/* 980319								      */
/* I dropped link in necro and went out for some fresh air. When I reconnect- */
/* ed 5 pukes had entered. I called for some backup and then played with them */
/* some...								      */
Reconnecting.

* W Mana:Hot>look
In your dreams, or what?

* W Mana:Hot>wake
You wake, and sit up.

* W Mana:Hot>re
You rest your tired bones.

* W Mana:Hot>look
Research Chamber
An evilly animated skeleton paces the room, its bones clattering.
An evilly animated skeleton paces the room, its bones clattering.
A slender human standing by the pine table keenly observes you (Glowing).

* W Mana:Hot>ti
According to the Dunadan calendar, it is:
1pm on Highday, the 20th of Wedmath, Year 3045 of the Third Age.
The present Tan Istar, Lord of the Istari Council is not defined.
Real time is 20:41 (GMT). Last reboot 7:01 due to auto-reboot.

* W Mana:Hot>score
stat
238/238 hit, 68/98 mana and 163/163 moves.

* W Mana:Hot>OB: 57%, DB: -8%, PB: 78%, Armour: 37%. Wimpy: 237. Mood: wimpy.
Needed: 438000 xp, 0 tp. Wp: 36. Gold: 6.
Affected by:
- strength
- armour
- shield
- sense life
- detect invisibility

* W Mana:Hot>whe
Players in your zone:
--------------------
Burghul              - Research Chamber

* W Mana:Hot>who
Players
-------
Drak Drakovic Drakovicov [Retired] 
Sisna the Orcish Scout 
Alamus the Black Numenorean 
Swix - Slippery when wet.  (Idle)
Burghul Foulbreath, shaman of Dol Guldur 
Scrooged the Black Numenorean 
Odi the Beast 
Gorgul the Orcish Scout 
OooDBC the Orcish Scout  (Linkless)
Smithers the Black Numenorean 
Monk ey grease and something more 
Labero the Mad 
Cannabis the Orcish Warrior  (Linkless)
Ilie the Aratie  
Terilaen ,Black as the Devil Painteth  (Idle)
Cardin the one and only  (Idle)

25 players on.

* W Mana:Hot>
Saving Burghul.

* W Mana:Hot>
You hear a call from the other side of the oakendoor.

* W Mana:Hot>look
Research Chamber
An evilly animated skeleton paces the room, its bones clattering.
An evilly animated skeleton paces the room, its bones clattering.
A slender human standing by the pine table keenly observes you (Glowing).

* W Mana:Hot>look
Research Chamber
An evilly animated skeleton paces the room, its bones clattering.
An evilly animated skeleton paces the room, its bones clattering.
A slender human standing by the pine table keenly observes you (Glowing).

* W Mana:Hot>whe
Players in your zone:
--------------------
Burghul              - Research Chamber

* W Mana:Hot>stand
You stop resting, and stand up.

* W Mana:Hot>whe horse
You carefully examine the ground around you, looking for tracks...

You find some tracks that seem to lead north of here.

* W Mana:Hot>look
Research Chamber
An evilly animated skeleton paces the room, its bones clattering.
An evilly animated skeleton paces the room, its bones clattering.
A slender human standing by the pine table keenly observes you (Glowing).

* W Mana:Hot>whe
Players in your zone:
--------------------
Burghul              - Research Chamber

* W Mana:Hot>whe pony
You carefully examine the ground around you, looking for tracks...


* W Mana:Hot>whe mule
You carefully examine the ground around you, looking for tracks...

You find some tracks that seem to lead north of here.
Judging by the tracks, A mountain mule cannot be very far.

* W Mana:Burning>look
Research Chamber
An evilly animated skeleton paces the room, its bones clattering.
An evilly animated skeleton paces the room, its bones clattering.
A slender human standing by the pine table keenly observes you (Glowing).

* W Mana:Burning>score
stat
238/238 hit, 86/98 mana and 163/163 moves.

* W Mana:Burning>OB: 57%, DB: 42%, PB: 78%, Armour: 37%. Wimpy: 237. Mood: wimp
y.
Needed: 438000 xp, 0 tp. Wp: 36. Gold: 6.
Affected by:
- strength
- armour
- shield
- sense life
- detect invisibility

* W Mana:Burning>alias o 'open board
Ok.

* W Mana:Burning>alias o2 open oakendoor
Ok.

* W Mana:Burning>alias un unlock oakendoor
Ok.

* W Mana:Burning>look
Research Chamber
An evilly animated skeleton paces the room, its bones clattering.
An evilly animated skeleton paces the room, its bones clattering.
A slender human standing by the pine table keenly observes you (Glowing).

* W Mana:Burning>score
stat
238/238 hit, 86/98 mana and 163/163 moves.

* W Mana:Burning>OB: 57%, DB: 42%, PB: 78%, Armour: 37%. Wimpy: 237. Mood: wimp
y.
Needed: 438000 xp, 0 tp. Wp: 36. Gold: 6.
Affected by:
- strength
- armour
- shield
- sense life
- detect invisibility

* W Mana:Burning>cha wim 100
Wimpy set to: 100

* W Mana:Burning>whe trained
You carefully examine the ground around you, looking for tracks...

You find some tracks that seem to lead north of here.

* W Mana:Burning>score
stat
238/238 hit, 98/98 mana and 163/163 moves.

* W>OB: 57%, DB: 42%, PB: 78%, Armour: 37%. Wimpy: 100. Mood: wimpy.
Needed: 438000 xp, 0 tp. Wp: 36. Gold: 6.
Affected by:
- strength
- armour
- shield
- sense life
- detect invisibility

* W>who bla
Black
-----
Alamus the Black Numenorean 
Scrooged the Black Numenorean 
Smithers the Black Numenorean 
Labero the Mad 

7 players on.

