Hurt Mana:Icy *Lore the Elf*:Hurt>
Flea utters the words, 'lightning bolt'

* W C HP:Hurt Mana:Icy *Lore the Elf*:Hurt>
*Lore the Elf* panics, and attempts to flee.
*Lore the Elf* leaves south.

o W C HP:Hurt Mana:Icy>Nobody here by that name.

o W C HP:Hurt Mana:Icy>
You suddenly notice the Assassin.
Moram has arrived from the west.
A pack horse has arrived from the west.

* W C HP:Hurt Mana:Icy>
Flea leaves south.

* W C HP:Hurt Mana:Icy>k lore
They aren't here.

* W C HP:Hurt Mana:Icy>
Moram leaves south.
A pack horse leaves south.

o W C HP:Hurt Mana:Icy>s
A Narrow Tunnel
Exits: North South.

o W C HP:Hurt Mana:Icy>s
s
A Narrow Tunnel
Exits: North East South.

s
o W C HP:Hurt Mana:Icy>A Small Landing
A canoe has been left here.
Flea is standing here.
Moram the Black Númenórean is standing here.
A sturdy pack horse is standing here.
Exits: North South.

* W C HP:Hurt Mana:Icy>You failed swimming there.
Moram leaves south.

* W C HP:Hurt Mana:Icy>s
The Catacombs
Moram the Black Númenórean is standing here.
Exits: North East South West.

* W C HP:Hurt Mana:Icy>
Moram leaves south.

o W C HP:Hurt Mana:Icy>s
The Catacombs
Moram the Black Númenórean is standing here.
Exits: North East South West.

* W C HP:Hurt Mana:Icy>s
The Catacombs
*Lore the Elf* is standing here.
Exits: North East West.

* W C HP:Hurt Mana:Icy>k lore
*Lore the Elf* leaves west.
They aren't here.

o W C HP:Hurt Mana:Icy>k lore
They aren't here.

o W C HP:Hurt Mana:Icy>w
You failed swimming there.
You are drowning!

o W C HP:Hurt Mana:Icy>k lore
They aren't here.

o W C HP:Hurt Mana:Icy>
w
*Lore the Elf* has arrived from the west.

* W C HP:Hurt Mana:Icy>The Catacombs
Exits: North East South West.

o W C HP:Hurt Mana:Icy>k lore
They aren't here.

o W C HP:Hurt Mana:Icy>w
The Catacombs
Exits: North East.
You failed swimming on the water and drowned for a while!

o W C HP:Hurt Mana:Icy>k lore
They aren't here.

o W C HP:Hurt Mana:Icy>n
You failed swimming there.
You are drowning!

o W C HP:Hurt Mana:Icy>
Flea has arrived from the north.

o W C HP:Hurt Mana:Icy>      
Flea leaves east.

o W C HP:Hurt Mana:Icy>score
118/241 hit, 1/98 mana and 106/144 moves.

o W C HP:Hurt Mana:Icy>exits
North - The Catacombs
East  - The Catacombs

o W C HP:Hurt Mana:Icy>
You failed swimming on the water and drowned for a while!

o W C HP:Wounded Mana:Icy>
An elven slave yells 'HELP! Moram as tryang tu kill me in 'A Lyrge W
arehouse'!'

o W C HP:Wounded Mana:Icy>e
The Catacombs
Exits: North East South West.

o W C HP:Wounded Mana:Icy>e
You failed swimming there.
You are drowning!

o W C HP:Wounded Mana:Icy>n
The Catacombs
Exits: North East South West.

o W C HP:Wounded Mana:Icy>n
The Catacombs
Exits: East South West.

o W C HP:Wounded Mana:Icy>e
You failed swimming there.
You are drowning!

o W C HP:Wounded Mana:Icy>e
The Catacombs
Exits: North East South West.

o W C HP:Wounded Mana:Icy>n
You failed swimming there.
You are drowning!

o W C HP:Bad Mana:Icy>n
A Small Landing
A sturdy pack horse is standing here.
Exits: North South.

* W C HP:Bad Mana:Icy>score 
stat
52/241 hit, 1/98 mana and 88/144 moves.

