/* 990212
/* Splatter, Radbug and Byleist were headed for Old Fnost when Cupper and */
/* Dorfl decided to throw a party for us.				  */


o R W C>Path
The frog is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: North East South.

o R W C>
n
The frog leaves south.

o R W C>The door seems to be closed.

o R W C>lead
You stop riding a hungry warg.
A hungry warg starts following you.


/* Better stay off road so rangers don't see us! */


o W C>
The door is opened from the other side.


/* OH OH OH! */


o W C>od
[open door ]
It's already open!

o W C>look
Path
A stocky mountain mule is here, waiting to serve.
A hungry warg stands here, sniffing around for flesh.
Radbug is standing here, riding on a hungry warg.
Byleist is standing here, riding on a hungry warg.

o W C>look
Path
A stocky mountain mule is here, waiting to serve.
A hungry warg stands here, sniffing around for flesh.
Radbug is standing here, riding on a hungry warg.
Byleist is standing here searching for something, riding on a hungry warg.

o W C>n
Dining Room
*an Elf* is standing here.
*a Dwarf* is standing here.
A sturdy pack horse is standing here.
Exits: South West.
The ground no longer feels frosty.
ACK! Radbug didn't follow you, you lost him. 
ACK! Byleist didn't follow you, you lost him.


/* Errm, maybe I should let them dismount first? */


* W C>
A pack horse stops following *a Dwarf*.

* W C>ke
[kill elf]
* W C *an Elf*:Healthy>
*an Elf* swiftly dodges your attempt to crush him.

* W C *an Elf*:Healthy>
*a Dwarf* cleaves your right arm extremely hard.
You feel a strong ache there!

* W C HP:Fine *an Elf*:Healthy>clo door
{bash;stand}
Ok.


/* Close my group out, good idea :) */


* W C HP:Fine *an Elf*:Healthy>*an Elf* strongly pierces your body and tickles it.


*an Elf* begins some strange incantations...

The door is opened from the other side.

Byleist has arrived from the south.
Your bash at *an Elf* sends him sprawling.

* W C HP:Fine *an Elf*:Fine>Do you not consider fighting as standing?
You strongly crush *an Elf*'s right foot.

* W C HP:Fine *an Elf*:Fine>
clo door
*a Dwarf* sends you sprawling with a powerful bash.


/* Ah they're trying to fight back! */


* W C HP:Fine *an Elf*:Fine>
Byleist closes the door.

* W C HP:Fine *an Elf*:Fine>
The door is opened from the other side.

* W C HP:Fine *an Elf*:Fine>
Byleist lightly cleaves *an Elf*'s body and tickles it.
Radbug has arrived from the south.

* W C HP:Fine *an Elf*:Fine>
*a Dwarf* cleaves your body extremely hard.

clo door
* W C HP:Fine *an Elf*:Fine>
Radbug utters the words, 'diesilla barh'

* W C HP:Fine *an Elf*:Fine>
*an Elf* seems to have recovered his senses.

* W C HP:Fine *an Elf*:Fine>
*an Elf* begins some strange incantations...

Your head stops stinging.
*a Dwarf* cleaves your left leg extremely hard.
You crush *an Elf*'s left arm hard.

* W C HP:Fine *an Elf*:Hurt>Ok.
Radbug utters the words, 'diesilla barh'

* W C HP:Fine *an Elf*:Hurt>{bash;stand}
It's already closed!
*an Elf* begins some strange incantations...

* W C HP:Fine *an Elf*:Hurt>*a Dwarf* cleaves your body extremely hard.

Radbug utters the words, 'diesilla barh'

Your bash at *an Elf* sends him sprawling.

* W C HP:Fine *an Elf*:Wounded>ttd
TARGET: dwarf
* W C HP:Fine *an Elf*:Wounded>Do you not consider fighting as standing?

* W C HP:Fine *an Elf*:Wounded>ktt
[kill dwarf]
* W C HP:Fine *a Dwarf*:Fine>{bash;stand}
*an Elf* panics, and attempts to flee.
*an Elf* leaves west.

Byleist sends *a Dwarf* sprawling with a powerful bash.

*an Elf* has arrived from the west.

*an Elf* leaves west.

Byleist cleaves *a Dwarf*'s right leg extremely hard.

ttd
TARGET: dwarf
Bash someone already bashed? Aren't we funny?

* W C HP:Fine *a Dwarf*:Fine>Do you not consider fighting as standing?

* W C HP:Fine *a Dwarf*:Fine>clo door
It's already closed!

* W C HP:Fine *a Dwarf*:Fine>
Radbug begins some strange incantations...

* W C HP:Fine *a Dwarf*:Fine>clo door
It's already closed!

* W C HP:Fine *a Dwarf*:Fine>
You crush *a Dwarf*'s right foot extremely hard.
Byleist cleaves *a Dwarf*'s body hard and tickles it.

* W C HP:Fine *a Dwarf*:Fine>cha mood aggressive
Ok.

* W C HP:Fine *a Dwarf*:Fine>
Radbug begins some strange incantations...