* W>whe
Players in your zone:
--------------------
Burghul              - Research Chamber

* W>ti
According to the Dunadan calendar, it is:
3pm on Highday, the 20th of Wedmath, Year 3045 of the Third Age.
The present Tan Istar, Lord of the Istari Council is not defined.
Real time is 20:43 (GMT). Last reboot 7:01 due to auto-reboot.

* W>score
stat
238/238 hit, 98/98 mana and 163/163 moves.

* W>OB: 57%, DB: 42%, PB: 78%, Armour: 37%. Wimpy: 100. Mood: wimpy.
Needed: 438000 xp, 0 tp. Wp: 36. Gold: 6.
Affected by:
- strength
- armour
- shield
- sense life
- detect invisibility

* W>lo n
The Oakendoor is closed.

* W>look
Research Chamber
An evilly animated skeleton paces the room, its bones clattering.
An evilly animated skeleton paces the room, its bones clattering.
A slender human standing by the pine table keenly observes you (Glowing).

* W>score
stat
238/238 hit, 98/98 mana and 163/163 moves.

* W>OB: 57%, DB: 42%, PB: 78%, Armour: 37%. Wimpy: 100. Mood: wimpy.
Needed: 438000 xp, 0 tp. Wp: 36. Gold: 6.
Affected by:
- strength
- armour
- shield
- sense life
- detect invisibility

* W>look
Research Chamber
An evilly animated skeleton paces the room, its bones clattering.
An evilly animated skeleton paces the room, its bones clattering.
A slender human standing by the pine table keenly observes you (Glowing).

* W>who 
Players
-------
Drak Drakovic Drakovicov [Retired] 
Sisna the Orcish Scout 
Alamus the Black Numenorean 
Swix - Slippery when wet.  (Idle)
Burghul Foulbreath, shaman of Dol Guldur 
Scrooged the Black Numenorean 
Odi the Beast 
Gorgul the Orcish Scout 
OooDBC the Orcish Scout  (Linkless)
Smithers the Black Numenorean 
Monk ey grease and something more 
Labero the Mad 
Cannabis the Orcish Warrior  (Linkless)
Ilie the Aratie  
Terilaen ,Black as the Devil Painteth  (Idle)
Cardin the one and only  (Idle)

25 players on.

* W>score
238/238 hit, 98/98 mana and 163/163 moves.

* W>stat
OB: 57%, DB: 42%, PB: 78%, Armour: 37%. Wimpy: 100. Mood: wimpy.
Needed: 438000 xp, 0 tp. Wp: 36. Gold: 6.
Affected by:
- strength
- armour
- shield
- sense life
- detect invisibility

* W>whe
Players in your zone:
--------------------
Burghul              - Research Chamber

* W>who
Players
-------
Drak Drakovic Drakovicov [Retired] 
Alamus the Black Numenorean 
Swix - Slippery when wet.  (Idle)
Burghul Foulbreath, shaman of Dol Guldur 
Scrooged the Black Numenorean 
Odi the Beast 
OooDBC the Orcish Scout  (Linkless)
Smithers the Black Numenorean 
Monk ey grease and something more 
Labero the Mad 
Cannabis the Orcish Warrior  (Linkless)
Ilie the Aratie  
Terilaen ,Black as the Devil Painteth  (Idle)
Cardin the one and only  (Idle)

25 players on.

* W>look 
Research Chamber
An evilly animated skeleton paces the room, its bones clattering.
An evilly animated skeleton paces the room, its bones clattering.
A slender human standing by the pine table keenly observes you (Glowing).

* W>score
stat
238/238 hit, 98/98 mana and 163/163 moves.

* W>OB: 57%, DB: 42%, PB: 78%, Armour: 37%. Wimpy: 100. Mood: wimpy.
Needed: 438000 xp, 0 tp. Wp: 36. Gold: 6.
Affected by:
- strength
- armour
- shield
- sense life
- detect invisibility

* W>whe
Players in your zone:
--------------------
Burghul              - Research Chamber

* W>ti
According to the Dunadan calendar, it is:
3pm on Highday, the 20th of Wedmath, Year 3045 of the Third Age.
The present Tan Istar, Lord of the Istari Council is not defined.
Real time is 20:44 (GMT). Last reboot 7:01 due to auto-reboot.

* W>whe mule
You carefully examine the ground around you, looking for tracks...

You find some tracks that seem to lead north of here.
Judging by the tracks, A mountain mule cannot be very far.

* W>score
stat
238/238 hit, 98/98 mana and 162/163 moves.

* W>OB: 57%, DB: 42%, PB: 78%, Armour: 37%. Wimpy: 100. Mood: wimpy.
Needed: 438000 xp, 0 tp. Wp: 36. Gold: 6.
Affected by:
- strength
- armour
- shield
- sense life
- detect invisibility

* W>score
stat
238/238 hit, 98/98 mana and 162/163 moves.

* W>OB: 57%, DB: 42%, PB: 78%, Armour: 37%. Wimpy: 100. Mood: wimpy.
Needed: 438000 xp, 0 tp. Wp: 36. Gold: 6.
Affected by:
- strength
- armour
- shield
- sense life
- detect invisibility

* W>whe hungry
You carefully examine the ground around you, looking for tracks...

Hmmm... You don't find any tracks of a Hungry.

* W>whe hungry
You carefully examine the ground around you, looking for tracks...

Hmmm... You don't find any tracks of a Hungry.

* W>score
stat
238/238 hit, 98/98 mana and 160/163 moves.

* W>OB: 57%, DB: 42%, PB: 78%, Armour: 37%. Wimpy: 100. Mood: wimpy.
Needed: 438000 xp, 0 tp. Wp: 36. Gold: 6.
Affected by:
- strength
- armour
- shield
- sense life
- detect invisibility

* W>lo n
The Oakendoor is closed.

* W>ti
According to the Dunadan calendar, it is:
4pm on Highday, the 20th of Wedmath, Year 3045 of the Third Age.
The present Tan Istar, Lord of the Istari Council is not defined.
Real time is 20:45 (GMT). Last reboot 7:01 due to auto-reboot.