* W C HP:Bad Mana:Icy>OB: 50%, DB: 34%, PB: 74%, Armour: 37%. Wimpy:
 60. Mood: wimpy.
Needed: 376334 xp, 0 tp. Wp: 9. Gold: 6.
Affected by:
- armour
- shield
- noquit
- strength
- sense life
- detect invisibility

* W C HP:Bad Mana:Icy>whe
Players in your zone:
--------------------
Burghul              - A Small Landing
Moram                - A Large Warehouse
Flea                 - A Landing

* W C HP:Bad Mana:Icy>cha mood wimpy
Ok.

* W C HP:Bad Mana:Icy>look
A Small Landing
A sturdy pack horse is standing here.

* W C HP:Bad Mana:Icy>who
Players
-------
Sprocket the Dog of Good and Evil 
Gahydr the Patient 
Goll the Black Númenórean 
Ori . 
Plague the Black Númenórean 
Bladefist the Orcish Warrior  (Linkless)
Stata the Orcish Warrior 
Burghul Foulbreath, shaman of Dol Guldur 
Drokk the Betrayer 
Surgil the Dark Omen of Barad-Dûr 
Oblisk the Orcish Shaman 
Warmaster of Angband 
Dorn is around 
Spit the Abnormal 
Kala I am in Vorl but not rl...  (Idle)

21 players on.

* W C HP:Wounded Mana:Cold>
An elven slave yells 'HELP! Flea is trying to kall me in 'I Landing'
!'

* W C HP:Wounded Mana:Cold>tt lore
* W C HP:Wounded Mana:Cold>whe
Players in your zone:
--------------------
Moram                - A Large Warehouse
Burghul              - A Small Landing
Flea                 - A Landing

* W C HP:Wounded Mana:Cold>score
stat
63/241 hit, 17/98 mana and 116/144 moves.

* W C HP:Wounded Mana:Cold>OB: 50%, DB: 34%, PB: 74%, Armour: 37%. W
impy: 60. Mood: wimpy.
Needed: 376334 xp, 0 tp. Wp: 9. Gold: 6.
Affected by:
- armour
- shield
- noquit
- strength
- sense life
- detect invisibility

* W C HP:Wounded Mana:Cold>re
You sit down and rest your tired bones.

* W C HP:Wounded Mana:Cold>look
A Small Landing
A sturdy pack horse is standing here.

* W C HP:Wounded Mana:Cold>look
A Small Landing
A sturdy pack horse is standing here.

* W C HP:Wounded Mana:Cold>look
A Small Landing
A sturdy pack horse is standing here.

* W C HP:Wounded Mana:Cold>look
A Small Landing
A sturdy pack horse is standing here.

* W C HP:Wounded Mana:Cold>look
A Small Landing
A sturdy pack horse is standing here.

* W C HP:Wounded Mana:Cold>look
A Small Landing
A sturdy pack horse is standing here.

* W C HP:Wounded Mana:Cold>look
A Small Landing
A sturdy pack horse is standing here.

* W C HP:Wounded Mana:Cold>look
A Small Landing
A sturdy pack horse is standing here.

* W C HP:Wounded Mana:Cold>look
A Small Landing
A sturdy pack horse is standing here.

* W C HP:Wounded Mana:Cold>look
A Small Landing
A sturdy pack horse is standing here.

* W C HP:Wounded Mana:Cold>look
A Small Landing
A sturdy pack horse is standing here.

* W C HP:Wounded Mana:Cold>look
A Small Landing
A sturdy pack horse is standing here.

* W C HP:Wounded Mana:Cold>look
A Small Landing
A sturdy pack horse is standing here.

* W C HP:Wounded Mana:Cold>look
A Small Landing
A sturdy pack horse is standing here.

* W C HP:Wounded Mana:Cold>look
A Small Landing
A sturdy pack horse is standing here.

* W C HP:Wounded Mana:Cold>look
A Small Landing
A sturdy pack horse is standing here.

* W C HP:Wounded Mana:Cold>look
A Small Landing
A sturdy pack horse is standing here.

