Since I got a Fargo beta a couple of month before it was released
to the "public", I had time to code some programs that ended up
in the B12-release - but due to the unexpected release of this beta,
I did not get any credit for these (pity me! :). Anyway, the programs
in question (and a bit of info about them) are:
vector.92p
This was my first program and was coded before I even had Fargo. David
just told me the location of the screen and current scancode, so I
made a cute little rotating box routine on the Amiga, changed it to
fit Fargo and mailed it do David. It worked, but didn't look very
good as you can see :)
tivector.92p & bouncer.92p
These are new versions of the 3D-vector above, made after I got
Fargo. The only difference between them is that tivector doesn't
"bounce" (The bouncing effect would have looked better on a faster
screen, promise!).
ball.92p
For a short while, I thought about making a breakout-game. I changed
my mind pretty fast though...
helena.92p
This nice little picture was something I just put together to test
Fargo's grayscale functions and an unpacking-routine for the popular
Amiga "Power Packer" that I had lying around on my HD. Turned out to
be a pretty popular program :)
Back to Main