* W>re
You sit down and rest your tired bones.

* W>whe
Players in your zone:
--------------------
Burghul              - Research Chamber

* W>who
Players
-------
Sisna the Orcish Scout 
Alamus the Black Numenorean 
Swix - Slippery when wet.  (Idle)
Burghul Foulbreath, shaman of Dol Guldur 
Scrooged the Black Numenorean 
Odi the Beast 
Gorgul the Orcish Scout 
OooDBC the Orcish Scout  (Linkless)
Smithers the Black Numenorean  (Linkless)
Monk ey grease and something more 
Labero the Mad 
Cannabis the Orcish Warrior  (Linkless)
Ilie the Aratie  
Terilaen ,Black as the Devil Painteth  (Idle)
Cardin the one and only  (Idle)

25 players on.

* W>score
stat
238/238 hit, 98/98 mana and 160/163 moves.

* W>OB: 57%, DB: -8%, PB: 78%, Armour: 37%. Wimpy: 100. Mood: wimpy.
Needed: 438000 xp, 0 tp. Wp: 36. Gold: 6.
Affected by:
- strength
- armour
- shield
- sense life
- detect invisibility

* W>look
Research Chamber
An evilly animated skeleton paces the room, its bones clattering.
An evilly animated skeleton paces the room, its bones clattering.
A slender human standing by the pine table keenly observes you (Glowing).

* W>ti
According to the Dunadan calendar, it is:
4pm on Highday, the 20th of Wedmath, Year 3045 of the Third Age.
The present Tan Istar, Lord of the Istari Council is not defined.
Real time is 20:45 (GMT). Last reboot 7:01 due to auto-reboot.

* W>whe
Players in your zone:
--------------------
Burghul              - Research Chamber

* W>who
Players
-------
Sisna the Orcish Scout 
Alamus the Black Numenorean 
Swix - Slippery when wet.  (Idle)
Burghul Foulbreath, shaman of Dol Guldur 
Scrooged the Black Numenorean 
Odi the Beast 
OooDBC the Orcish Scout  (Linkless)
Smithers the Black Numenorean  (Linkless)
Monk ey grease and something more 
Labero the Mad 
Cannabis the Orcish Warrior  (Linkless)
Ilie the Aratie  
Terilaen ,Black as the Devil Painteth  (Idle)
Cardin the one and only  (Idle)

24 players on.

* W>inventory
You are carrying:
a metal key 
a water skin 
a large sack 
a stiletto (battered)

* W>equipment
You are using:
       a grey shirt (brand new)
       a grey hood (brand new)
       a grey pair of pants (brand new)
       a black pair of padded boots (brand new)
      a thin pair of leather gloves (used)
       a pair of soft leather sleeves (used)
     a metal wall shield (used)
    a mottled cloak (used)
            a longsword (brand new)
               a stone 
       a plain leather belt 

* W>ti
According to the Dunadan calendar, it is:
5pm on Highday, the 20th of Wedmath, Year 3045 of the Third Age.
The present Tan Istar, Lord of the Istari Council is not defined.
Real time is 20:45 (GMT). Last reboot 7:01 due to auto-reboot.

* W>stand
You stop resting, and stand up.

* W>whe mule
You carefully examine the ground around you, looking for tracks...

You find some tracks that seem to lead north of here.
Judging by the tracks, A mountain mule cannot be very far.

* W>
You hear a knock on the other side of the Oakendoor.

* W>look
Research Chamber
An evilly animated skeleton paces the room, its bones clattering.
An evilly animated skeleton paces the room, its bones clattering.
A slender human standing by the pine table keenly observes you (Glowing).

* W>whe trained
You carefully examine the ground around you, looking for tracks...

You find some tracks that seem to lead north of here.
Judging by the tracks, The trained horse cannot be very far.

* W>score
stat
238/238 hit, 98/98 mana and 161/163 moves.

* W>OB: 57%, DB: 42%, PB: 78%, Armour: 37%. Wimpy: 100. Mood: wimpy.
Needed: 438000 xp, 0 tp. Wp: 36. Gold: 6.
Affected by:
- strength
- armour
- shield
- sense life
- detect invisibility

* W>inventory
You are carrying:
a metal key 
a water skin 
a large sack 
a stiletto (battered)
Saving Burghul.

* W>look
Research Chamber
An evilly animated skeleton paces the room, its bones clattering.
An evilly animated skeleton paces the room, its bones clattering.
A slender human standing by the pine table keenly observes you (Glowing).

* W>o
'open board
Ok.

* W>
e
The Necromancer looks you over.
The Necromancer unlocks the board.
The Necromancer opens the board.

* W>Back Laboratory
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
A water barrel has been left here.
Exits: West Down.
The board closes quietly.
You hear a *click* in a lock.

* W>lo d
The grating is closed.

* W>unlock grating
*click*

* W>look
Back Laboratory
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
A water barrel has been left here.

* W>call
You call for the board to be opened.

* W>
You have the uneasy impression that a pair of unseen eyes are scrutinizing you
from the closed board.
You hear a *click* in a lock.
The board is opened from the other side.

* W>w
Research Chamber
An evilly animated skeleton paces the room, its bones clattering.
An evilly animated skeleton paces the room, its bones clattering.
A slender human standing by the pine table keenly observes you (Glowing).
Exits: North East.
The Necromancer closes the board.
The Necromancer locks the board.

* W>lo n
The Oakendoor is closed.

* W>score
stat
238/238 hit, 98/98 mana and 157/163 moves.

* W>OB: 57%, DB: 42%, PB: 78%, Armour: 37%. Wimpy: 100. Mood: wimpy.
Needed: 438000 xp, 0 tp. Wp: 36. Gold: 6.
Affected by:
- strength
- armour
- shield
- sense life
- detect invisibility

* W>whe
Players in your zone:
--------------------
Burghul              - Research Chamber

* W>inventory
You are carrying:
a metal key 
a water skin 
a large sack 
a stiletto (battered)

* W>alias o3 open grating
Ok.