* W C HP:Wounded Mana:Cold>look
A Small Landing
A sturdy pack horse is standing here.

* W C HP:Wounded Mana:Cold>look
A Small Landing
A sturdy pack horse is standing here.

* W C HP:Wounded Mana:Cold>look
A Small Landing
A sturdy pack horse is standing here.

look
* W C HP:Wounded Mana:Cold>A Small Landing
A sturdy pack horse is standing here.

* W C HP:Wounded Mana:Cold>look
A Small Landing
A sturdy pack horse is standing here.

* W C HP:Wounded Mana:Cold>look
A Small Landing
A sturdy pack horse is standing here.
*Lore the Elf* has arrived from the south.

* W C HP:Wounded Mana:Cold>
stand
*Lore the Elf* leaves north.

* W C HP:Wounded Mana:Cold>You stop resting, and stand up.

cast 'lightning bolt' lore
* W C HP:Wounded Mana:Cold>Nobody here by that name.

* W C HP:Wounded Mana:Cold>n
n
A Narrow Tunnel
A thief lurks here, looking for a stranger to rob.
An assassin is here looking for fresh blood and shining coins.
Exits: North East South.

n
o W C HP:Wounded Mana:Cold>n
A Narrow Tunnel
*Lore the Elf* is standing here.
Exits: North South.

* W C HP:Wounded Mana:Cold>Bend in the Tunnel
Exits: South West.

o W C HP:Wounded Mana:Cold>cast 'lightning bolt' lore
Alas, you cannot go that way...

o W C HP:Wounded Mana:Cold>Nobody here by that name.
*Lore the Elf* has arrived from the south.

* W C HP:Wounded Mana:Cold>w
cast 'lightning bolt' lore
Narrow Tunnel
You smell blood.
Exits: East West.
You suddenly notice the thief.
You suddenly notice the Assassin.

o W C HP:Wounded Mana:Cold>Nobody here by that name.

o W C HP:Wounded Mana:Cold>
*Lore the Elf* has arrived from the east.

* W C HP:Wounded Mana:Cold>e

*Lore the Elf* leaves west.

o W C HP:Wounded Mana:Cold>w
Bend in the Tunnel
Exits: South West.

o W C HP:Wounded Mana:Cold>cast 'lightning bolt' lore
Narrow Tunnel
A thief lurks here, looking for a stranger to rob.
An assassin is here looking for fresh blood and shining coins.
Exits: East West.

o W C HP:Wounded Mana:Cold>w
Nobody here by that name.

o W C HP:Wounded Mana:Cold>w
Narrow Tunnel
*Lore the Elf* is standing here.
Exits: East Up.
*Lore the Elf* leaves up.

o W C HP:Wounded Mana:Cold>Alas, you cannot go that way...

o W C HP:Wounded Mana:Cold>cast 'lightning bolt' lore
Nobody here by that name.

o W C HP:Wounded Mana:Cold>u
Assembly Room
A vicious little bandit advances towards you.
A thief lurks here, looking for a stranger to rob.
*Lore the Elf* is standing here.
Exits: North Down.

* W C HP:Wounded Mana:Cold>
*Lore the Elf* leaves north.

* W C HP:Wounded Mana:Cold>cast 'lightning bolt' lore
Nobody here by that name.

* W C HP:Wounded Mana:Cold>n
End of the Tube
Exits: North South.

o W C HP:Wounded Mana:Cold>n
n
n
The Tube
*Lore the Elf* is standing here.
Exits: South West.
*Lore the Elf* leaves west.

n
o W C HP:Wounded Mana:Cold>Alas, you cannot go that way...

o W C HP:Wounded Mana:Cold>cast 'lightning bolt' lore
Alas, you cannot go that way...

w
o W C HP:Wounded Mana:Cold>w
Alas, you cannot go that way...

o W C HP:Wounded Mana:Cold>w
w
cast 'lightning bolt' lore
Nobody here by that name.

o W C HP:Wounded Mana:Cold>The Tube
Exits: East West.

o W C HP:Wounded Mana:Cold>The Tube
Exits: East West.

o W C HP:Wounded Mana:Cold>The Tube
A vicious little bandit advances towards you.
Exits: East West Up.

o W C HP:Wounded Mana:Cold>w
w
The Tube
*Lore the Elf* is standing here.
Exits: East.

cast 'lightning bolt' lore
* W C HP:Wounded Mana:Cold>You start to concentrate...
*Lore the Elf* leaves east.

