SpaceDuel3D screenshot

SpaceDuel3D

Key Resource
Links2Go
OpenGL

SpaceDuel3D screenshot SpaceDuel3D screenshot SpaceDuel3D screenshot


Contents


Welcome to the SpaceDuel3D homepage! Here you will find the latest SpaceDuel3D source code distribution together with bug lists and release notes.

Want to submit a bug report or a suggestion? Before you write, please read this.

SpaceDuel3D is a small multiplayer game for Solaris and Linux workstations written by Gustav Taxén (nv91-gta@nada.kth.se). The aim of the game is simple: blow other spacecraft into smithereens while avoiding colliding with asteroids. SpaceDuel3D should not be considered a "real" game - it should rather be seen as a side effect of trying out ideas for a more advanced game. In due course (and if time permits) the experience I've gained from implementing SpaceDuel3D will be part of a larger project. But as it is, SpaceDuel3D shows that it is possible to use OpenGL for other things than scientific visualization and that it is possible to create simple OpenGL-based games that runs fast enough on a slow Pentium box without hardware graphics acceleration.

SpaceDuel3D is distributed under the terms of the GNU General Public License. See the file COPYING in the root directory of the distribution for more details. The graphics that are included with the game are also distributed under the terms of the GNU General Public License. This basically means that you may use, modify and distribute the code and graphics but that you can't include them in a commercial or noncommercial product that isn't distributed under the terms of the same license.

SpaceDuel3D comes with ABSOLUTELY NO warranty! THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. Please see the file COPYING in the root directory of the distribution for details.

Requirements

Not required, but highly recommended:

Files

Known bugs and limitations - version 1.0 beta

Before submitting a bug or limitation report...

...please check the current buglist. It is possible that someone else already have discovered the bug you found.

Also keep in mind that SpaceDuel3D is in no way a commercial-quality game and never was intended as such. The basic rules and features of the game will (most probably) not change. Some things that won't be added even if reported as limitations are

I will try to fix bugs that causes the game to crash, though. Suggestions that are easily implemented may also be part of later releases.

To submit a bug report or a suggestion, send an email to me, Gustav Taxén, at nv91-gta@nada.kth.se. Please put the word 'SpaceDuel3D' or 'sd3d' in the subject field - it makes it easier for me to maintain my mail.

Where to get more information


Gustav Taxén

[disclaimer]