* W>alias un2 unlock grating
Ok.

* W>whe
Players in your zone:
--------------------
Labero               - Back Laboratory
Burghul              - Research Chamber

* W>'open
Ok.

* W>
* W>
The Necromancer looks you over.
The Necromancer unlocks the Oakendoor.
The Necromancer opens the Oakendoor.

* W>n
The Ledge Before the Door
The corpse of the living statue is lying here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Naswan the Elf* is standing here.
A sturdy pack horse is standing here.
*a Human* is standing here.
*Tharon the Elf* is standing here.
*Mufinka the Elf* is standing here.
Exits: South West.
*a Dwarf* says 'have key?'
The Oakendoor closes quietly.
You hear a *click* in a lock.

s
* W>The Oakendoor seems to be closed.

* W>
*a Human* utters the words, 'uizuguburuhl'
*a Human* slowly fades out of existence.

* W>
*Tharon the Elf* begins some strange incantations...

* W>w
The Ledge of Theddin's Deep
Exits: East West Down.

o W>w

*Mufinka the Elf* has arrived from the east.

* W>w
The Ledge of Theddin's Deep
Exits: East South Down.

o W>Alas, you cannot go that way...

o W>w
Alas, you cannot go that way...

o W>s
*Mufinka the Elf* has arrived from the east.
The Ledge of Theddin's Deep
Exits: North South West Down.

o W>s
The Ledge of Theddin's Deep
A small pouch, made from leather, lies on the dust.
Exits: North East Down.

o W>d
You need to climb to go there.

o W>n
w
The Ledge of Theddin's Deep
Exits: North South West Down.

o W>w
The Vault of Athoin
The corpse of the mindless slime is lying here.
*Mufinka the Elf* is standing here.
Exits: East West.

* W>The Vault of Athoin
The corpse of the mindless slime is lying here.
A sturdy trained horse is standing here.
*Naswan the Elf* is standing here.
A sturdy pack horse is standing here.
Exits: East South.

* W>
*Mufinka the Elf* has arrived from the east.
*Naswan the Elf* leaves south.
A pack horse leaves south.

* W>s
*Mufinka the Elf* leaves south.
Before Athoin's Vault
The corpse of a hungry warg is lying here.
The corpse of the mindless slime is lying here.
A sturdy pack horse is standing here.
*Naswan the Elf* is standing here.
A sturdy pack horse is standing here.
*Mufinka the Elf* is standing here.
Exits: North East.

* W>
*Mufinka the Elf* begins some strange incantations...

* W>e
The Hewn Passageway Bends
A sturdy pack horse is standing here.
Exits: South West.

o W>s
Hewn Passageway
Exits: North South.

o W>s
s
A Junction
Exits: North East South.

o W>s
Landing on the Long Stair
Exits: North Down.

o W>Alas, you cannot go that way...

o W>look
Landing on the Long Stair

o W>exits
North - A Junction
Down  - The Long Passageway

o W>
*Mufinka the Elf* has arrived from the north.
A pack horse has arrived from the north.
*Naswan the Elf* has arrived from the north.
A pack horse has arrived from the north.

* W>n
*Mufinka the Elf* leaves down.
A pack horse leaves down.
A Junction
Exits: North East South.

o W>n
Hewn Passageway
Exits: North South.

o W>n
The Hewn Passageway Bends
Exits: South West.

n
o W>Alas, you cannot go that way...

o W>w
Before Athoin's Vault
The corpse of a hungry warg is lying here.
The corpse of the mindless slime is lying here.
A sturdy pack horse is standing here.
Exits: North East.

o W>
*a Dwarf* has arrived from the north.
A mountain mule has arrived from the north.

* W>
*a Dwarf* tries to cleave you, but your parry is successful.

* W *a Dwarf*:Healthy>n
No way! You are fighting for your life!

* W *a Dwarf*:Healthy>n
No way! You are fighting for your life!

flee
* W *a Dwarf*:Healthy>PANIC! You can't quit the fight!

* W *a Dwarf*:Healthy>flee
You flee head over heels.
PANIC! You couldn't escape!

* W *a Dwarf*:Healthy>flee
PANIC! You can't quit the fight!

* W *a Dwarf*:Healthy>flee
You flee head over heels.
The Hewn Passageway Bends
*Naswan the Elf* is standing here.
A sturdy pack horse is standing here.
Exits: South West.

* W>
*Naswan the Elf* leaves west.
A pack horse leaves west.

o W>n
Alas, you cannot go that way...

o W>w
Before Athoin's Vault
The corpse of a hungry warg is lying here.
The corpse of the mindless slime is lying here.
A sturdy pack horse is standing here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Naswan the Elf* is standing here.
A sturdy pack horse is standing here.
Exits: North East.

* W>n
*Naswan the Elf* leaves east.
A pack horse leaves east.
The Vault of Athoin
The corpse of the mindless slime is lying here.
Exits: East South.

* W>n
Alas, you cannot go that way...

e
* W>The Vault of Athoin
The corpse of the mindless slime is lying here.
*Tharon the Elf* is standing here.
A sturdy trained horse is standing here.
Exits: East West.

* W>
e
The trained horse stops following *Tharon the Elf*.
The trained horse now follows *Tharon the Elf*.

* W>The Ledge of Theddin's Deep
*a Human* is standing here (Invisible).
Exits: North South West Down.

* W>n
The Ledge of Theddin's Deep
Exits: East South Down.

o W>e
e
The Ledge of Theddin's Deep
Exits: East West Down.

o W>The Ledge Before the Door
The corpse of the living statue is lying here.
Exits: South West.

o W>un;o2
unlock oakendoor
*click*

o W>open oakendoor
Ok.

o W>s
Research Chamber
An evilly animated skeleton paces the room, its bones clattering.
An evilly animated skeleton paces the room, its bones clattering.
A slender human standing by the pine table keenly observes you (Glowing).
Exits: North.