Your victim has disappeared!

o W C HP:Wounded Mana:Icy>Alas, you cannot go that way...

o W C HP:Wounded Mana:Icy>e
cast 'lightning bolt' lore
Alas, you cannot go that way...

o W C HP:Wounded Mana:Icy>Nobody here by that name.

o W C HP:Wounded Mana:Icy>The Tube
A vicious little bandit advances towards you.
Exits: East West Up.

o W C HP:Wounded Mana:Icy>Nobody here by that name.

o W C HP:Wounded Mana:Icy>
Flea has arrived from the east.

o W C HP:Wounded Mana:Icy>
k lore
Flea leaves up.

o W C HP:Wounded Mana:Icy>They aren't here.

o W C HP:Wounded Mana:Icy>
u
Moram has arrived from the east.
A pack horse has arrived from the east.
You swiftly dodge a bandit's attempt to pierce you.

* W C HP:Wounded Mana:Icy a bandit:Healthy>No way! You are fighting 
for your life!

* W C HP:Wounded Mana:Icy a bandit:Healthy>
flee
Moram leaves up.
A pack horse leaves up.
You strongly slash a bandit's body.

o W C HP:Wounded Mana:Icy a bandit:Fine>You flee head over heels.
The Tube
Exits: East.

o W C HP:Wounded Mana:Icy>
e
A bandit has arrived from the east.

o W C HP:Wounded Mana:Icy>The Tube
Exits: East West Up.

o W C HP:Wounded Mana:Icy>n
Alas, you cannot go that way...

o W C HP:Wounded Mana:Icy>u
Another Room daubed in Red
Exits: East Down.

* W C HP:Wounded Mana:Icy>e
A Room daubed in Red
*Lore the Elf* is standing here.
Exits: North East West.

* W C HP:Wounded Mana:Icy>k lore

Flea has arrived from the north.

* W C HP:Wounded Mana:Icy>* W C HP:Wounded Mana:Icy *Lore the Elf*:W
ounded>
*Lore the Elf* swiftly dodges your attempt to slash him.
Flea begins some strange incantations...

* W C HP:Wounded Mana:Icy *Lore the Elf*:Wounded>
*Lore the Elf* panics, and attempts to flee.
*Lore the Elf* panics, but can't stop fighting to flee.

* W C HP:Wounded Mana:Icy *Lore the Elf*:Wounded>
Flea leaves east.

* W C HP:Wounded Mana:Icy *Lore the Elf*:Wounded>
*Lore the Elf* panics, and attempts to flee.
*Lore the Elf* leaves west.

* W C HP:Wounded Mana:Icy>w
k lore
Another Room daubed in Red
*Lore the Elf* is standing here.
Exits: East Down.

* W C HP:Wounded Mana:Icy>* W C HP:Wounded Mana:Icy *Lore the Elf*:W
ounded>

You try to slash *Lore the Elf*, but he parries successfully.

* W C HP:Wounded Mana:Icy *Lore the Elf*:Wounded>
*Lore the Elf* panics, and attempts to flee.
*Lore the Elf* leaves down.

* W C HP:Wounded Mana:Icy>d
k lore
The Tube
*Lore the Elf* is standing here.
Exits: East West Up.

* W C HP:Wounded Mana:Icy>* W C HP:Wounded Mana:Icy *Lore the Elf*:W
ounded>
You try to slash *Lore the Elf*, but he parries successfully.

* W C HP:Wounded Mana:Icy *Lore the Elf*:Wounded>
*Lore the Elf* panics, and attempts to flee.

* W C HP:Wounded Mana:Icy *Lore the Elf*:Wounded>
Flea has arrived from above.

