Since I got a Fargo beta a couple of month before it was released to the "public", I had time to code some programs that ended up in the B12-release - but due to the unexpected release of this beta, I did not get any credit for these (pity me! :). Anyway, the programs in question (and a bit of info about them) are:
vector.92p
This was my first program and was coded before I even had Fargo. David just told me the location of the screen and current scancode, so I made a cute little rotating box routine on the Amiga, changed it to fit Fargo and mailed it do David. It worked, but didn't look very good as you can see :)

tivector.92p & bouncer.92p
These are new versions of the 3D-vector above, made after I got Fargo. The only difference between them is that tivector doesn't "bounce" (The bouncing effect would have looked better on a faster screen, promise!).

ball.92p
For a short while, I thought about making a breakout-game. I changed my mind pretty fast though...

helena.92p
This nice little picture was something I just put together to test Fargo's grayscale functions and an unpacking-routine for the popular Amiga "Power Packer" that I had lying around on my HD. Turned out to be a pretty popular program :)

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