* W>'close
Ok.

* W>
The Necromancer closes the Oakendoor.
The Necromancer locks the Oakendoor.

* W>look        
Research Chamber
An evilly animated skeleton paces the room, its bones clattering.
An evilly animated skeleton paces the room, its bones clattering.
A slender human standing by the pine table keenly observes you.

* W>whe
Players in your zone:
--------------------
Labero               - An Ancient Tunnel
Burghul              - Research Chamber

* W>score
stat
238/238 hit, 98/98 mana and 134/163 moves.

* W>OB: 56%, DB: 42%, PB: 78%, Armour: 37%. Wimpy: 100. Mood: wimpy.
Needed: 438000 xp, 0 tp. Wp: 36. Gold: 6.
Affected by:
- panic
- noquit
- strength
- armour
- shield
- sense life
- detect invisibility

* W>who
Players
-------
Mogrol the Orcish Warrior 
Sisna the Orcish Scout 
Alamus the Black Numenorean 
Swix - Slippery when wet.  (Idle)
Burghul Foulbreath, shaman of Dol Guldur 
Scrooged the Black Numenorean 
Odi the Beast 
Gorgul the Orcish Scout 
OooDBC the Orcish Scout  (Linkless)
Smithers the Black Numenorean  (Linkless)
Monk ey grease and something more 
Labero the Mad 
Cannabis the Orcish Warrior  (Linkless)
Ilie the Aratie  
Terilaen ,Black as the Devil Painteth  (Idle)
Cardin the one and only  (Idle)

26 players on.

* W>
You hear a call from the other side of the oakendoor.

* W>t mogrol narrate dwarf human tharon naswan mufinka in necro area
Ok.

* W>
score
You feel bolder.

* W>stat
238/238 hit, 98/98 mana and 162/163 moves.

* W>OB: 57%, DB: 42%, PB: 78%, Armour: 37%. Wimpy: 100. Mood: wimpy.
Needed: 438000 xp, 0 tp. Wp: 36. Gold: 6.
Affected by:
- noquit
- strength
- armour
- shield
- sense life
- detect invisibility

* W>whe
Players in your zone:
--------------------
Labero               - An Ancient Tunnel
Burghul              - Research Chamber

* W>whe      
Players in your zone:
--------------------
Burghul              - Research Chamber
Labero               - An Ancient Tunnel

* W>score
stat
238/238 hit, 98/98 mana and 162/163 moves.

* W>OB: 57%, DB: 42%, PB: 78%, Armour: 37%. Wimpy: 100. Mood: wimpy.
Needed: 438000 xp, 0 tp. Wp: 36. Gold: 6.
Affected by:
- noquit
- strength
- armour
- shield
- sense life
- detect invisibility

* W>look
Research Chamber
An evilly animated skeleton paces the room, its bones clattering.
An evilly animated skeleton paces the room, its bones clattering.
A slender human standing by the pine table keenly observes you.

* W>whe
Players in your zone:
--------------------
Burghul              - Research Chamber
Labero               - An Ancient Tunnel

* W>who
Players
-------
Firefly with blackened wings 
Mogrol the Orcish Warrior 
Sisna the Orcish Scout 
Alamus the Black Numenorean 
Swix - Slippery when wet.  (Idle)
Burghul Foulbreath, shaman of Dol Guldur 
Scrooged the Black Numenorean 
Odi the Beast 
OooDBC the Orcish Scout  (Linkless)
Smithers the Black Numenorean  (Linkless)
Monk ey grease and something more 
Labero the Mad 
Cannabis the Orcish Warrior  (Linkless)
Ilie the Aratie  
Terilaen ,Black as the Devil Painteth  (Idle)
Cardin the one and only  (Idle)

26 players on.

* W>t mogrol i need a bit of backup
Ok.

* W>look
Research Chamber
An evilly animated skeleton paces the room, its bones clattering.
An evilly animated skeleton paces the room, its bones clattering.
A slender human standing by the pine table keenly observes you.

* W>whe
Players in your zone:
--------------------
Burghul              - Research Chamber
Labero               - An Ancient Tunnel

* W>score
stat
238/238 hit, 98/98 mana and 162/163 moves.

* W>OB: 57%, DB: 42%, PB: 78%, Armour: 37%. Wimpy: 100. Mood: wimpy.
Needed: 438000 xp, 0 tp. Wp: 36. Gold: 6.
Affected by:
- noquit
- strength
- armour
- shield
- sense life
- detect invisibility

* W>tt human
* W>
Mogrol tells you 'nod but i cant back you up :('

* W>'open
Ok.

* W>
The Necromancer looks you over.
The Necromancer unlocks the Oakendoor.
The Necromancer opens the Oakendoor.

* W>n
The Ledge Before the Door
The corpse of the living statue is lying here.
Exits: South West.
The Oakendoor closes quietly.
You hear a *click* in a lock.

o W>
w
Mogrol tells you 'hehe'

o W>The Ledge of Theddin's Deep
Exits: East West Down.

o W>w
The Ledge of Theddin's Deep
Exits: East South Down.

o W>w
Alas, you cannot go that way...

o W>s
The Ledge of Theddin's Deep
Exits: North South West Down.

o W>s
The Ledge of Theddin's Deep
A small pouch, made from leather, lies on the dust.
Exits: North East Down.

o W>w
Alas, you cannot go that way...

o W>n
The Ledge of Theddin's Deep
Exits: North South West Down.

o W>w
The Vault of Athoin
The corpse of the mindless slime is lying here.
A sturdy trained horse is standing here.
Exits: East West.

* W>w
The Vault of Athoin
The corpse of the mindless slime is lying here.
Exits: East South.