* W C HP:Wounded Mana:Icy *Lore the Elf*:Wounded>
Flea leaves east.

* W C HP:Wounded Mana:Icy *Lore the Elf*:Wounded>
*Lore the Elf* lightly slashes your left arm and tickles it.
Ooops! You fumble... and hit yourself HARD!

* W C HP:Wounded Mana:Cold>k lore
* W C HP:Wounded Mana:Cold *Lore the Elf*:Wounded>
You try to slash *Lore the Elf*, but he parries successfully.
Flea has arrived from the east.

* W C HP:Wounded Mana:Cold *Lore the Elf*:Wounded>
*Lore the Elf* begins some strange incantations...

* W C HP:Wounded Mana:Cold *Lore the Elf*:Wounded>
Flea pierces *Lore the Elf*'s left arm hard.

* W C HP:Wounded Mana:Cold *Lore the Elf*:Wounded>
Flea begins some strange incantations...

* W C HP:Wounded Mana:Cold *Lore the Elf*:Wounded>
*Lore the Elf* begins some strange incantations...

* W C HP:Wounded Mana:Cold *Lore the Elf*:Wounded>
You strongly slash *Lore the Elf*'s right foot.

* W C HP:Wounded Mana:Cold *Lore the Elf*:Wounded>
Flea utters the words, 'lightning bolt'
*Lore the Elf* staggers back as the lightning bolt sent by Flea hits
 him.

* W C HP:Wounded Mana:Cold *Lore the Elf*:Bad>
Flea begins some strange incantations...

* W C HP:Wounded Mana:Cold *Lore the Elf*:Bad>
Moram has arrived from above.

* W C HP:Wounded Mana:Cold *Lore the Elf*:Bad>
*Lore the Elf* waves.

* W C HP:Wounded Mana:Cold *Lore the Elf*:Bad>
Moram begins some strange incantations...

* W C HP:Wounded Mana:Cold *Lore the Elf*:Bad>
Flea utters the words, 'lightning bolt'
A lightning bolt from Flea shatters *Lore the Elf*.
*Lore the Elf* is dead! R.I.P.
[get coins corpse]
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Lore the Elf*'s death cry.
A shadow slowly rises above the corpse of *Lore the Elf*.

* W C HP:Wounded Mana:Cold>The icy grasp of A shadow blocks your att
empt!
You didn't find a coins in a corpse.
As Flea greedily kneels down towards the corpse, the icy grasp of A 
shadow stops him!
A shadow whispers 'I won't allow the looting of my fallen body!'

* W C HP:Wounded Mana:Cold>
A shadow whispers 'I won't allow the looting of my fallen body!'

* W C HP:Wounded Mana:Cold>
Flea narrates 'lore dies'

* W C HP:Wounded Mana:Cold>nar lore rip!!
Ok.

* W C HP:Wounded Mana:Cold>
Flea lies down and falls asleep.

* W C HP:Wounded Mana:Cold>
Morgulduin narrates 'cLAP!'

* W C HP:Wounded Mana:Cold>nar tbad sewers
Ok.

* W C HP:Wounded Mana:Cold>re
You sit down and rest your tired bones.

* W C HP:Wounded Mana:Cold>whe
Players in your zone:
--------------------
Moram                - The Tube
Flea                 - The Tube
Burghul              - The Tube

* W C HP:Wounded Mana:Cold>
Warmaster narrates 'haha, *Lore the Elf* waves.'

* W C HP:Wounded Mana:Cold>
Surgil tells you 'ROCKIN'

* W C HP:Wounded Mana:Cold>
Oblisk narrates 'ha ha good one!'

* W C HP:Wounded Mana:Cold>
Saving Burghul.

* W C HP:Wounded Mana:Cold>
Moram gives you an engraved broadsword.

* W C HP:Wounded Mana:Cold>look
The Tube
The corpse of *an Elf* is lying here.
Flea is sleeping here.
Moram the Black Númenórean is standing here.
The shadow of *an Elf* is floating here.

* W C HP:Wounded Mana:Cold>wie bow
You stop using a longsword.
You hold an orcish shortbow.