* W C HP:Fine *a Dwarf*:Fine>
*a Dwarf* seems to have recovered his senses.

* W C HP:Fine *a Dwarf*:Fine>{bash;stand}

* W C HP:Fine *a Dwarf*:Fine>Do you not consider fighting as standing?

* W C HP:Fine *a Dwarf*:Fine>
*a Dwarf* sends you sprawling with a powerful bash.
Byleist sends *a Dwarf* sprawling with a powerful bash.

* W C HP:Fine *a Dwarf*:Fine>
Byleist cleaves *a Dwarf*'s body extremely hard.

* W C HP:Fine *a Dwarf*:Fine>clo door
clo door

Byleist cleaves *a Dwarf*'s left arm very hard.

* W C HP:Fine *a Dwarf*:Hurt>sd door
* W C HP:Fine *a Dwarf*:Hurt>
Your head stops stinging.
*a Dwarf* seems to have recovered his senses.

* W C HP:Fine *a Dwarf*:Hurt>It's already closed!

* W C HP:Fine *a Dwarf*:Hurt>It's already closed!

* W C HP:Fine *a Dwarf*:Hurt>#send ("close " +$door) 
[close door]
It's already closed!
You crush *a Dwarf*'s left foot extremely hard.

* W C HP:Fine *a Dwarf*:Hurt>#send ("close " +$door) 
[close door]
It's already closed!

* W C HP:Fine *a Dwarf*:Hurt>#send ("close " +$door) 
[close door]
It's already closed!

* W C HP:Fine *a Dwarf*:Hurt>btt
[bash dwarf]
[stand]
Maybe you should get on your feet first?

* W C HP:Fine *a Dwarf*:Hurt>#send ("close " +$door) 
[close door]
You stand up.

* W C HP:Fine *a Dwarf*:Hurt>* W C HP:Fine *a Dwarf*:Hurt>
It's already closed!
*a Dwarf* sends you sprawling with a powerful bash.


/* What a sturdy dwarf! Many pukes would just start spamfleeing */
/* in his situation.						*/


#send ("close " +$door) 
[close door]
* W C HP:Fine *a Dwarf*:Hurt>
Radbug begins some strange incantations...
Byleist sends *a Dwarf* sprawling with a powerful bash.

* W C HP:Fine *a Dwarf*:Hurt>
Byleist cleaves *a Dwarf*'s body hard.

* W C HP:Fine *a Dwarf*:Hurt>
Byleist narrates 'harma dwarfen'

* W C HP:Fine *a Dwarf*:Hurt>
Radbug utters the words, 'pabraw'

* W C HP:Fine *a Dwarf*:Bad>
*a Dwarf* panics, and attempts to flee.

* W C HP:Fine *a Dwarf*:Bad>#send ("close " +$door) 
[close door]

Byleist cleaves *a Dwarf*'s left leg extremely hard and shatters it.
*a Dwarf* panics, and attempts to flee.

* W C HP:Fine *a Dwarf*:Bad>
Radbug tries to slash *a Dwarf*, but he parries successfully.

* W C HP:Fine *a Dwarf*:Bad>#send ("close " +$door) 
[close door]

Your head stops stinging.

* W C HP:Fine *a Dwarf*:Bad>It's already closed!
*a Dwarf* panics, and attempts to flee.

* W C HP:Fine *a Dwarf*:Bad>w
It's already closed!
*a Dwarf* seems to have recovered his senses.

ktt
[kill dwarf]
* W C HP:Fine *a Dwarf*:Bad>It's already closed!

* W C HP:Fine *a Dwarf*:Bad>w
Maybe you should get on your feet first?

ktt
[kill dwarf]
* W C HP:Fine *a Dwarf*:Bad>Maybe you should get on your feet first?
Radbug begins some strange incantations...

* W C HP:Fine *a Dwarf*:Bad>w
Maybe you should get on your feet first?

ktt
[kill dwarf]
* W C HP:Fine *a Dwarf*:Bad>Maybe you should get on your feet first?

* W C HP:Fine *a Dwarf*:Bad>w
ktt
[kill dwarf]
Maybe you should get on your feet first?
You crush *a Dwarf*'s left arm extremely hard and shatter it.
Your victim is shocked by your hit!
Byleist cleaves *a Dwarf*'s left foot extremely hard and shatters it.
*a Dwarf* is dead! R.I.P.
[get coins corpse]
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf*'s death cry.

* W C HP:Fine>They aren't here.
*an Elf* has arrived from the west.

* W C HP:Fine>Kitchen
An old woman is here, stirring a large round pot.
Exits: North East.

* W C HP:Fine>They aren't here.

* W C HP:Fine>You can't find any container named corpse.

* W C HP:Fine>ke
[kill elf]
They aren't here.

* W C HP:Fine>e
Dining Room
The corpse of *a Dwarf* is lying here.
A sturdy pack horse is standing here.
*an Elf* is standing here.
Exits: South West.

* W C HP:Fine>ke
[kill elf]
* W C HP:Fine *an Elf*:Awful>
You crush *an Elf*'s body extremely hard and shatter it.
Byleist cleaves *an Elf*'s left arm extremely hard and shatters it.