* W>s
Before Athoin's Vault
The corpse of a hungry warg is lying here.
The corpse of the mindless slime is lying here.
Exits: North East.

o W>e
The Hewn Passageway Bends
A sturdy pack horse is standing here.
Exits: South West.
You hear some apparently close noise coming from the south.

o W>s
You hear some apparently rather far noise coming from the south.
Hewn Passageway
Exits: North South.

o W>s
A Junction
Exits: North East South.

o W>s
Landing on the Long Stair
*a Human* is standing here.
A sturdy pack horse is standing here.
*HolyElf the Elf* is standing here.
A sturdy pack horse is standing here.
*Mufinka the Elf* is standing here.
*Naswan the Elf* is standing here.
A sturdy pack horse is standing here.
*Tharon the Elf* is standing here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: North Down.
*HolyElf the Elf* leaves down.
A pack horse leaves down.
*Mufinka the Elf* leaves down.
*Naswan the Elf* leaves down.
A pack horse leaves down.
*a Human* leaves down.
A pack horse leaves down.
*Tharon the Elf* leaves down.
*a Dwarf* leaves down.
A mountain mule leaves down.
You hear some apparently very close noise coming from below.

o W>
You hear some apparently close noise coming from below.

o W>cast 'lightning bolt' human
Nobody here by that name.

o W Mana:Burning>s
Alas, you cannot go that way...

o W Mana:Burning>n
A Junction
Exits: North East South.

o W Mana:Burning>n
Hewn Passageway
Exits: North South.
You hear some apparently rather far noise coming from the south.

o W Mana:Burning>n
The Hewn Passageway Bends
A sturdy pack horse is standing here.
Exits: South West.

o W Mana:Burning>w
Before Athoin's Vault
The corpse of a hungry warg is lying here.
The corpse of the mindless slime is lying here.
Exits: North East.

o W Mana:Burning>n
The Vault of Athoin
The corpse of the mindless slime is lying here.
Exits: East South.

* W Mana:Burning>e
The Vault of Athoin
The corpse of the mindless slime is lying here.
A sturdy trained horse is standing here.
Exits: East West.

* W Mana:Burning>e
You hear some apparently very far noise coming from the west.
The Ledge of Theddin's Deep
Exits: North South West Down.

o W Mana:Burning>n
You hear some apparently very far noise coming from the west.
The Ledge of Theddin's Deep
Exits: East South Down.

o W Mana:Burning>
You hear some apparently very far noise coming from the south.

o W Mana:Burning>
You hear some apparently very far noise coming from the south.

o W Mana:Burning>e
The Ledge of Theddin's Deep
Exits: East West Down.
You hear some apparently very far noise coming from the west.

o W Mana:Burning>
You hear some apparently very far noise coming from the west.

o W Mana:Burning>e
You hear some apparently rather far noise coming from the west.
The Ledge Before the Door
The corpse of the living statue is lying here.
Exits: South West.

o W Mana:Burning>
You hear some apparently rather far noise coming from the west.

o W Mana:Burning>s
The Oakendoor seems to be closed.

o W Mana:Burning>
You hear some apparently close noise coming from the west.

o W Mana:Burning>
You hear some apparently very close noise coming from the west.

o W Mana:Burning>
*HolyElf the Elf* has arrived from the west.
A pack horse has arrived from the west.
*Mufinka the Elf* has arrived from the west.
*Naswan the Elf* has arrived from the west.
*Tharon the Elf* has arrived from the west.
The trained horse has arrived from the west.
*a Dwarf* has arrived from the west.

* W Mana:Burning>w
The Ledge of Theddin's Deep
Exits: East West Down.

o W Mana:Burning>w
The Ledge of Theddin's Deep
Exits: East South Down.

o W Mana:Burning>s   
The Ledge of Theddin's Deep
A sturdy pack horse is standing here.
Exits: North South West Down.

o W Mana:Burning>w
The Vault of Athoin
The corpse of the mindless slime is lying here.
*a Human* is standing here.
Exits: East West.

* W Mana:Burning>
Labero has arrived from the west.

* W Mana:Burning>
cast 'lightning bolt' human
Labero begins some strange incantations...

* W Mana:Burning>You start to concentrate...

Labero utters the words, 'lightning bolt'
*a Human* staggers back as the lightning bolt sent by Labero hits him.

Ok.
The lightning bolt hits *a Human* with full impact.

* W Mana:Burning>cast 'lightning bolt' human
You start to concentrate...

*a Human* panics, and attempts to flee.
*a Human* leaves east.

e
Labero leaves west.
Your victim has disappeared!

* W Mana:Burning>cast 'lightning bolt' human
The Ledge of Theddin's Deep
A sturdy pack horse is standing here.
*a Human* is standing here.
Exits: North South West Down.

* W Mana:Burning>You start to concentrate...

* W Mana:Burning *a Human*:Wounded>
Ok.
The lightning bolt hits *a Human* with full impact.

* W Mana:Burning *a Human*:Wounded>cast 'lightning bolt' human

Labero has arrived from the west.

* W Mana:Burning *a Human*:Wounded>
*a Human* panics, and attempts to flee.
*a Human* leaves south.

* W Mana:Burning>Nobody here by that name.

* W Mana:Hot>s
cast 'lightning bolt' human
The Ledge of Theddin's Deep
A small pouch, made from leather, lies on the dust.
Exits: North East Down.

o W Mana:Hot>Nobody here by that name.
Labero has arrived from the north.

* W Mana:Hot>e
Labero leaves east.
End of the Ledge
*a Human* is standing here.
Labero the Black Numenorean is standing here.
Exits: West Down.

* W Mana:Hot>
cast 'lightning bolt' human
Labero begins some strange incantations...

* W Mana:Hot>You start to concentrate...

Labero utters the words, 'lightning bolt'
*a Human* staggers back as the lightning bolt sent by Labero hits him.

Alas! There was no clear line of sight to him!

* W Mana:Hot>
You hear some apparently very far noise coming from the west.

* W Mana:Hot>
cast 'lightning bolt' human
You hear some apparently rather far noise coming from the west.

* W Mana:Hot>
*a Human* panics, and attempts to flee.
*a Human* leaves west.