* W C HP:Wounded Mana:Cold>stand
You stop resting, and stand up.

* W C HP:Wounded Mana:Cold>hid longsword
Ok.

* W C HP:Wounded Mana:Cold>look
The Tube
The corpse of *an Elf* is lying here.
Flea is sleeping here.
Moram the Black Númenórean is standing here.
The shadow of *an Elf* is floating here.

* W C HP:Wounded Mana:Cold>
Flea has reconnected.
You feel bolder.
Moram bleeds from open wounds.

* W C HP:Wounded Mana:Warm>
Flea awakens.

* W C HP:Wounded Mana:Warm>
Flea clambers on his feet.

* W C HP:Wounded Mana:Warm>
A shadow swiftly dodges Flea's attempt to pierce it.
A shadow says 'At was your last mistake Flea! I will remember yuu!'

* W C HP:Wounded Mana:Warm>
Moram begins some strange incantations...

* W C HP:Wounded Mana:Warm>ass flea
You assist Flea.

* W C HP:Wounded Mana:Warm A shadow:Healthy Flea:Fine>sho
Flea begins some strange incantations...
A shadow hits Flea's left arm and tickles it.

sho
Moram utters the words, 'yufzbarr'
Moram throws a fireball at A shadow, completely enveloping it in fla
mes.
A shadow says 'At was yoor last mastake Morim! I will remember you!'


Moram begins some strange incantations...

sho
A war arrow breaks.

sho
* W C HP:Wounded Mana:Warm A shadow:Fine Flea:Fine>sho
sho
Moram utters the words, 'yufzbarr'
Moram throws a fireball at A shadow, completely enveloping it in fla
mes.
A shadow says 'At was yoor last mastake Moram! I will remember you!'


* W C HP:Wounded Mana:Warm A shadow:Hurt Flea:Fine>
Moram begins some strange incantations...

* W C HP:Wounded Mana:Warm A shadow:Hurt Flea:Fine>Flea begins some 
strange incantations...

Moram utters the words, 'yufzbarr'
Moram throws a fireball at A shadow, completely enveloping it in fla
mes.
A shadow says 'It was yoor last mastake Moram! A wyll remember iou!'


* W C HP:Wounded Mana:Warm A shadow:Wounded Flea:Fine>Moram begins s
ome strange incantations...

A shadow strongly hits Flea's right arm and tickles it.

* W C HP:Wounded Mana:Warm A shadow:Wounded Flea:Fine>sho
Moram utters the words, 'yufzbarr'
The fireball sent by Moram hits A shadow with full force, causing an
 immediate death.
A shadow is dead! R.I.P.
[get coins corpse]
Your blood freezes as you hear A shadow's death cry.
A shadow disappears into nothing.

Moram gets a canoe from the corpse of *an Elf*.
Moram gets a ring from the corpse of *an Elf*.
Moram gets a silver cloakpin from the corpse of *an Elf*.
Moram gets an enruned robe from the corpse of *an Elf*.
Moram gets a black hood from the corpse of *an Elf*.
Moram gets a black pair of pants from the corpse of *an Elf*.
Moram gets a pair of smooth, black boots from the corpse of *an Elf*
.
Moram gets a thin pair of leather gloves from the corpse of *an Elf*
.
Moram gets a black pair of sleeves from the corpse of *an Elf*.
Moram gets a bejewelled oak staff from the corpse of *an Elf*.
Moram gets an embroidered surcoat from the corpse of *an Elf*.
Moram gets a leather backpack from the corpse of *an Elf*.
Moram gets a keyring with a few keys from the corpse of *an Elf*.
Moram gets a silver bracer from the corpse of *an Elf*.
Moram gets a longsword from the corpse of *an Elf*.
Moram gets a black leather belt from the corpse of *an Elf*.
Moram gets a hunting knife from the corpse of *an Elf*.
Moram gets a herbal kit from the corpse of *an Elf*.
Moram gets a set of lock picks from the corpse of *an Elf*.

Your victim has disappeared!

* W C HP:Wounded Mana:Warm>Shoot who?