* W C HP:Fine *an Elf*:Awful>#send ("close " +$door) 
[close door]

*an Elf* panics, and attempts to flee.
*an Elf* pierces your left foot hard and tickles it.

* W C HP:Fine *an Elf*:Awful>cha mood aggressive
#send ("close " +$door) 
[close door]
It's already closed!

* W C HP:Fine *an Elf*:Awful>*an Elf* panics, and attempts to flee.
*an Elf* panics, but can't stop fighting to flee.
Ok.

* W C HP:Fine *an Elf*:Awful>It's already closed!

* W C HP:Fine *an Elf*:Awful>
Radbug utters the words, 'pabraw'
Radbug raises his arms in a futile attempt to harm *an Elf*.


/* Good attempt! */


* W C HP:Fine *an Elf*:Awful>
*an Elf* panics, and attempts to flee.
*an Elf* leaves west.

* W C HP:Fine>w
Kitchen
An old woman is here, stirring a large round pot.
*an Elf* is standing here.
Exits: North East.

* W C HP:Fine>
ke
[kill elf]
Byleist cleaves *an Elf*'s right foot extremely hard and shatters it.
*an Elf* is dead! R.I.P.
[get coins corpse]
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.

* W C HP:Fine>They aren't here.

* W C HP:Fine>Radbug gets coins from the corpse of *an Elf*.
You didn't find a coins in a corpse.

* W C HP:Fine>exa corpse
corpse (here) : 
a moneybag
a sable pouch
a large skin
a lantern
a plain silken sash
a double edged eket (brand new)
a leather backpack
an embroidered surcoat (used)
a gilted rounded shield (brand new)
a pair of cotton sleeves (brand new)
a thin pair of leather gloves (brand new)
a black pair of padded boots (brand new)
a thin pair of hard leather trousers (brand new)
a thick, rigid leather breastplate (brand new)
a ring

* W C HP:Fine>stat
OB: 132%, DB: 26%, PB: 21%, Armour: 5/9. Wimpy: 150. Mood: aggressive.
Needed: 46,122 xp and 0 tp. Wp: 8. Gold: 160.
Affected by:
- a light wound at the right arm.
- noquit
- armour
- sense life
- detect invisibility

* W C HP:Fine>gac
[get all corpse]
You get a ring from the corpse of *an Elf*.
You get a thick, rigid leather breastplate from the corpse of *an Elf*.
You get a thin pair of hard leather trousers from the corpse of *an Elf*.
You get a black pair of padded boots from the corpse of *an Elf*.
You get a thin pair of leather gloves from the corpse of *an Elf*.
You get a pair of cotton sleeves from the corpse of *an Elf*.
You get a gilted rounded shield from the corpse of *an Elf*.
You get an embroidered surcoat from the corpse of *an Elf*.
You get a leather backpack from the corpse of *an Elf*.
You get a double edged eket from the corpse of *an Elf*.
You get a plain silken sash from the corpse of *an Elf*.
You get a lantern from the corpse of *an Elf*.
You get a large skin from the corpse of *an Elf*.
You get a sable pouch from the corpse of *an Elf*.
You get a moneybag from the corpse of *an Elf*.

* W C HP:Fine>
Byleist says 'fint'

* W C HP:Fine>stat
OB: 132%, DB: 22%, PB: 21%, Armour: 5/9. Wimpy: 150. Mood: aggressive.
Needed: 46,122 xp and 0 tp. Wp: 8. Gold: 160.
Affected by:
- a light wound at the right arm.
- noquit
- armour
- sense life
- detect invisibility

* W C HP:Fine>tro #
Byleist leaves east.
                *** TROPHY *** (Number Killed, Knowledge, Mobile)

|   1,  0%,  #Cupper                   |   1,  0%,  #Dorfl                    |
|   1,  0%,  #Tharbadder               |   1,  0%,  #Eris                     |
|   1,  0%,  #Talek                    |   3,  0%,  #Luck                     |
|   2,  0%,  #Madson                   |   1,  0%,  #Skeeve                   |
|   1,  0%,  #Splatter                 |                                      |

* W C HP:Fine>nar cupper and dorfl rip
Ok.

* W C HP:Fine>e
Dining Room
The corpse of *a Dwarf* is lying here.
A sturdy pack horse is standing here.
Byleist is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: South West.

* W C HP:Fine>exa corpse
corpse (here) : 
coins
a stone
a large skin
a hunting knife (brand new)
a hooded brass lantern
a plain leather belt
a mighty dwarven axe (brand new)
a wolfskin wristband (brand new)
a keyring
a leather backpack
a forest green cloak (brand new)
a large metal wall shield (brand new)
a heavy pair of vambraces (brand new)
a thick pair of metal gauntlets (brand new)
a thick pair of metal boots (brand new)
a pair of greaves (brand new)
a great helm (brand new)
a thick metal breastplate (brand new)
a studded leather collar (brand new)
a gold ring

/* About 44k xp, 2 wp							*/
/* Some nice eq, and alot of fun, even tho it was quite a bit overkill. */

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