* W Mana:Hot>Nobody here by that name.

* W Mana:Hot>
w
You hear some apparently close noise coming from the west.
Labero leaves west.

o W Mana:Hot>cast 'lightning bolt' human
The Ledge of Theddin's Deep
A small pouch, made from leather, lies on the dust.
*a Human* is standing here.
Labero the Black Numenorean is standing here.
Exits: North East Down.

* W Mana:Hot>You start to concentrate...
*HolyElf the Elf* has arrived from the north.
A pack horse has arrived from the north.
*Mufinka the Elf* has arrived from the north.
*Naswan the Elf* has arrived from the north.
*Tharon the Elf* has arrived from the north.
The trained horse has arrived from the north.
*a Dwarf* has arrived from the north.

Labero utters the words, 'mosailla paieg'
Labero burns *a Human*.
*a Human* panics, and attempts to flee.
*a Human* leaves north.

*Tharon the Elf* begins some strange incantations...

You swiftly dodge *Naswan the Elf*'s attempt to pierce you.
Your victim has disappeared!

* W Mana:Hot *Naswan the Elf*:Healthy>
*Mufinka the Elf* asks *Tharon the Elf* a question.

* W Mana:Hot *Naswan the Elf*:Healthy>flee
You flee head over heels.
The Ledge of Theddin's Deep
Exits: North South West Down.
Labero has arrived from the south.

* W Mana:Hot>n

Labero leaves north.

o W Mana:Hot>The Ledge of Theddin's Deep
*a Human* is standing here.
A sturdy pack horse is standing here.
Labero the Black Numenorean is standing here.
Exits: East South Down.

* W Mana:Hot>
Labero tries to pierce *a Human*, but he parries successfully.

* W Mana:Hot>cast 'lightning bolt' human
You start to concentrate...
*a Human* panics, and attempts to flee.
*a Human* leaves south.

s
cast 'lightning bolt' human
Labero leaves south.
Your victim has disappeared!

o W Mana:Hot>The Ledge of Theddin's Deep
*a Human* is here, fighting Labero.
Labero the Black Numenorean is here, fighting *a Human*.
Exits: North South West Down.

* W Mana:Hot>You start to concentrate...
*HolyElf the Elf* has arrived from the south.
A pack horse has arrived from the south.
*Mufinka the Elf* has arrived from the south.
*Naswan the Elf* has arrived from the south.
*Tharon the Elf* has arrived from the south.
The trained horse has arrived from the south.
*a Dwarf* has arrived from the south.

*HolyElf the Elf* begins some strange incantations...
*a Dwarf* tries to cleave you, but your parry is successful.

Ok.
The impact of your lightning bolt kills *a Human*.
*a Human* is dead! R.I.P.
[get coins corpse]
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Human*'s death cry.
The corpse of *a Human* is borne by the ooze over the side into the depths.

* W Mana:Hot *a Dwarf*:Healthy>flee
You can't find any container named corpse.
*Naswan the Elf* tries to pierce you, but your parry is successful.

* W Mana:Hot *a Dwarf*:Healthy>You flee head over heels.
The Ledge of Theddin's Deep
A sturdy pack horse is standing here.
Exits: East South Down.

o W Mana:Hot>n
Alas, you cannot go that way...

o W Mana:Hot>
Labero has arrived from the south.

* W Mana:Hot>e
The Ledge of Theddin's Deep
Exits: East West Down.

o W Mana:Hot>e
e
The Ledge Before the Door
The corpse of the living statue is lying here.
Exits: South West.

o W Mana:Hot>Alas, you cannot go that way...

o W Mana:Hot>s
You hear some apparently close noise coming from the west.
The Oakendoor seems to be closed.

o W Mana:Hot>
You hear some apparently very close noise coming from the west.

o W Mana:Hot>
Labero has arrived from the west.

* W Mana:Hot>call
You call for the oakendoor to be opened.
Saving Burghul.

* W Mana:Hot>
*HolyElf the Elf* has arrived from the west.
A pack horse has arrived from the west.
*Mufinka the Elf* has arrived from the west.
*Naswan the Elf* has arrived from the west.
*Tharon the Elf* has arrived from the west.
The trained horse has arrived from the west.
*a Dwarf* has arrived from the west.
You have the uneasy impression that a pair of unseen eyes are scrutinizing you
from the closed oakendoor.
You hear a *click* in a lock.

* W Mana:Hot>
s
Labero swiftly dodges *HolyElf the Elf*'s attempt to pierce him.
*a Dwarf* cleaves Labero's left leg very hard.

* W Mana:Hot>Labero swiftly dodges *Naswan the Elf*'s attempt to pierce him.
The Oakendoor seems to be closed.

* W Mana:Hot>
Labero panics, and attempts to flee.
Labero panics, but can't stop fighting to flee.

* W Mana:Hot>
*Mufinka the Elf* begins some strange incantations...

* W Mana:Hot>
Labero panics, and attempts to flee.
Labero leaves west.

* W Mana:Hot>
*a Dwarf* cleaves your left arm and tickles it.

* W HP:Fine Mana:Hot *a Dwarf*:Healthy>w
No way! You are fighting for your life!

* W HP:Fine Mana:Hot *a Dwarf*:Healthy>w
flee
No way! You are fighting for your life!

* W HP:Fine Mana:Hot *a Dwarf*:Healthy>You flee head over heels.
The Ledge of Theddin's Deep
Exits: East West Down.

o W HP:Fine Mana:Hot>w
w
The Ledge of Theddin's Deep
A sturdy pack horse is standing here.
Exits: East South Down.

o W HP:Fine Mana:Hot>Alas, you cannot go that way...

o W HP:Fine Mana:Hot>s
The Ledge of Theddin's Deep
Exits: North South West Down.

o W HP:Fine Mana:Hot>w
You hear some apparently close noise coming from the north.
The Vault of Athoin
The corpse of the mindless slime is lying here.
Exits: East West.