* W C HP:Wounded Mana:Warm>You get coins from the corpse of *an Elf*
.
There was 22 gold coins 12 silver pennies 54 copper pennies.

* W C HP:Wounded Mana:Warm>get all corpse
You didn't find an all in a corpse.

* W C HP:Wounded Mana:Warm>
Moram drops a set of lock picks.

* W C HP:Wounded Mana:Warm>wie sword
You stop using an orcish shortbow.
You wield an engraved broadsword, looking evil-minded.

* W C HP:Wounded Mana:Warm>reco
Moram drops a herbal kit.
You search the surroundings for spare missiles...

You find 3 missiles and put them in your quiver.

* W C HP:Wounded Mana:Warm>fol flea
You now follow Flea.

* W C HP:Wounded Mana:Warm>
Moram drops a black leather belt.

* W C HP:Wounded Mana:Warm>
Moram drops a longsword.

* W C HP:Wounded Mana:Warm>cha mood wimpy
Warmaster narrates 'haha, every god damn mob in tharbad is here, heh
e'
Ok.
A bandit has arrived from the west.

* W C HP:Wounded Mana:Warm>
Flea starts butchering the corpse.

* W C HP:Wounded Mana:Warm>
A bandit tries to pierce you, but your parry is successful.

* W C HP:Wounded Mana:Warm a bandit:Healthy>
You slash a bandit's body very hard and shatter it.

* W C HP:Wounded Mana:Warm a bandit:Fine>
Warmaster narrates 'they wanna k us!'

* W C HP:Wounded Mana:Warm a bandit:Fine>look
The Tube
A longsword is on the ground.
A strip of leather with a buckle is lying here.
A fragrant smelling bag is lying here.
A set of tools, wrapped in black leather, lies here.
The corpse of *an Elf* is lying here.
Flea is standing here.
Moram the Black Númenórean is standing here.
A bandit is here, fighting YOU.

* W C HP:Wounded Mana:Warm a bandit:Fine>
Flea starts taking the scalp from the corpse.

* W C HP:Wounded Mana:Warm a bandit:Fine>
Moram leaves west.

o W C HP:Wounded Mana:Warm a bandit:Fine>
You slash a bandit's left hand extremely hard and shatter it.

o W C HP:Wounded Mana:Warm a bandit:Hurt>
Flea finished taking the corpse's scalp.

o W C HP:Wounded Mana:Warm a bandit:Hurt>
You slash a bandit's head extremely hard and shatter it.

o W C HP:Wounded Mana:Warm a bandit:Wounded>
You slash a bandit's left leg very hard and shatter it.

o W C HP:Wounded Mana:Warm a bandit:Bad>
You slash a bandit's left leg very hard and shatter it.

o W C HP:Wounded Mana:Warm a bandit:Awful>look
The Tube
A longsword is on the ground.
A strip of leather with a buckle is lying here.
A fragrant smelling bag is lying here.
A set of tools, wrapped in black leather, lies here.
The scalped corpse of *an Elf* is lying here.
Flea is standing here.
A bandit is here, fighting YOU.
Flea joins your fight.

o W C HP:Wounded Mana:Warm a bandit:Awful>
Flea pierces a bandit's left arm very hard and shatters it.
A bandit is dead! R.I.P.
[get coins corpse]
You receive your share of experience.
Yes! You're beginning to get the idea !
Your blood freezes as you hear a bandit's death cry.

o W C HP:Wounded Mana:Warm>You get coins from the corpse of a bandit
.
There was 1 silver penny.

o W C HP:Wounded Mana:Warm>stat
OB: 55%, DB: 34%, PB: 79%, Armour: 37%. Wimpy: 60. Mood: wimpy.
Needed: 275535 xp, 0 tp. Wp: 11. Gold: 29.
Affected by:
- armour
- shield
- noquit
- strength
- sense life
- detect invisibility

/* Later a huge pukegroup showed up; they didn't dare attack us in a */
/* closeable room, so after waiting for over half an hour we decided */
/* to leave. By then the pukegroup had growned even more, and they   */
/* managed to kill Drokk who was incap after falling down stairs 4   */
/* times.							     */

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