* W HP:Fine Mana:Hot>
You hear some apparently close noise coming from the east.

* W HP:Fine Mana:Hot>e

You hear some apparently very close noise coming from the east.

* W HP:Fine Mana:Hot>The Ledge of Theddin's Deep
*HolyElf the Elf* is standing here.
A sturdy pack horse is standing here.
*Mufinka the Elf* is standing here.
*Naswan the Elf* is standing here.
*Tharon the Elf* is standing here.
A sturdy trained horse is standing here.
*a Dwarf* is standing here.
Exits: North South West Down.

* W HP:Fine Mana:Hot>n
The Ledge of Theddin's Deep
A sturdy pack horse is standing here.
Exits: East South Down.
You hear some apparently close noise coming from the south.

o W HP:Fine Mana:Hot>e
e
The Ledge of Theddin's Deep
Exits: East West Down.
You hear some apparently close noise coming from the west.

o W HP:Fine Mana:Hot>The Ledge Before the Door
The corpse of the living statue is lying here.
Exits: South West.

o W HP:Fine Mana:Hot>
You hear some apparently close noise coming from the west.

o W HP:Fine Mana:Hot>un;o2
unlock oakendoor
It's already unlocked, it seems.
You hear some apparently very close noise coming from the west.

o W HP:Fine Mana:Hot>*HolyElf the Elf* has arrived from the west.
*Mufinka the Elf* has arrived from the west.
*Naswan the Elf* has arrived from the west.
*Tharon the Elf* has arrived from the west.
The trained horse has arrived from the west.
*a Dwarf* has arrived from the west.
open oakendoor
That's impossible, I'm afraid.

* W HP:Fine Mana:Hot>s
*a Dwarf* tries to cleave you, but your parry is successful.
*HolyElf the Elf* tries to pierce you, but your parry is successful.
No way! You are fighting for your life!

* W HP:Fine Mana:Hot *a Dwarf*:Healthy>w
No way! You are fighting for your life!
*Mufinka the Elf* utters the words, 'mosailla paieg'
*Mufinka the Elf* burns you.

* W HP:Fine Mana:Hot *a Dwarf*:Healthy>flee
You flee head over heels.
PANIC! You couldn't escape!

* W HP:Fine Mana:Hot *a Dwarf*:Healthy>w
No way! You are fighting for your life!
*Mufinka the Elf* utters the words, 'mosailla paieg'
*Mufinka the Elf* burns you.

flee
* W HP:Fine Mana:Hot *a Dwarf*:Healthy>PANIC! You can't quit the fight!

* W HP:Fine Mana:Hot *a Dwarf*:Healthy>
*Mufinka the Elf* utters the words, 'mosailla paieg'
*Mufinka the Elf* burns you.

* W HP:Fine Mana:Hot *a Dwarf*:Healthy>flee
You flee head over heels.
The Ledge of Theddin's Deep
Exits: East West Down.

o W HP:Fine Mana:Hot>w
w
The Ledge of Theddin's Deep
A sturdy pack horse is standing here.
Exits: East South Down.

o W HP:Fine Mana:Hot>Alas, you cannot go that way...

o W HP:Fine Mana:Hot>s
You hear some apparently very close noise coming from the east.
The Ledge of Theddin's Deep
Exits: North South West Down.

o W HP:Fine Mana:Hot>s
The Ledge of Theddin's Deep
A small pouch, made from leather, lies on the dust.
Exits: North East Down.

o W HP:Fine Mana:Hot>
You hear some apparently close noise coming from the north.

o W HP:Fine Mana:Hot>w

You hear some apparently very close noise coming from the north.

o W HP:Fine Mana:Hot>Alas, you cannot go that way...

o W HP:Fine Mana:Hot>e
You hear some apparently close noise coming from the north.
End of the Ledge
Exits: West Down.

o W HP:Fine Mana:Hot>w
The Ledge of Theddin's Deep
A small pouch, made from leather, lies on the dust.
Exits: North East Down.

o W HP:Fine Mana:Hot>
You hear some apparently very far noise coming from the north.

o W HP:Fine Mana:Hot>w
Alas, you cannot go that way...

o W HP:Fine Mana:Hot>n
The Ledge of Theddin's Deep
Exits: North South West Down.

o W HP:Fine Mana:Hot>w
The Vault of Athoin
The corpse of the mindless slime is lying here.
*Naswan the Elf* is standing here.
*Tharon the Elf* is standing here.
Exits: East West.

* W HP:Fine Mana:Hot>e
e
The Ledge of Theddin's Deep
Exits: North South West Down.

o W HP:Fine Mana:Hot>Alas, you cannot go that way...

o W HP:Fine Mana:Hot>clim
Ok, from now you'll climb if necessary.

o W C HP:Fine Mana:Hot>s
The Ledge of Theddin's Deep
A small pouch, made from leather, lies on the dust.
Exits: North East Down.

o W C HP:Fine Mana:Hot>d
You failed to climb there and fall on the ground.
The Bottom of Theddin's Deep
The corpse of *a Human* is lying here.
The corpse of the mindless slime is lying here.
The corpse of the mindless slime is lying here.
The corpse of the mindless slime is lying here.
A little stone lies on the ground.

o W C HP:Fine Mana:Hot>look
The Bottom of Theddin's Deep
The corpse of *a Human* is lying here.
The corpse of the mindless slime is lying here.
The corpse of the mindless slime is lying here.
The corpse of the mindless slime is lying here.
A little stone lies on the ground.

o W C HP:Fine Mana:Hot>exits
East  - The Windswept Ridge
Up    - End of the Ledge

o W C HP:Fine Mana:Hot>e
The Windswept Ridge
Labero the Black Numenorean is standing here.
Exits: North East South West.

* W C HP:Fine Mana:Hot>fol  labero
You now follow Labero.

* W C HP:Fine Mana:Hot>
Labero smiles at you.

/* And after this we left, since we didn't really want to fight that many */
/* pukes at the same time..						  */

My logpage...